The bindings-GLFW package

[ Tags: bsd3, graphics, library ] [ Propose Tags ]

Low-level bindings to GLFW (http://www.glfw.org/), an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.0.3, released 2013-09-24 (http://www.glfw.org/Version-3.0.3-released.html http://www.glfw.org/changelog.html).

These bindings are too low-level for normal use. For higher-level bindings, see GLFW-b (http://hackage.haskell.org/package/GLFW-b).

If you've used GLFW before, you were probably using 2.7.x. There are some significant differences in 3.0.x. Please see the transition guide (http://www.glfw.org/docs/3.0/moving.html).


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Properties

Versions 0.0.0, 0.0.1, 0.1.0, 3.0.3, 3.0.3.1, 3.0.3.2, 3.0.3.3, 3.1, 3.1.1, 3.1.1.2, 3.1.1.3, 3.1.1.4, 3.1.2.0, 3.1.2.1, 3.1.2.2, 3.1.2.3
Dependencies base (<5), bindings-DSL (==1.0.*) [details]
License BSD3
Author Brian Lewis <brian@lorf.org>
Maintainer Brian Lewis <brian@lorf.org>
Category Graphics
Source repository head: git clone git://github.com/bsl/bindings-GLFW.git
Uploaded Fri Oct 25 23:56:01 UTC 2013 by BrianLewis
Distributions LTSHaskell:3.1.2.3, NixOS:3.1.2.3, Tumbleweed:3.1.2.2
Downloads 7962 total (101 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by rule of succession]
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Status Docs uploaded by user [build log]
All reported builds failed [all 1 reports]
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Modules

  • Bindings
    • Bindings.GLFW

[Index]

Flags

NameDescriptionDefaultType
macosxusechdir

Mac OS X only. Determines whether init changes the current directory of bundled applications to the Contents/Resources directory.

EnabledAutomatic
macosxusemenubar

Mac OS X only. Determines whether the first call to createWindow sets up a minimal menu bar.

EnabledAutomatic

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Maintainer's Corner

For package maintainers and hackage trustees


Readme for bindings-GLFW-3.0.3.1

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Low-level Haskell bindings to GLFW, an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.0.3, released 2013-09-24.

These bindings are too low-level for normal use. For higher-level GLFW bindings, see GLFW-b.