{-# LANGUAGE ScopedTypeVariables #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Interfaces via CECP with a GUI; . -} module BishBosh.UI.CECP( -- * Constants -- hintTag, -- moveTag, -- offerTag, -- pongTag, -- protoverTag, -- explicitEnpassant, -- * Functions -- tellUser, -- mkMessage, -- mkErrorMessage, -- mkIllegalMoveMessage, -- mkUnknownCommandError, -- mkTooManyParametersError, -- showsThinking, -- readMove, takeTurns ) where import Control.Arrow((&&&)) import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Attribute.RankValues as Attribute.RankValues import qualified BishBosh.Attribute.WeightedMeanAndCriterionValues as Attribute.WeightedMeanAndCriterionValues import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Concurrent.Pondering as Concurrent.Pondering import qualified BishBosh.ContextualNotation.PGN as ContextualNotation.PGN import qualified BishBosh.ContextualNotation.PositionHashQualifiedMoveTree as ContextualNotation.PositionHashQualifiedMoveTree import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest import qualified BishBosh.ContextualNotation.StandardAlgebraic as ContextualNotation.StandardAlgebraic import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Data.Time as Data.Time import qualified BishBosh.Evaluation.Fitness as Evaluation.Fitness import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame import qualified BishBosh.Input.CECPFeatures as Input.CECPFeatures import qualified BishBosh.Input.CECPOptions as Input.CECPOptions import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions import qualified BishBosh.Input.IOOptions as Input.IOOptions import qualified BishBosh.Input.Options as Input.Options import qualified BishBosh.Input.SearchOptions as Input.SearchOptions import qualified BishBosh.Input.StandardOpeningOptions as Input.StandardOpeningOptions import qualified BishBosh.Input.UIOptions as Input.UIOptions import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTerminationReason as Model.GameTerminationReason import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards import qualified BishBosh.Property.ShowFloat as Property.ShowFloat import qualified BishBosh.Search.Search as Search.Search import qualified BishBosh.Search.SearchState as Search.SearchState import qualified BishBosh.State.ApplicationTerminationReason as State.ApplicationTerminationReason import qualified BishBosh.State.PlayState as State.PlayState import qualified BishBosh.Text.ShowList as Text.ShowList import qualified BishBosh.Types as T import qualified BishBosh.UI.Command as UI.Command import qualified BishBosh.UI.PrintObject as UI.PrintObject import qualified BishBosh.UI.SetObject as UI.SetObject import qualified Control.Concurrent import qualified Control.DeepSeq import qualified Control.Exception import qualified Control.Monad import qualified Control.Monad.Reader import qualified Data.Array.IArray import qualified Data.Bits import qualified Data.Default import qualified Data.List import qualified Data.List.Extra import qualified Data.Map import qualified Data.Maybe import qualified Data.Time.Clock import qualified Numeric import qualified System.IO import qualified System.Random import qualified ToolShed.System.Random -- | Used in output to prefix hints. hintTag :: String hintTag = "Hint:" -- | Used in output, to prefix moves. moveTag :: String moveTag = "move" -- | Used in output, to qualify an draw-offer. offerTag :: String offerTag = "offer" -- | The response to a ping request. pongTag :: String pongTag = "pong" -- | The command used to request the version of the CECP protocol. protoverTag :: String protoverTag = "protover" -- | Constant. explicitEnpassant :: ContextualNotation.StandardAlgebraic.ExplicitEnPassant explicitEnpassant = False -- | Used to prefix messages targetted at the user. tellUser :: ShowS tellUser = showString "telluser" . showChar ' ' -- | Constructor. mkMessage :: String -- ^ Classification. -> String -- ^ Reason. -> ShowS mkMessage classification reason = showString classification . showString " (" . showString reason . showString "): " -- | Constructor. mkIllegalMoveMessage :: String -> ShowS mkIllegalMoveMessage = mkMessage "Illegal move" -- | Constructor. mkErrorMessage :: String -> ShowS mkErrorMessage = mkMessage "Error" -- | Constructor. mkUnknownCommandError :: ShowS mkUnknownCommandError = mkErrorMessage "unknown command" -- | Constructor. mkTooManyParametersError :: ShowS mkTooManyParametersError = mkErrorMessage "too many parameters" -- | Constructor. mkParseFailureError :: ShowS mkParseFailureError = mkErrorMessage "parse-failure" -- | Format thinking-output suitable to be posted to xboard. showsThinking :: ( Fractional rankValue, Real rankValue, Real weightedMean ) => Input.SearchOptions.SearchDepth -> Input.EvaluationOptions.EvaluationOptions criterionWeight pieceSquareValue rankValue x y -> weightedMean -> Data.Time.Clock.NominalDiffTime -- ^ Elapsed time. -> Component.Move.NMoves -- ^ Nodes searched. -> String -- ^ Principal variation. -> ShowS showsThinking searchDepth evaluationOptions weightedMean elapsedTime nMoves principalVariation = Text.ShowList.showsDelimitedList (showChar ' ') id id [ shows searchDepth, shows . ( round :: Double -> Int ) $ 100 {-centi-Pawns-} * realToFrac ( uncurry (/) . ( Attribute.RankValues.calculateMaximumTotalValue &&& Attribute.RankValues.findRankValue Attribute.Rank.Pawn ) $ Input.EvaluationOptions.getRankValues evaluationOptions ) * realToFrac weightedMean, shows (round $ 100 {-centi-seconds-} * elapsedTime :: Int), shows nMoves ] . showChar '\t' . showString principalVariation {- | * Reads a command-sequence from the user, terminating in either a request to move or to exit the game. * Since the user can also request roll-back to an earlier game before then requesting a new move, a new game is returned rather than just the requested move. -} readMove :: forall column criterionValue criterionWeight pieceSquareValue positionHash randomGen rankValue row weightedMean x y. ( Control.DeepSeq.NFData column, Control.DeepSeq.NFData criterionWeight, Control.DeepSeq.NFData pieceSquareValue, Control.DeepSeq.NFData rankValue, Control.DeepSeq.NFData row, Control.DeepSeq.NFData x, Control.DeepSeq.NFData y, Data.Array.IArray.Ix x, Data.Bits.Bits positionHash, Fractional criterionValue, Fractional pieceSquareValue, Fractional rankValue, Fractional weightedMean, Integral x, Integral y, Ord positionHash, Read x, Read y, Real criterionValue, Real criterionWeight, Real pieceSquareValue, Real rankValue, Real weightedMean, Show column, Show pieceSquareValue, Show row, Show x, Show y, System.Random.RandomGen randomGen ) => ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree x y positionHash -> randomGen -> Data.Time.Clock.UTCTime -> State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) {-# SPECIALISE readMove :: ( Control.DeepSeq.NFData column, Control.DeepSeq.NFData row, Show column, Show row, System.Random.RandomGen randomGen ) => ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree T.X T.Y T.PositionHash -> randomGen -> Data.Time.Clock.UTCTime -> State.PlayState.PlayState column T.CriterionValue T.CriterionWeight T.PieceSquareValue T.PositionHash T.RankValue row T.WeightedMean T.X T.Y -> IO (State.PlayState.PlayState column T.CriterionValue T.CriterionWeight T.PieceSquareValue T.PositionHash T.RankValue row T.WeightedMean T.X T.Y) #-} readMove positionHashQualifiedMoveTree randomGen = slave where slave startUTCTime playState = let (game, options) = State.PlayState.getGame &&& State.PlayState.getOptions $ playState (searchOptions, ioOptions) = Input.Options.getSearchOptions &&& Input.Options.getIOOptions $ options (searchDepthByLogicalColour, tryToMatchSwitches) = Input.SearchOptions.getSearchDepthByLogicalColour &&& Input.StandardOpeningOptions.getMatchSwitches . Input.SearchOptions.getStandardOpeningOptions $ searchOptions fullyManual = Data.Map.null searchDepthByLogicalColour uiOptions = Input.IOOptions.getUIOptions ioOptions moveNotation = Input.UIOptions.getMoveNotation uiOptions nDecimalDigits = Input.UIOptions.getNDecimalDigits uiOptions verbosity = Input.UIOptions.getVerbosity uiOptions in ( const . Control.Exception.throwIO $ Data.Exception.mkIncompatibleData "BishBosh.UI.CECP.readMove.slave:\tunexpectedly found 'NativeUIOptions'." ) `either` ( \cecpOptions -> let displaySAN = Input.CECPOptions.getDisplaySAN cecpOptions onCommand :: UI.Command.Command x y -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) onCommand UI.Command.Hint = do Control.Monad.unless (Model.Game.isTerminated game) . Data.Maybe.maybe ( do Control.Monad.when (verbosity > Data.Default.def && not (ContextualNotation.PositionHashQualifiedMoveTree.isTerminal positionHashQualifiedMoveTree)) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "failed to find any suitable archived move." let searchResult = Control.Monad.Reader.runReader ( Search.Search.search (Input.SearchOptions.getSearchDepth searchOptions) $ State.PlayState.getSearchState playState ) searchOptions case Search.Search.getQuantifiedGames searchResult of quantifiedGame : _ -> putStrLn . showString hintTag . showChar ' ' $ if displaySAN then Data.Maybe.maybe ( Control.Exception.throw $ Data.Exception.mkNullDatum "BishBosh.UI.CECP.readMove.onCommand:\tzero turns have been made." ) ( flip (ContextualNotation.StandardAlgebraic.showTurn explicitEnpassant) game ) . Model.Game.maybeLastTurn $ Evaluation.QuantifiedGame.getGame quantifiedGame else Notation.MoveNotation.showNotation moveNotation $ Evaluation.QuantifiedGame.getLastTurn (quantifiedGame :: Evaluation.QuantifiedGame.QuantifiedGame x y criterionValue weightedMean) _ -> Control.Exception.throwIO . Data.Exception.mkRequestFailure . showString "BishBosh.UI.CECP.readMove.slave.onCommand:\tunexpectedly failed to find any moves; " $ shows game "." -- CAVEAT: the game should have been terminated. ) ( \(qualifiedMove, _) -> putStrLn . showString hintTag . showChar ' ' $ if displaySAN then ContextualNotation.StandardAlgebraic.showMove explicitEnpassant qualifiedMove game else Notation.MoveNotation.showNotation moveNotation qualifiedMove ) $ ContextualNotation.PositionHashQualifiedMoveTree.maybeRandomlySelectOnymousQualifiedMove randomGen tryToMatchSwitches game positionHashQualifiedMoveTree return {-to IO-monad-} playState -- N.B.: though one could merely call "eventLoop", a new random-generator is desirable in case an alternative hint is requested. onCommand (UI.Command.Print printObject) = do putStrLn . tellUser =<< case printObject of UI.PrintObject.Board -> return {-to IO-monad-} . show $ Model.Game.getBoard game UI.PrintObject.Configuration -> return {-to IO-monad-} $ Property.ShowFloat.showsFloatToN nDecimalDigits options "." UI.PrintObject.FEN -> return {-to IO-monad-} $ Property.ForsythEdwards.showFEN game UI.PrintObject.Game -> return {-to IO-monad-} $ show game UI.PrintObject.Help -> return {-to IO-monad-} . showString "USAGE: " . showString UI.Command.printTag . showChar ' ' $ Text.ShowList.showsDelimitedList (showChar '|') (showChar '(') (showChar ')') (map shows UI.PrintObject.range) "" UI.PrintObject.Moves -> return {-to IO-monad-} $ showString ( showString Component.Move.tag "s" ) . Text.ShowList.showsAssociation $ Text.ShowList.showsFormattedList' ( Notation.MoveNotation.showsNotation moveNotation ) ( Model.Game.listTurnsChronologically game ) "." UI.PrintObject.PGN -> ($ "") `fmap` ContextualNotation.PGN.showsGame game eventLoop onCommand UI.Command.Quit = do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "quitting on request." return {-to IO-monad-} playState { State.PlayState.getMaybeApplicationTerminationReason = Just State.ApplicationTerminationReason.byRequest } onCommand UI.Command.Resign = do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "resigning." return {-to IO-monad-} $ State.PlayState.resign playState onCommand UI.Command.Restart = let modeNames = [s | (s, True) <- Input.CECPOptions.getNamedModes cecpOptions] -- List-comprehension. in do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "restarting game" $ ( if null modeNames then id else showString " & leaving " . shows modeNames ) "." return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree Data.Default.def {-game-} playState { State.PlayState.getOptions = options { Input.Options.getIOOptions = ioOptions { Input.IOOptions.getUIOptions = uiOptions { Input.UIOptions.getEitherNativeUIOrCECPOptions = Right $ Input.CECPOptions.resetModes cecpOptions -- Retain CECP-features & protocol-version. } } } } -- By exiting the event-loop, the new game will be persisted where appropriate. onCommand (UI.Command.RollBack maybeNPlies) = let rollBack :: Component.Move.NMoves -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) rollBack nPlies | (game', _) : _ <- drop (pred nPlies) $ Model.Game.rollBack game = return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree game' playState | otherwise = onCommand UI.Command.Restart in Data.Maybe.maybe ( let nPlies = succ $ Data.Map.size searchDepthByLogicalColour -- In fully manual play, rollback one ply, in semi-manual play rollback two plies. in do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "rolling-back " $ shows nPlies " plies." rollBack nPlies ) ( \nPlies -> if nPlies <= 0 then do System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsErrorPrefix "the number of plies to rollback, must exceed zero." eventLoop else rollBack nPlies ) maybeNPlies onCommand UI.Command.Save = do Data.Maybe.maybe ( return {-to IO-monad-} $ Text.ShowList.showsErrorPrefix "the file-path at which to save the game, hasn't been defined." ) ( \(filePath, automatic) -> if automatic then return {-to IO-monad-} $ Text.ShowList.showsWarningPrefix "the state of the game is, in accordance with configuration, saved automatically." else Control.Exception.catch ( do System.IO.withFile filePath System.IO.WriteMode (`System.IO.hPutStrLn` show game) return {-to IO-monad-} . Text.ShowList.showsInfoPrefix . showString "the game-state has been saved in " $ shows filePath "." ) $ \e -> return {-to IO-monad-} . Text.ShowList.showsErrorPrefix $ show (e :: Control.Exception.SomeException) ) ( Input.IOOptions.getMaybePersistence ioOptions ) >>= System.IO.hPutStrLn System.IO.stderr eventLoop onCommand (UI.Command.Set setObject) | fullyManual = do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix $ shows UI.Command.setTag " requires an automated opponent." return {-to IO-monad-} playState | otherwise = Control.Exception.catchJust ( \e -> if Data.Exception.isBadData e then Just $ show e else Nothing ) ( do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "setting " $ shows setObject "." slave startUTCTime playState { State.PlayState.getOptions = Control.DeepSeq.force $ case setObject of UI.SetObject.SearchDepth searchDepth -> options { Input.Options.getSearchOptions = Input.SearchOptions.setSearchDepth searchDepth $ Input.Options.getSearchOptions options } } ) ( \s -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsErrorPrefix s eventLoop ) onCommand UI.Command.Swap | fullyManual = do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString " there aren't any " $ shows Input.SearchOptions.searchDepthTag " to swap." eventLoop | otherwise = do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "swapping " $ shows Input.SearchOptions.searchDepthTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.swapSearchDepth options } eventLoop :: IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) eventLoop = getLine >>= \line -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "received \"" $ showString line "\"." case lex line of [(nullaryCommand, "")] -> case nullaryCommand of "analyze" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.analyseTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.analyseTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | analyseMode -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already in " $ shows Input.CECPOptions.analyseModeTag "." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "entering " $ shows Input.CECPOptions.analyseModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getAnalyseMode = True } ) options } "black" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.coloursTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.coloursTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | otherwise -> return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree game { Model.Game.getNextLogicalColour = minBound } playState { State.PlayState.getOptions = Input.Options.swapSearchDepth options } "bk" -> do putStrLn . unlines . map ( \(qualifiedMove, onymousResults) -> showChar '\t' . ( if displaySAN then ContextualNotation.StandardAlgebraic.showsMove explicitEnpassant qualifiedMove game else Notation.MoveNotation.showsNotation moveNotation qualifiedMove ) $ ( case onymousResults of [(name, _result)] -> showString ":\t" . showString name _ -> id ) "" ) $ ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves tryToMatchSwitches game positionHashQualifiedMoveTree eventLoop "computer" -> eventLoop -- No action required. "draw" -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.drawTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.drawTag " disabled." putStrLn $ mkUnknownCommandError line else putStrLn . showString offerTag $ showChar ' ' Input.CECPFeatures.drawTag -- CAVEAT: the offer may be withdrawn before this can be accepted. eventLoop "easy" | ponderMode -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " $ shows Input.CECPOptions.ponderModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getPonderMode = False } ) options } | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "not currently in " $ shows Input.CECPOptions.ponderModeTag "." eventLoop "edit" | editMode -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already in " $ shows Input.CECPOptions.editModeTag "." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "entering " $ shows Input.CECPOptions.editModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getEditMode = True } ) options } "exit" | analyseMode -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " $ shows Input.CECPOptions.analyseModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getAnalyseMode = False } ) options } | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "not currently in " $ shows Input.CECPOptions.analyseModeTag "." eventLoop "force" | forceMode -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already in " $ shows Input.CECPOptions.forceModeTag "." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "entering " $ shows Input.CECPOptions.forceModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getForceMode = True } ) options } "go" -> ( if forceMode then do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " $ shows Input.CECPOptions.forceModeTag "." return {-to IO-monad-} $ Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getForceMode = False } ) options else return {-to IO-monad-} options ) >>= ( \options' -> if fullyManual then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString " there aren't any " $ shows Input.SearchOptions.searchDepthTag " to swap." eventLoop else let nextLogicalColour = Model.Game.getNextLogicalColour game in if nextLogicalColour `Data.Map.member` searchDepthByLogicalColour then return {-to IO-monad-} playState { State.PlayState.getOptions = options' } else do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "swapping to play " $ shows nextLogicalColour ", i.e. next." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.swapSearchDepth options' } ) "hard" | ponderMode -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already in " $ shows Input.CECPOptions.ponderModeTag "." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "entering " $ shows Input.CECPOptions.ponderModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getPonderMode = True } ) options } "hint" -> onCommand UI.Command.Hint "new" -> onCommand UI.Command.Restart >>= ( \playState' -> let engineLogicalColour = minBound options' = State.PlayState.getOptions playState' in if Data.Map.member engineLogicalColour . Input.SearchOptions.getSearchDepthByLogicalColour $ Input.Options.getSearchOptions options' then return {-to IO-monad-} playState' else do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "swapping to play " $ shows engineLogicalColour "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.swapSearchDepth options' } ) "nopost" | postMode -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " $ shows Input.CECPOptions.postModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getPostMode = False } ) options } | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "not currently in " $ shows Input.CECPOptions.postModeTag "." eventLoop "post" | postMode -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already in " $ shows Input.CECPOptions.postModeTag "." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "entering " $ shows Input.CECPOptions.postModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getPostMode = True } ) options } "quit" -> onCommand UI.Command.Quit "random" -> eventLoop "remove" -> onCommand . UI.Command.RollBack $ Just 2 "undo" -> onCommand . UI.Command.RollBack $ Just 1 -- N.B.: only received in force-mode. "white" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.coloursTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.coloursTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | otherwise -> return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree game { Model.Game.getNextLogicalColour = maxBound } playState { State.PlayState.getOptions = Input.Options.swapSearchDepth options } "xboard" -> do putStrLn "" eventLoop -- No action required. "." | editMode -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " $ shows Input.CECPOptions.editModeTag "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getEditMode = False } ) options } | analyseMode -> Control.Exception.throwIO $ Data.Exception.mkRequestFailure "BishBosh.UI.CECP.readMove.slave.eventLoop:\tunimplemented." | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "not currently in either " . shows Input.CECPOptions.editModeTag . showString " or " $ shows Input.CECPOptions.analyseModeTag "." eventLoop "?" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop _ | protocolVersion > 1 -> case nullaryCommand of "nps" {-nodes per second-} -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.npsTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.npsTag " disabled." putStrLn $ mkUnknownCommandError line else Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "pause" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.pauseTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.pauseTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | Data.Maybe.isJust maybePaused -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "already " $ shows Input.CECPFeatures.pauseTag "d." eventLoop | otherwise -> do elapsedTime <- Data.Time.measureElapsedTime startUTCTime Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "paused => stopping the clock at " $ Data.Time.showsTimeAsSeconds nDecimalDigits elapsedTime "." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getMaybePaused = Just elapsedTime } ) options } "playother" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.playotherTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.playotherTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | fullyManual -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString " there aren't any " $ shows Input.SearchOptions.searchDepthTag " to swap." eventLoop | otherwise -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "leaving " . shows Input.CECPOptions.forceModeTag . showString " & swapping to play " $ shows (Model.Game.getNextLogicalColour game) ", i.e. next." return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.swapSearchDepth $ Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getForceMode = False -- N.B.: the engine may not currently be in force-mode. } ) options } "resume" | Just timeTaken <- maybePaused -> do startUTCTime' <- Data.Time.Clock.getCurrentTime Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "resuming => restarting the clock." slave ( Data.Time.Clock.addUTCTime (negate timeTaken) startUTCTime' -- Restart the clock. ) playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right cecpOptions { Input.CECPOptions.getMaybePaused = Nothing } ) options } | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "not currently paused." eventLoop -- Recurse. _ | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.usermoveTag cecpFeatures -> moveCommand nullaryCommand | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "unrecognised unary command for " . showString protoverTag . Text.ShowList.showsAssociation . shows protocolVersion . showString "; " $ shows line "." putStrLn $ mkUnknownCommandError line eventLoop | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.usermoveTag cecpFeatures -> moveCommand nullaryCommand | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "unrecognised unary command for " . showString protoverTag . Text.ShowList.showsAssociation . shows protocolVersion . showString "; " $ shows line "." putStrLn $ mkUnknownCommandError line eventLoop [(command, arg)] -> let arg' = Data.List.Extra.trimStart arg in case command of "cores" -> do case reads arg' of [(nCores, "")] | nCores > 0 -> Control.Concurrent.setNumCapabilities nCores | otherwise -> Control.Exception.throwIO . Data.Exception.mkParseFailure . showString "BishBosh.UI.CECP.readMove.slave.eventLoop:\tthe number of cores must exceed zero; " $ shows arg' "." _ -> Control.Exception.throwIO . Data.Exception.mkParseFailure . showString "BishBosh.UI.CECP.readMove.slave.eventLoop:\tfailed to parse an integer from " $ shows arg' "." eventLoop "egtpath" {-end-game table path-} -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "exclude" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "hover" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "include" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "level" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "lift" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "memory" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "name" -> do Control.Monad.when (Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.nameTag cecpFeatures) $ do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.nameTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop -- No action required. "option" -> case lex arg' of [("print", '=' : arg'')] -> onCommand . UI.Command.Print $ case reads arg'' of [(printObject, "")] -> printObject _ -> UI.PrintObject.Help [("set", arg'')] -> case lex arg'' of [("searchDepth", '=' : arg''')] -> case reads arg''' of [(searchDepth, "")] -> onCommand . UI.Command.Set $ UI.SetObject.mkSearchDepth searchDepth _ -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . showString "failed to parse " . shows Input.SearchOptions.searchDepthTag . showString " from " $ shows arg''' "." putStrLn $ mkParseFailureError line eventLoop _ -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . showString "failed to parse set-" . shows Input.CECPFeatures.optionTag . showString " from " $ shows arg'' "." putStrLn $ mkParseFailureError line eventLoop _ -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . showString "failed to parse " . shows Input.CECPFeatures.optionTag . showString " from " $ shows arg' "." putStrLn $ mkParseFailureError line eventLoop "otim" {-opponent's time-} -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.timeTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.timeTag " disabled." putStrLn $ mkUnknownCommandError line else Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "protover" -> do putStrLn . showString Input.CECPFeatures.featureTag . showChar ' ' . show $ foldr ( \l -> Input.CECPFeatures.prependFeature ( Input.CECPFeatures.optionTag, Right $ unwords l ) ) cecpFeatures [ [ UI.Command.printTag, Input.CECPFeatures.inputWidget, UI.PrintObject.configurationTag ], [ UI.Command.setTag, Input.SearchOptions.searchDepthTag, Input.CECPFeatures.sliderWidget ] ++ map show [ Data.Maybe.fromMaybe ( Control.Exception.throw . Data.Exception.mkNullDatum . showString "BishBosh.UI.CECP.readMove.slave.eventLoop:\tundefined " $ shows Input.Options.tag "." ) . Data.Maybe.listToMaybe $ Data.Map.elems searchDepthByLogicalColour, Input.SearchOptions.minimumSearchDepth, 7 -- Arbitrary maximum. ] ] case reads arg' of [(protocolVersion', "")] -> return {-to IO-monad-} playState { State.PlayState.getOptions = Input.Options.setEitherNativeUIOrCECPOptions ( Right $ Input.CECPOptions.setProtocolVersion protocolVersion' cecpOptions ) options } _ -> Control.Exception.throwIO . Data.Exception.mkParseFailure . showString "BishBosh.UI.CECP.readMove.slave.eventLoop:\tfailed to parse " . shows Input.CECPOptions.protocolVersionTag . showString " from " $ shows arg' "." "put" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "rating" -> eventLoop "result" -> case reads arg' of [(result, _comment)] -> return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree ( Model.Game.updateTerminationReasonWith result game ) playState _ -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsErrorPrefix "failed to parse argument to result." putStrLn $ mkParseFailureError line eventLoop "sd" {-set depth-} -> case reads arg' of [(searchDepth, "")] -> onCommand . UI.Command.Set $ UI.SetObject.mkSearchDepth searchDepth _ -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . showString "failed to parse " . shows Input.SearchOptions.searchDepthTag . showString " from " $ shows arg' "." putStrLn $ mkParseFailureError line eventLoop "setscore" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "st" {-set time-} -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "time" -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.timeTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.timeTag " disabled." putStrLn $ mkUnknownCommandError line else Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsWarningPrefix "unimplemented." eventLoop "variant" -> do putStrLn $ mkErrorMessage "unexpected variant" arg' eventLoop _ | protocolVersion > 1 -> case command of "accepted" -> do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows arg' " accepted." eventLoop "ics" {-internet chess-server-} -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.icsTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.icsTag " disabled." putStrLn $ mkUnknownCommandError line else Control.Monad.when (arg' == "-") . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "opponent is local." eventLoop "ping" -> do if Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.pingTag cecpFeatures then do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.pingTag " disabled." putStrLn $ mkUnknownCommandError line else putStrLn $ showString pongTag arg eventLoop "rejected" -> case lex arg' of -- Any rejection of a String-valued feature because of its syntax, includes the argument. [(featureName, "")] | Just value <- featureName `lookup` Input.CECPFeatures.getFeatures cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows arg' " rejected." slave startUTCTime playState { State.PlayState.getOptions = either ( \i -> if i /= 0 then \options' -> options' { Input.Options.getIOOptions = Input.IOOptions.updateCECPFeature (arg', Left 0) ioOptions -- Disable the feature. } else id ) ( const id -- Though deleting the string-valued feature seems attractive, there may be more than one 'option' feature. ) value options } | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "rejected " . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows arg' " unrecognised." eventLoop [(featureName, stringArg)] -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows arg' " rejected because of syntax." slave startUTCTime playState { State.PlayState.getOptions = options { Input.Options.getIOOptions = Input.IOOptions.deleteCECPFeature ( featureName, Right $ Data.List.Extra.trimStart stringArg ) ioOptions } } _ -> eventLoop "setboard" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.setboardTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.setboardTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | otherwise -> Control.Exception.catchJust ( \e -> if Data.Exception.isBadData e then Just $ show e else Nothing ) ( case Property.ForsythEdwards.readsFEN arg' of [(game', _)] -> return {-to IO-monad-} $ State.PlayState.reconstructPositionHashQuantifiedGameTree game' playState _ -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsErrorPrefix "parse-failure." putStrLn $ mkParseFailureError line eventLoop ) ( \s -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsErrorPrefix s putStrLn $ mkParseFailureError s eventLoop ) "usermove" | Input.CECPFeatures.isFeatureDisabled Input.CECPFeatures.usermoveTag cecpFeatures -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString Input.CECPFeatures.featureTag . Text.ShowList.showsAssociation $ shows Input.CECPFeatures.usermoveTag " disabled." putStrLn $ mkUnknownCommandError line eventLoop | otherwise -> moveCommand arg' _ -> do putStrLn $ mkUnknownCommandError line eventLoop | otherwise -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "unrecognised command for " . showString protoverTag . Text.ShowList.showsAssociation . shows protocolVersion . showString "; " $ shows (line, command, arg') "." putStrLn $ mkUnknownCommandError line eventLoop _ -> do Control.Monad.when (verbosity >= Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsWarningPrefix . showString "unrecognised command for " . showString protoverTag . Text.ShowList.showsAssociation . shows protocolVersion . showString "; " $ shows line "." putStrLn $ mkUnknownCommandError line eventLoop where (cecpFeatures, protocolVersion) = Input.CECPOptions.getCECPFeatures &&& Input.CECPOptions.getProtocolVersion $ cecpOptions [analyseMode, editMode, forceMode, ponderMode, postMode] = map ($ cecpOptions) [ Input.CECPOptions.getAnalyseMode, Input.CECPOptions.getEditMode, Input.CECPOptions.getForceMode, Input.CECPOptions.getPonderMode, Input.CECPOptions.getPostMode ] maybePaused = Input.CECPOptions.getMaybePaused cecpOptions moveCommand :: String -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) moveCommand moveString = case Notation.MoveNotation.readsQualifiedMove moveNotation moveString of [(eitherQualifiedMove, "")] | Just errorMessage <- Model.Game.validateEitherQualifiedMove eitherQualifiedMove game -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . shows moveString . showString " is illegal; " $ shows errorMessage "." putStrLn $ mkIllegalMoveMessage errorMessage moveString eventLoop -- Recurse. | otherwise -> do elapsedTime <- if forceMode then return {-to IO-monad-} 0 else Data.Time.measureElapsedTime startUTCTime let game' = Model.Game.applyEitherQualifiedMove eitherQualifiedMove game playState' = State.PlayState.updateWithManualMove game' playState Control.Monad.when (verbosity == maxBound) $ do System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString Component.Move.tag . Text.ShowList.showsAssociation . shows ( Notation.MoveNotation.showNotation moveNotation . Data.Maybe.fromMaybe ( Control.Exception.throw $ Data.Exception.mkResultUndefined "BishBosh.UI.CECP.readMove.onCommand.moveCommand:\tModel.Game.maybeLastTurn failed." ) $ Model.Game.maybeLastTurn game' ) . showString " was requested after " $ Data.Time.showsTimeAsSeconds nDecimalDigits elapsedTime "." case ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMovesForPosition game' positionHashQualifiedMoveTree of [] -> return () onymousQualifiedMoves -> System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "matches archived game(s):" $ ContextualNotation.QualifiedMoveForest.showsNames ( Input.IOOptions.getMaybeMaximumPGNNames ioOptions ) ( concatMap ( map fst {-Name-} . snd {-[OnymousResult]-} ) onymousQualifiedMoves ) "" return {-to IO-monad-} playState' -- It's now the other player's move. [(_, remainder)] -> do Control.Monad.unless (verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . showString "the specified " . showString Component.Move.tag . showString " was correctly formatted, but was followed by unexpected text" . Text.ShowList.showsAssociation $ shows remainder "." putStrLn $ mkTooManyParametersError moveString eventLoop -- Recurse. _ {-no parse-} -> do Control.Monad.unless (null moveString || verbosity == minBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix . shows moveString . showString " /~ " $ Notation.MoveNotation.showsMoveSyntax moveNotation "." -- CAVEAT: this error also results from source == destination. putStrLn $ mkIllegalMoveMessage "parse-failure" moveString eventLoop -- Recurse. in eventLoop ) $ Input.UIOptions.getEitherNativeUIOrCECPOptions uiOptions -- | Plays the game. takeTurns :: forall column criterionValue criterionWeight pieceSquareValue positionHash randomGen rankValue row weightedMean x y. ( Control.DeepSeq.NFData column, Control.DeepSeq.NFData criterionWeight, Control.DeepSeq.NFData pieceSquareValue, Control.DeepSeq.NFData rankValue, Control.DeepSeq.NFData row, Control.DeepSeq.NFData weightedMean, Control.DeepSeq.NFData x, Control.DeepSeq.NFData y, Data.Array.IArray.Ix x, Data.Bits.Bits positionHash, Fractional criterionValue, Fractional pieceSquareValue, Fractional rankValue, Fractional weightedMean, Integral x, Integral y, Ord positionHash, Read x, Read y, Real criterionValue, Real criterionWeight, Real pieceSquareValue, Real rankValue, Real weightedMean, Show column, Show pieceSquareValue, Show row, Show x, Show y, System.Random.RandomGen randomGen ) => ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree x y positionHash -> randomGen -> State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) {-# SPECIALISE takeTurns :: ( Control.DeepSeq.NFData column, Control.DeepSeq.NFData rankValue, Control.DeepSeq.NFData row, Fractional rankValue, Real rankValue, Show column, Show row, System.Random.RandomGen randomGen ) => ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree T.X T.Y T.PositionHash -> randomGen -> State.PlayState.PlayState column T.CriterionValue T.CriterionWeight T.PieceSquareValue T.PositionHash rankValue row T.WeightedMean T.X T.Y -> IO (State.PlayState.PlayState column T.CriterionValue T.CriterionWeight T.PieceSquareValue T.PositionHash rankValue row T.WeightedMean T.X T.Y) #-} takeTurns positionHashQualifiedMoveTree randomGen playState = do mVar <- Control.Concurrent.newEmptyMVar let options = State.PlayState.getOptions playState ioOptions = Input.Options.getIOOptions options evaluationOptions = Input.Options.getEvaluationOptions options searchOptions = Input.Options.getSearchOptions options (uiOptions, maybeMaximumPGNNames) = Input.IOOptions.getUIOptions &&& Input.IOOptions.getMaybeMaximumPGNNames $ ioOptions moveNotation = Input.UIOptions.getMoveNotation uiOptions nDecimalDigits = Input.UIOptions.getNDecimalDigits uiOptions verbosity = Input.UIOptions.getVerbosity uiOptions slave :: Maybe (Concurrent.Pondering.Pondering (Component.Move.Move x y)) -> Maybe Component.Move.NMoves -> [randomGen] -> State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y -> IO (State.PlayState.PlayState column criterionValue criterionWeight pieceSquareValue positionHash rankValue row weightedMean x y) slave maybePondering maybeMaximumPlies ~(randomGen' : randomGens) playState' = let (game', options') = State.PlayState.getGame &&& State.PlayState.getOptions $ playState' searchOptions' = Input.Options.getSearchOptions options' uiOptions' = Input.IOOptions.getUIOptions $ Input.Options.getIOOptions options' cecpOptions' = either ( const . Control.Exception.throw $ Data.Exception.mkIncompatibleData "BishBosh.UI.CECP.takeTurns.slave:\tunexpectedly found 'NativeUIOptions'." ) id $ Input.UIOptions.getEitherNativeUIOrCECPOptions uiOptions' (ponderMode, isPostMode) = Input.CECPOptions.getPonderMode &&& Input.CECPOptions.getPostMode $ cecpOptions' in Data.Maybe.maybe ( do startUTCTime <- Data.Time.Clock.getCurrentTime Data.Maybe.maybe ( do playState'' <- readMove positionHashQualifiedMoveTree randomGen' startUTCTime playState' -- Read the user's command or move. (,) playState'' `fmap` if playState' `State.PlayState.hasMorePlies` playState'' then {-rolled-back-} do Data.Maybe.maybe ( return {-to IO-monad-} () ) ( \Concurrent.Pondering.MkPondering { Concurrent.Pondering.getThreadId = threadId } -> Concurrent.Pondering.abort mVar threadId >>= Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "pondering invalidated by roll-back => " ) maybePondering return {-to IO-monad-} Nothing else return {-to IO-monad-} maybePondering ) ( \searchDepth' -> Data.Maybe.maybe ( do Control.Monad.when ( verbosity > Data.Default.def && not ( ContextualNotation.PositionHashQualifiedMoveTree.isTerminal positionHashQualifiedMoveTree ) ) . System.IO.hPutStrLn System.IO.stderr $ Text.ShowList.showsInfoPrefix "failed to find any suitable archived move." let search ss = Control.Monad.Reader.runReader (Search.Search.search searchDepth' ss) searchOptions' searchResult = search $ State.PlayState.getSearchState playState' Data.Maybe.maybe ( return {-to IO-monad-} searchResult ) ( \Concurrent.Pondering.MkPondering { Concurrent.Pondering.getPremise = movePremise, Concurrent.Pondering.getThreadId = threadId } -> if Data.Maybe.maybe False ((== movePremise) . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove) $ Model.Game.maybeLastTurn game' then do Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "move-premise validated => waiting on " $ shows threadId "." Control.Concurrent.takeMVar mVar else do Concurrent.Pondering.abort mVar threadId >>= Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "pondering invalidated by incorrect move-premise => " return {-to IO-monad-} searchResult ) maybePondering >>= ( \searchResult' -> let searchState' = Search.Search.getSearchState searchResult' in case Search.Search.getQuantifiedGames searchResult' of quantifiedGames@(quantifiedGame : continuation) -> let bestTurn = Evaluation.QuantifiedGame.getLastTurn quantifiedGame in do elapsedTime <- bestTurn `seq` Data.Time.measureElapsedTime startUTCTime Control.Monad.when (verbosity > Data.Default.def) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . ( if verbosity == maxBound then Property.ShowFloat.showsFloatToN nDecimalDigits ( Control.Monad.Reader.runReader ( Evaluation.Fitness.evaluateFitness Nothing game' ) evaluationOptions :: Attribute.WeightedMeanAndCriterionValues.WeightedMeanAndCriterionValues weightedMean criterionValue ) . Search.Search.showsSeparator -- Prepend the fitness of the original game prior to the result. else id ) . Notation.MoveNotation.showsNotationFloatToNDecimals moveNotation nDecimalDigits searchResult' . showString " in " $ Data.Time.showsTimeAsSeconds nDecimalDigits elapsedTime "." Control.Monad.when isPostMode . putStrLn $ showsThinking searchDepth' evaluationOptions ( Evaluation.QuantifiedGame.getFitness $ last quantifiedGames ) elapsedTime ( Search.Search.getNMovesEvaluated searchResult' ) ( Text.ShowList.showsDelimitedList ( showChar ' ' ) id id ( zipWith ( \turn originalGame -> if either ( const . Control.Exception.throw $ Data.Exception.mkIncompatibleData "BishBosh.UI.CECP.takeTurns:\tunexpectedly found 'NativeUIOptions'." ) Input.CECPOptions.getDisplaySAN $ Input.UIOptions.getEitherNativeUIOrCECPOptions uiOptions then ContextualNotation.StandardAlgebraic.showsTurn explicitEnpassant turn originalGame else Notation.MoveNotation.showsNotation moveNotation turn ) ( map Evaluation.QuantifiedGame.getLastTurn quantifiedGames ) $ game' : map Evaluation.QuantifiedGame.getGame quantifiedGames ) "." ) "" putStrLn . showString moveTag . showChar ' ' $ Notation.MoveNotation.showNotation moveNotation bestTurn -- Send the move to the GUI. (,) ( State.PlayState.updateWithAutomaticMove ( Attribute.WeightedMeanAndCriterionValues.getCriterionValues $ Evaluation.QuantifiedGame.getWeightedMeanAndCriterionValues quantifiedGame ) searchState' playState' ) `fmap` if ponderMode && Input.SearchOptions.getUsePondering searchOptions then case continuation of quantifiedGame' : _ -> let turnPremise = Evaluation.QuantifiedGame.getLastTurn quantifiedGame' in fmap Just . ( \positionHashQuantifiedGameTree'' -> Concurrent.Pondering.ponder ( Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix ) ( Component.QualifiedMove.getMove $ Component.Turn.getQualifiedMove turnPremise ) ( showString "move-premise" . Text.ShowList.showsAssociation $ Notation.MoveNotation.showsNotation moveNotation turnPremise "." ) ( search searchState' { Search.SearchState.getPositionHashQuantifiedGameTree = positionHashQuantifiedGameTree'' } ) mVar ) . Data.Maybe.fromMaybe ( Control.Exception.throw $ Data.Exception.mkIncompatibleData "BishBosh.UI.CECP.takeTurns.slave:\tData.RoseTree.reduce failed." ) . Evaluation.PositionHashQuantifiedGameTree.reduce ( (== Evaluation.QuantifiedGame.getLastTurn quantifiedGame') . Evaluation.QuantifiedGame.getLastTurn . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame ) $ Search.SearchState.getPositionHashQuantifiedGameTree searchState' _ -> return {-to IO-monad-} Nothing else return {-to IO-monad-} Nothing _ -> Control.Exception.throwIO . Data.Exception.mkRequestFailure . showString "BishBosh.UI.CECP.takeTurns.slave:\tunexpectedly failed to find any moves; " $ shows game' "." -- A gameTerminationReason should have been defined. ) ) ( \(qualifiedMove, names) -> do elapsedTime <- Data.Time.measureElapsedTime startUTCTime Data.Maybe.maybe ( return {-to IO-monad-} () ) ( \Concurrent.Pondering.MkPondering { Concurrent.Pondering.getThreadId = threadId } -> Concurrent.Pondering.abort mVar threadId >>= Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "pondering pre-empted by standard-opening match => " ) maybePondering let selectedGame = Model.Game.applyQualifiedMove qualifiedMove game' Control.Monad.when (verbosity == maxBound) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "selected " . Notation.MoveNotation.showsNotation moveNotation qualifiedMove . showString " from:" . ContextualNotation.QualifiedMoveForest.showsNames maybeMaximumPGNNames names . showString "\n\tin " $ Data.Time.showsTimeAsSeconds nDecimalDigits elapsedTime "." Control.Monad.when isPostMode . putStrLn $ showsThinking searchDepth' evaluationOptions (0 :: weightedMean) elapsedTime 0 ( Data.List.intercalate ( ".\n" ++ replicate 4 ' ' -- Continuations must be preceded by at least 4 spaces. ) $ Data.Maybe.maybe names (`take` names) maybeMaximumPGNNames ) "." putStrLn . showString moveTag . showChar ' ' $ Notation.MoveNotation.showNotation moveNotation qualifiedMove -- Send the move to the GUI. return {-to IO-monad-} (State.PlayState.updateWithManualMove selectedGame playState', Nothing) -- N.B.: one could ponder, but would have to construct a game-tree, & the chance of a subsequent standard-opening move is high. ) $ ContextualNotation.PositionHashQualifiedMoveTree.maybeRandomlySelectOnymousQualifiedMove randomGen' ( Input.StandardOpeningOptions.getMatchSwitches $ Input.SearchOptions.getStandardOpeningOptions searchOptions ) game' positionHashQualifiedMoveTree ) ( if Input.UIOptions.isCECPManualMode uiOptions' then Nothing else Model.Game.getNextLogicalColour game' `Data.Map.lookup` Input.SearchOptions.getSearchDepthByLogicalColour searchOptions' ) >>= ( \(playState'', maybePondering') -> do Data.Maybe.maybe ( return {-to IO-monad-} () ) ( \(filePath, automatic) -> let game'' = State.PlayState.getGame playState'' in Control.Monad.when (automatic && show game'' /= show game') . Control.Exception.catch ( System.IO.withFile filePath System.IO.WriteMode (`System.IO.hPrint` game'') ) $ \e -> System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsErrorPrefix $ show (e :: Control.Exception.SomeException) ) $ Input.IOOptions.getMaybePersistence ioOptions if State.PlayState.hasApplicationTerminationBeenRequested playState'' then return {-to IO-monad-} playState'' else if Data.Maybe.maybe False (<= 1) maybeMaximumPlies then return {-to IO-monad-} playState'' { State.PlayState.getMaybeApplicationTerminationReason = Just State.ApplicationTerminationReason.maximumPlies } else slave maybePondering' (fmap pred maybeMaximumPlies) randomGens playState'' -- Tail recurse. ) ) ( \gameTerminationReason -> do putStrLn . shows (Model.GameTerminationReason.toResult gameTerminationReason) . showString " {" $ shows gameTerminationReason "}" -- Send the result to the GUI. let criterionValueStatistics = State.PlayState.calculateCriterionValueStatistics playState' showsFloat :: Double -> ShowS showsFloat = Numeric.showFFloat $ Just nDecimalDigits Control.Monad.when ( verbosity == maxBound && not (null criterionValueStatistics) ) . System.IO.hPutStrLn System.IO.stderr . Text.ShowList.showsInfoPrefix . showString "mean & standard-deviation of criterion-values" . Text.ShowList.showsAssociation $ Text.ShowList.showsFormattedList' ( \(mean, standardDeviation) -> showChar '(' . showsFloat mean . Text.ShowList.showsSeparator . showsFloat standardDeviation . showChar ')' ) criterionValueStatistics "." readMove positionHashQualifiedMoveTree randomGen' ( Control.Exception.throw $ Data.Exception.mkInvalidDatum "BishBosh.UI.CECP.takeTurns.slave:\tundefined startUTCTime." ) playState' {-there're zero valid moves, but the user can issue commands-} >>= slave Nothing maybeMaximumPlies randomGens -- Tail recurse. ) $ Model.Game.getMaybeTerminationReason game' Control.Exception.bracket ( mapM System.IO.hGetBuffering fileHandles <* mapM_ (`System.IO.hSetBuffering` System.IO.LineBuffering) fileHandles ) ( mapM_ (uncurry System.IO.hSetBuffering) . zip fileHandles ) . const $ slave Nothing (Input.Options.getMaybeMaximumPlies options) (ToolShed.System.Random.randomGens randomGen) playState where fileHandles = [System.IO.stdin, System.IO.stdout] -- Those file-handles which need special buffering for the duration of the interaction, by CECP, with the GUI.