//======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #pragma once #if defined(_GLFW_USE_CONFIG_H) #include "glfw_config.h" #endif #if defined(GLFW_INCLUDE_GLCOREARB) || \ defined(GLFW_INCLUDE_ES1) || \ defined(GLFW_INCLUDE_ES2) || \ defined(GLFW_INCLUDE_ES3) || \ defined(GLFW_INCLUDE_ES31) || \ defined(GLFW_INCLUDE_ES32) || \ defined(GLFW_INCLUDE_NONE) || \ defined(GLFW_INCLUDE_GLEXT) || \ defined(GLFW_INCLUDE_GLU) || \ defined(GLFW_INCLUDE_VULKAN) || \ defined(GLFW_DLL) #error "You must not define any header option macros when compiling GLFW" #endif #define GLFW_INCLUDE_NONE #include "../include/GLFW/glfw3.h" #define _GLFW_INSERT_FIRST 0 #define _GLFW_INSERT_LAST 1 #define _GLFW_POLL_PRESENCE 0 #define _GLFW_POLL_AXES 1 #define _GLFW_POLL_BUTTONS 2 #define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) #define _GLFW_MESSAGE_SIZE 1024 typedef int GLFWbool; typedef struct _GLFWerror _GLFWerror; typedef struct _GLFWinitconfig _GLFWinitconfig; typedef struct _GLFWwndconfig _GLFWwndconfig; typedef struct _GLFWctxconfig _GLFWctxconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWcontext _GLFWcontext; typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWcursor _GLFWcursor; typedef struct _GLFWmapelement _GLFWmapelement; typedef struct _GLFWmapping _GLFWmapping; typedef struct _GLFWjoystick _GLFWjoystick; typedef struct _GLFWtls _GLFWtls; typedef struct _GLFWmutex _GLFWmutex; typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*); typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*); typedef void (* _GLFWswapintervalfun)(int); typedef int (* _GLFWextensionsupportedfun)(const char*); typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*); typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*); #define GL_VERSION 0x1f02 #define GL_NONE 0 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_UNSIGNED_BYTE 0x1401 #define GL_EXTENSIONS 0x1f03 #define GL_NUM_EXTENSIONS 0x821d #define GL_CONTEXT_FLAGS 0x821e #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 typedef int GLint; typedef unsigned int GLuint; typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned char GLubyte; typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); #define VK_NULL_HANDLE 0 typedef void* VkInstance; typedef void* VkPhysicalDevice; typedef uint64_t VkSurfaceKHR; typedef uint32_t VkFlags; typedef uint32_t VkBool32; typedef enum VkStructureType { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; typedef enum VkResult { VK_SUCCESS = 0, VK_NOT_READY = 1, VK_TIMEOUT = 2, VK_EVENT_SET = 3, VK_EVENT_RESET = 4, VK_INCOMPLETE = 5, VK_ERROR_OUT_OF_HOST_MEMORY = -1, VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, VK_ERROR_INITIALIZATION_FAILED = -3, VK_ERROR_DEVICE_LOST = -4, VK_ERROR_MEMORY_MAP_FAILED = -5, VK_ERROR_LAYER_NOT_PRESENT = -6, VK_ERROR_EXTENSION_NOT_PRESENT = -7, VK_ERROR_FEATURE_NOT_PRESENT = -8, VK_ERROR_INCOMPATIBLE_DRIVER = -9, VK_ERROR_TOO_MANY_OBJECTS = -10, VK_ERROR_FORMAT_NOT_SUPPORTED = -11, VK_ERROR_SURFACE_LOST_KHR = -1000000000, VK_SUBOPTIMAL_KHR = 1000001003, VK_ERROR_OUT_OF_DATE_KHR = -1000001004, VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, VK_RESULT_MAX_ENUM = 0x7FFFFFFF } VkResult; typedef struct VkAllocationCallbacks VkAllocationCallbacks; typedef struct VkExtensionProperties { char extensionName[256]; uint32_t specVersion; } VkExtensionProperties; typedef void (APIENTRY * PFN_vkVoidFunction)(void); #if defined(_GLFW_VULKAN_STATIC) PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); #else typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr #endif #if defined(_GLFW_COCOA) #include "cocoa_platform.h" #elif defined(_GLFW_WIN32) #include "win32_platform.h" #elif defined(_GLFW_X11) #include "x11_platform.h" #elif defined(_GLFW_WAYLAND) #include "wl_platform.h" #elif defined(_GLFW_OSMESA) #include "null_platform.h" #else #error "No supported window creation API selected" #endif // Constructs a version number string from the public header macros #define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r #define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) #define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ GLFW_VERSION_MINOR, \ GLFW_VERSION_REVISION) // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return; \ } #define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return x; \ } // Swaps the provided pointers #define _GLFW_SWAP_POINTERS(x, y) \ { \ void* t; \ t = x; \ x = y; \ y = t; \ } // Per-thread error structure // struct _GLFWerror { _GLFWerror* next; int code; char description[_GLFW_MESSAGE_SIZE]; }; // Initialization configuration // // Parameters relating to the initialization of the library // struct _GLFWinitconfig { GLFWbool hatButtons; struct { GLFWbool menubar; GLFWbool chdir; } ns; }; // Window configuration // // Parameters relating to the creation of the window but not directly related // to the framebuffer. This is used to pass window creation parameters from // shared code to the platform API. // struct _GLFWwndconfig { int width; int height; const char* title; GLFWbool resizable; GLFWbool visible; GLFWbool decorated; GLFWbool focused; GLFWbool autoIconify; GLFWbool floating; GLFWbool maximized; GLFWbool centerCursor; GLFWbool focusOnShow; GLFWbool scaleToMonitor; struct { GLFWbool retina; char frameName[256]; } ns; struct { char className[256]; char instanceName[256]; } x11; }; // Context configuration // // Parameters relating to the creation of the context but not directly related // to the framebuffer. This is used to pass context creation parameters from // shared code to the platform API. // struct _GLFWctxconfig { int client; int source; int major; int minor; GLFWbool forward; GLFWbool debug; GLFWbool noerror; int profile; int robustness; int release; _GLFWwindow* share; struct { GLFWbool offline; } nsgl; }; // Framebuffer configuration // // This describes buffers and their sizes. It also contains // a platform-specific ID used to map back to the backend API object. // // It is used to pass framebuffer parameters from shared code to the platform // API and also to enumerate and select available framebuffer configs. // struct _GLFWfbconfig { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; GLFWbool stereo; int samples; GLFWbool sRGB; GLFWbool doublebuffer; GLFWbool transparent; uintptr_t handle; }; // Context structure // struct _GLFWcontext { int client; int source; int major, minor, revision; GLFWbool forward, debug, noerror; int profile; int robustness; int release; PFNGLGETSTRINGIPROC GetStringi; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETSTRINGPROC GetString; _GLFWmakecontextcurrentfun makeCurrent; _GLFWswapbuffersfun swapBuffers; _GLFWswapintervalfun swapInterval; _GLFWextensionsupportedfun extensionSupported; _GLFWgetprocaddressfun getProcAddress; _GLFWdestroycontextfun destroy; // This is defined in the context API's context.h _GLFW_PLATFORM_CONTEXT_STATE; // This is defined in egl_context.h _GLFW_EGL_CONTEXT_STATE; // This is defined in osmesa_context.h _GLFW_OSMESA_CONTEXT_STATE; }; // Window and context structure // struct _GLFWwindow { struct _GLFWwindow* next; // Window settings and state GLFWbool resizable; GLFWbool decorated; GLFWbool autoIconify; GLFWbool floating; GLFWbool focusOnShow; GLFWbool shouldClose; void* userPointer; GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; int minwidth, minheight; int maxwidth, maxheight; int numer, denom; GLFWbool stickyKeys; GLFWbool stickyMouseButtons; GLFWbool lockKeyMods; int cursorMode; char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // Virtual cursor position when cursor is disabled double virtualCursorPosX, virtualCursorPosY; GLFWbool rawMouseMotion; _GLFWcontext context; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun close; GLFWwindowrefreshfun refresh; GLFWwindowfocusfun focus; GLFWwindowiconifyfun iconify; GLFWwindowmaximizefun maximize; GLFWframebuffersizefun fbsize; GLFWwindowcontentscalefun scale; GLFWmousebuttonfun mouseButton; GLFWcursorposfun cursorPos; GLFWcursorenterfun cursorEnter; GLFWscrollfun scroll; GLFWkeyfun key; GLFWcharfun character; GLFWcharmodsfun charmods; GLFWdropfun drop; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_WINDOW_STATE; }; // Monitor structure // struct _GLFWmonitor { char* name; void* userPointer; // Physical dimensions in millimeters. int widthMM, heightMM; // The window whose video mode is current on this monitor _GLFWwindow* window; GLFWvidmode* modes; int modeCount; GLFWvidmode currentMode; GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; // This is defined in the window API's platform.h _GLFW_PLATFORM_MONITOR_STATE; }; // Cursor structure // struct _GLFWcursor { _GLFWcursor* next; // This is defined in the window API's platform.h _GLFW_PLATFORM_CURSOR_STATE; }; // Gamepad mapping element structure // struct _GLFWmapelement { uint8_t type; uint8_t index; int8_t axisScale; int8_t axisOffset; }; // Gamepad mapping structure // struct _GLFWmapping { char name[128]; char guid[33]; _GLFWmapelement buttons[15]; _GLFWmapelement axes[6]; }; // Joystick structure // struct _GLFWjoystick { GLFWbool present; float* axes; int axisCount; unsigned char* buttons; int buttonCount; unsigned char* hats; int hatCount; char* name; void* userPointer; char guid[33]; _GLFWmapping* mapping; // This is defined in the joystick API's joystick.h _GLFW_PLATFORM_JOYSTICK_STATE; }; // Thread local storage structure // struct _GLFWtls { // This is defined in the platform's thread.h _GLFW_PLATFORM_TLS_STATE; }; // Mutex structure // struct _GLFWmutex { // This is defined in the platform's thread.h _GLFW_PLATFORM_MUTEX_STATE; }; // Library global data // struct _GLFWlibrary { GLFWbool initialized; struct { _GLFWinitconfig init; _GLFWfbconfig framebuffer; _GLFWwndconfig window; _GLFWctxconfig context; int refreshRate; } hints; _GLFWerror* errorListHead; _GLFWcursor* cursorListHead; _GLFWwindow* windowListHead; _GLFWmonitor** monitors; int monitorCount; _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; _GLFWmapping* mappings; int mappingCount; _GLFWtls errorSlot; _GLFWtls contextSlot; _GLFWmutex errorLock; struct { uint64_t offset; // This is defined in the platform's time.h _GLFW_PLATFORM_LIBRARY_TIMER_STATE; } timer; struct { GLFWbool available; void* handle; char* extensions[2]; #if !defined(_GLFW_VULKAN_STATIC) PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; PFN_vkGetInstanceProcAddr GetInstanceProcAddr; #endif GLFWbool KHR_surface; #if defined(_GLFW_WIN32) GLFWbool KHR_win32_surface; #elif defined(_GLFW_COCOA) GLFWbool MVK_macos_surface; #elif defined(_GLFW_X11) GLFWbool KHR_xlib_surface; GLFWbool KHR_xcb_surface; #elif defined(_GLFW_WAYLAND) GLFWbool KHR_wayland_surface; #endif } vk; struct { GLFWmonitorfun monitor; GLFWjoystickfun joystick; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; // This is defined in the context API's context.h _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; // This is defined in the platform's joystick.h _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; // This is defined in egl_context.h _GLFW_EGL_LIBRARY_CONTEXT_STATE; // This is defined in osmesa_context.h _GLFW_OSMESA_LIBRARY_CONTEXT_STATE; }; // Global state shared between compilation units of GLFW // extern _GLFWlibrary _glfw; ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void); void _glfwPlatformTerminate(void); const char* _glfwPlatformGetVersionString(void); void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled); GLFWbool _glfwPlatformRawMouseMotionSupported(void); int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); const char* _glfwPlatformGetScancodeName(int scancode); int _glfwPlatformGetKeyScancode(int key); void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor); void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height); GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); void _glfwPlatformSetClipboardString(const char* string); const char* _glfwPlatformGetClipboardString(void); int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); void _glfwPlatformUpdateGamepadGUID(char* guid); uint64_t _glfwPlatformGetTimerValue(void); uint64_t _glfwPlatformGetTimerFrequency(void); int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwPlatformDestroyWindow(_GLFWwindow* window); void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images); void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale); void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window); void _glfwPlatformMaximizeWindow(_GLFWwindow* window); void _glfwPlatformShowWindow(_GLFWwindow* window); void _glfwPlatformHideWindow(_GLFWwindow* window); void _glfwPlatformRequestWindowAttention(_GLFWwindow* window); void _glfwPlatformFocusWindow(_GLFWwindow* window); void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); int _glfwPlatformWindowFocused(_GLFWwindow* window); int _glfwPlatformWindowIconified(_GLFWwindow* window); int _glfwPlatformWindowVisible(_GLFWwindow* window); int _glfwPlatformWindowMaximized(_GLFWwindow* window); int _glfwPlatformWindowHovered(_GLFWwindow* window); int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); float _glfwPlatformGetWindowOpacity(_GLFWwindow* window); void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity); void _glfwPlatformPollEvents(void); void _glfwPlatformWaitEvents(void); void _glfwPlatformWaitEventsTimeout(double timeout); void _glfwPlatformPostEmptyEvent(void); void _glfwPlatformGetRequiredInstanceExtensions(char** extensions); int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); void _glfwPlatformDestroyTls(_GLFWtls* tls); void* _glfwPlatformGetTls(_GLFWtls* tls); void _glfwPlatformSetTls(_GLFWtls* tls, void* value); GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale); void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); void _glfwInputWindowDamage(_GLFWwindow* window); void _glfwInputWindowCloseRequest(_GLFWwindow* window); void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain); void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); void _glfwInputJoystick(_GLFWjoystick* js, int event); void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); #if defined(__GNUC__) void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3))); #else void _glfwInputError(int code, const char* format, ...); #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count); GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig); GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); void _glfwFreeMonitor(_GLFWmonitor* monitor); void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); void _glfwFreeGammaArrays(GLFWgammaramp* ramp); void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, int buttonCount, int hatCount); void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwCenterCursorInContentArea(_GLFWwindow* window); GLFWbool _glfwInitVulkan(int mode); void _glfwTerminateVulkan(void); const char* _glfwGetVulkanResultString(VkResult result); char* _glfw_strdup(const char* source); float _glfw_fminf(float a, float b); float _glfw_fmaxf(float a, float b);