{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines the weight associated with each criterion. -} module BishBosh.Input.CriteriaWeights( -- * Types -- ** Type-synonyms -- Transformation, -- ** Data-types CriteriaWeights( -- MkCriteriaWeights, getWeightOfMaterial, getWeightOfMobility, getWeightOfPieceSquareValue, getWeightOfCastlingPotential, getWeightOfDefence, getWeightOfDoubledPawns, getWeightOfIsolatedPawns, getWeightOfPassedPawns ), -- * Constants tag, weightOfMaterialTag, -- weightOfMobilityTag, weightOfPieceSquareValueTag, -- weightOfCastlingPotentialTag, -- weightOfDefenceTag, -- weightOfDoubledPawnsTag, -- weightOfIsolatedPawnsTag, -- weightOfPassedPawnsTag, onymousOperators, -- * Functions calculateWeightedMean, normalise, perturbWeights, -- ** Constructor mkCriteriaWeights ) where import qualified BishBosh.Attribute.CriterionValue as Attribute.CriterionValue import qualified BishBosh.Attribute.CriterionWeight as Attribute.CriterionWeight import qualified BishBosh.Attribute.WeightedMeanAndCriterionValues as Attribute.WeightedMeanAndCriterionValues import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Property.ShowFloat as Property.ShowFloat import qualified BishBosh.Text.ShowList as Text.ShowList import qualified BishBosh.Types as T import qualified Control.Arrow import qualified Control.DeepSeq import qualified Control.Exception import qualified Data.Default import qualified System.Random import qualified Text.XML.HXT.Arrow.Pickle as HXT -- | Used to qualify the XML. tag :: String tag = "criteriaWeights" -- | Used to qualify the XML. weightOfMaterialTag :: String weightOfMaterialTag = "material" -- | Used to qualify the XML. weightOfMobilityTag :: String weightOfMobilityTag = "mobility" -- | Used to qualify the XML. weightOfPieceSquareValueTag :: String weightOfPieceSquareValueTag = "pieceSquareValue" -- | Used to qualify the XML. weightOfCastlingPotentialTag :: String weightOfCastlingPotentialTag = "castlingPotential" -- | Used to qualify the XML. weightOfDefenceTag :: String weightOfDefenceTag = "defence" -- | Used to qualify the XML. weightOfDoubledPawnsTag :: String weightOfDoubledPawnsTag = "doubledPawns" -- | Used to qualify the XML. weightOfIsolatedPawnsTag :: String weightOfIsolatedPawnsTag = "isolatedPawns" -- | Used to qualify the XML. weightOfPassedPawnsTag :: String weightOfPassedPawnsTag = "passedPawns" {- | * The weight of various criteria used to select a move from alternatives, at specific point in the game. * CAVEAT: these weights determine the effective value of /isolated/ or /doubled/ @Pawn@s, & this value shouldn't be less than their weighted normalised /rank-value/, otherwise sacrifice would be beneficial. -} data CriteriaWeights criterionWeight = MkCriteriaWeights { getWeightOfMaterial :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference between the total /rank-value/ of the /piece/s currently in play on either side; . getWeightOfMobility :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference between the reciprocal of the number of destinations available to the /piece/s of either side. N.B. this weight can be derived from 'getWeightOfMaterial' since losing a @Queen@ is less significant than reducing mobility to zero; . getWeightOfPieceSquareValue :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference in the values of the squares occupied by the pieces of either side. getWeightOfCastlingPotential :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ Whether each player has been permanently prevented from /Castling/. getWeightOfDefence :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference between the number of /piece/s defending each of one's own, compared with the opponent. getWeightOfDoubledPawns :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference between the total number of /doubled/ @Pawn@s on either side; . getWeightOfIsolatedPawns :: Attribute.CriterionWeight.CriterionWeight criterionWeight, -- ^ The arithmetic difference between the total number of /isolated/ @Pawn@s on either side; . getWeightOfPassedPawns :: Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ The arithmetic difference between the total number of /passed/ @Pawn@s on either side; . } deriving (Eq, Show) -- | Smart-constructor. mkCriteriaWeights :: (Eq criterionWeight, Num criterionWeight) => Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /material/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /mobility/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /pieceSquareValue/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /castlingPotential/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /defence/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /doubledPawns/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /isolatedPawns/. -> Attribute.CriterionWeight.CriterionWeight criterionWeight -- ^ /passedPawns/. -> CriteriaWeights criterionWeight mkCriteriaWeights a b c d e f g h | criteriaWeights == minBound = Control.Exception.throw $ Data.Exception.mkInvalidDatum "BishBosh.Input.CriteriaWeights.mkCriteriaWeights:\tall weights are zero." | otherwise = criteriaWeights where criteriaWeights = MkCriteriaWeights a b c d e f g h instance Real criterionWeight => Property.ShowFloat.ShowFloat (CriteriaWeights criterionWeight) where showsFloat fromDouble MkCriteriaWeights { getWeightOfMaterial = weightOfMaterial, getWeightOfMobility = weightOfMobility, getWeightOfPieceSquareValue = weightOfPieceSquareValue, getWeightOfCastlingPotential = weightOfCastlingPotential, getWeightOfDefence = weightOfDefence, getWeightOfDoubledPawns = weightOfDoubledPawns, getWeightOfIsolatedPawns = weightOfIsolatedPawns, getWeightOfPassedPawns = weightOfPassedPawns } = Text.ShowList.showsAssociationList' $ map ( Control.Arrow.second $ fromDouble . realToFrac . Attribute.CriterionWeight.deconstruct ) [ ( weightOfMaterialTag, weightOfMaterial ), ( weightOfMobilityTag, weightOfMobility ), ( weightOfPieceSquareValueTag, weightOfPieceSquareValue ), ( weightOfCastlingPotentialTag, weightOfCastlingPotential ), ( weightOfDefenceTag, weightOfDefence ), ( weightOfDoubledPawnsTag, weightOfDoubledPawns ), ( weightOfIsolatedPawnsTag, weightOfIsolatedPawns ), ( weightOfPassedPawnsTag, weightOfPassedPawns ) ] instance Num criterionWeight => Data.Default.Default (CriteriaWeights criterionWeight) where def = MkCriteriaWeights { getWeightOfMaterial = maxBound, getWeightOfMobility = Data.Default.def, getWeightOfPieceSquareValue = Data.Default.def, getWeightOfCastlingPotential = Data.Default.def, getWeightOfDefence = Data.Default.def, getWeightOfDoubledPawns = Data.Default.def, getWeightOfIsolatedPawns = Data.Default.def, getWeightOfPassedPawns = Data.Default.def } instance Control.DeepSeq.NFData criterionWeight => Control.DeepSeq.NFData (CriteriaWeights criterionWeight) where rnf (MkCriteriaWeights a b c d e f g h) = Control.DeepSeq.rnf [a, b, c, d, e, f, g, h] instance Num criterionWeight => Bounded (CriteriaWeights criterionWeight) where maxBound = MkCriteriaWeights maxBound maxBound maxBound maxBound maxBound maxBound maxBound maxBound minBound = MkCriteriaWeights minBound minBound minBound minBound minBound minBound minBound minBound instance ( HXT.XmlPickler criterionWeight, Num criterionWeight, Ord criterionWeight, Show criterionWeight ) => HXT.XmlPickler (CriteriaWeights criterionWeight) where xpickle = HXT.xpDefault Data.Default.def . HXT.xpElem tag $ HXT.xpWrap ( \(a, b, c, d, e, f, g, h) -> mkCriteriaWeights a b c d e f g h, -- Construct. \MkCriteriaWeights { getWeightOfMaterial = weightOfMaterial, getWeightOfMobility = weightOfMobility, getWeightOfPieceSquareValue = weightOfPieceSquareValue, getWeightOfCastlingPotential = weightOfCastlingPotential, getWeightOfDefence = weightOfDefence, getWeightOfDoubledPawns = weightOfDoubledPawns, getWeightOfIsolatedPawns = weightOfIsolatedPawns, getWeightOfPassedPawns = weightOfPassedPawns } -> ( weightOfMaterial, weightOfMobility, weightOfPieceSquareValue, weightOfCastlingPotential, weightOfDefence, weightOfDoubledPawns, weightOfIsolatedPawns, weightOfPassedPawns ) -- Deconstruct. ) $ HXT.xp8Tuple ( xpickle' weightOfMaterialTag ) ( xpickle' weightOfMobilityTag ) ( xpickle' weightOfPieceSquareValueTag ) ( xpickle' weightOfCastlingPotentialTag ) ( xpickle' weightOfDefenceTag ) ( xpickle' weightOfDoubledPawnsTag ) ( xpickle' weightOfIsolatedPawnsTag ) ( xpickle' weightOfPassedPawnsTag ) where xpickle' = HXT.xpDefault Data.Default.def . (`HXT.xpAttr` HXT.xpickle) {- | * Returns the weighted sum of the specified criteria, divided by the sum of the weights; * Each criterion increases in proportion to some desirable attribute of the proposed /game/. * Each criterion should be in the same range of magnitudes, so that none dominates the total, thus making the total a clear measure of the value attributed to each. * Also writes individual unweighted /criterion-value/s, to facilitate post-analysis; if the corresponding weight is zero, for efficiency evaluation of the criterion is avoided. -} calculateWeightedMean :: ( Fractional weightedMean, Real criterionValue, Real criterionWeight ) => CriteriaWeights criterionWeight -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /material/: maximum if a player's /move/ equals the maximum total piece value (including /queened/ @Pawn@s), while their opponent has just a @King@. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /mobility/: maximum when the opponent is check-mated. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /pieceSquareValue/: maximum when this player occupies all the strategically important squares & the opponent none. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /castlingPotential/: maximum when this player either has /castled/ or can, but the opponent has been permanently prevented. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /defence/: maximum when this player's /piece/s are fully utilised in defence, but none of the opponent's are. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /doubledPawns/: maximum when this player hasn't any /doubled/ @Pawn@s & the opponent has two files of four @Pawn@s. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /isolatedPawns/: maximum when this player hasn't any /isolated/ @Pawn@s & all the opponent's @Pawn@s are /isolated/. -> Attribute.CriterionValue.CriterionValue criterionValue -- ^ /passedPawns/: maximum when this player has 8 /passed/ @Pawn@s & the opponent has none. -> Attribute.WeightedMeanAndCriterionValues.WeightedMeanAndCriterionValues weightedMean criterionValue -- ^ The individual /criteria/ values, & their /weighted mean/. {-# SPECIALISE calculateWeightedMean :: CriteriaWeights T.CriterionWeight -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.CriterionValue.CriterionValue T.CriterionValue -> Attribute.WeightedMeanAndCriterionValues.WeightedMeanAndCriterionValues T.WeightedMean T.CriterionValue #-} calculateWeightedMean MkCriteriaWeights { getWeightOfMaterial = weightOfMaterial, getWeightOfMobility = weightOfMobility, getWeightOfPieceSquareValue = weightOfPieceSquareValue, getWeightOfCastlingPotential = weightOfCastlingPotential, getWeightOfDefence = weightOfDefence, getWeightOfDoubledPawns = weightOfDoubledPawns, getWeightOfIsolatedPawns = weightOfIsolatedPawns, getWeightOfPassedPawns = weightOfPassedPawns } material mobility pieceSquareValue castlingPotential defence doubledPawns isolatedPawns passedPawns = Attribute.CriterionValue.calculateWeightedMean [ ( material, weightOfMaterial ), ( mobility, weightOfMobility ), ( pieceSquareValue, weightOfPieceSquareValue ), ( castlingPotential, weightOfCastlingPotential ), ( defence, weightOfDefence ), ( doubledPawns, weightOfDoubledPawns ), ( isolatedPawns, weightOfIsolatedPawns ), ( passedPawns, weightOfPassedPawns ) ] -- | The type of a function which mutates 'CriteriaWeights'. type Transformation criterionWeight = CriteriaWeights criterionWeight -> CriteriaWeights criterionWeight -- | Adjust the mean weight, so that the maximum weight is @1@. normalise :: ( Fractional criterionWeight, Ord criterionWeight, Show criterionWeight ) => Transformation criterionWeight normalise criteriaWeights@MkCriteriaWeights { getWeightOfMaterial = weightOfMaterial, getWeightOfMobility = weightOfMobility, getWeightOfPieceSquareValue = weightOfPieceSquareValue, getWeightOfCastlingPotential = weightOfCastlingPotential, getWeightOfDefence = weightOfDefence, getWeightOfDoubledPawns = weightOfDoubledPawns, getWeightOfIsolatedPawns = weightOfIsolatedPawns, getWeightOfPassedPawns = weightOfPassedPawns } = Control.Exception.assert ( criteriaWeights /= minBound -- Guard against divide-by-zero. ) MkCriteriaWeights { getWeightOfMaterial = normaliseCriterionWeight weightOfMaterial, getWeightOfMobility = normaliseCriterionWeight weightOfMobility, getWeightOfPieceSquareValue = normaliseCriterionWeight weightOfPieceSquareValue, getWeightOfCastlingPotential = normaliseCriterionWeight weightOfCastlingPotential, getWeightOfDefence = normaliseCriterionWeight weightOfDefence, getWeightOfDoubledPawns = normaliseCriterionWeight weightOfDoubledPawns, getWeightOfIsolatedPawns = normaliseCriterionWeight weightOfIsolatedPawns, getWeightOfPassedPawns = normaliseCriterionWeight weightOfPassedPawns } where normaliseCriterionWeight = Attribute.CriterionWeight.mkCriterionWeight . ( / Attribute.CriterionWeight.deconstruct ( maximum [ weightOfMaterial, weightOfMobility, weightOfPieceSquareValue, weightOfCastlingPotential, weightOfDefence, weightOfDoubledPawns, weightOfIsolatedPawns, weightOfPassedPawns ] ) ) . Attribute.CriterionWeight.deconstruct {- | * Independently perturbs each /criterion-weight/ by a random value, of configurable magnitude. * Under this transformation, /criterion-weight/s of @0@, will remain unchanged, thus irrelevant criteria remain irrelevant. -} perturbWeights :: ( Fractional criterionWeight, Real criterionWeight, Show criterionWeight, System.Random.RandomGen randomGen ) => randomGen -> criterionWeight -- ^ Change-magnitude. -> Transformation criterionWeight perturbWeights _ 0 criteriaWeights = criteriaWeights perturbWeights randomGen changeMagnitude MkCriteriaWeights { getWeightOfMaterial = weightOfMaterial, getWeightOfMobility = weightOfMobility, getWeightOfPieceSquareValue = weightOfPieceSquareValue, getWeightOfCastlingPotential = weightOfCastlingPotential, getWeightOfDefence = weightOfDefence, getWeightOfDoubledPawns = weightOfDoubledPawns, getWeightOfIsolatedPawns = weightOfIsolatedPawns, getWeightOfPassedPawns = weightOfPassedPawns } = Control.Exception.assert (changeMagnitude > 0) $ normalise MkCriteriaWeights { getWeightOfMaterial = reduceBy a weightOfMaterial, getWeightOfMobility = reduceBy b weightOfMobility, getWeightOfPieceSquareValue = reduceBy c weightOfPieceSquareValue, getWeightOfCastlingPotential = reduceBy d weightOfCastlingPotential, getWeightOfDefence = reduceBy e weightOfDefence, getWeightOfDoubledPawns = reduceBy f weightOfDoubledPawns, getWeightOfIsolatedPawns = reduceBy g weightOfIsolatedPawns, getWeightOfPassedPawns = reduceBy h weightOfPassedPawns } where (a : b : c : d : e : f : g : h : _) = System.Random.randomRs (1 :: Double, succ $ realToFrac changeMagnitude) randomGen reduceBy randomValue = Attribute.CriterionWeight.mkCriterionWeight . (/ realToFrac randomValue) . Attribute.CriterionWeight.deconstruct -- N.B. this always reduces the weight, leaving 'normalise' to correct this. -- | A list of named accessors & mutators. onymousOperators :: [ ( String, -- Tag. CriteriaWeights criterionWeight -> Attribute.CriterionWeight.CriterionWeight criterionWeight, -- Accessor. Attribute.CriterionWeight.CriterionWeight criterionWeight -> Transformation criterionWeight -- Mutator. ) -- Triple. ] onymousOperators = [ ( weightOfMaterialTag, getWeightOfMaterial, \w criteriaWeights -> criteriaWeights { getWeightOfMaterial = w } ), ( weightOfMobilityTag, getWeightOfMobility, \w criteriaWeights -> criteriaWeights { getWeightOfMobility = w } ), ( weightOfPieceSquareValueTag, getWeightOfPieceSquareValue, \w criteriaWeights -> criteriaWeights { getWeightOfPieceSquareValue = w } ), ( weightOfCastlingPotentialTag, getWeightOfCastlingPotential, \w criteriaWeights -> criteriaWeights { getWeightOfCastlingPotential = w } ), ( weightOfDefenceTag, getWeightOfDefence, \w criteriaWeights -> criteriaWeights { getWeightOfDefence = w } ), ( weightOfDoubledPawnsTag, getWeightOfDoubledPawns, \w criteriaWeights -> criteriaWeights { getWeightOfDoubledPawns = w } ), ( weightOfIsolatedPawnsTag, getWeightOfIsolatedPawns, \w criteriaWeights -> criteriaWeights { getWeightOfIsolatedPawns = w } ), ( weightOfPassedPawnsTag, getWeightOfPassedPawns, \w criteriaWeights -> criteriaWeights { getWeightOfPassedPawns = w } ) ]