{-# OPTIONS_GHC -fno-warn-orphans #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.ContextualNotation.QualifiedMoveForest( -- * Types -- ** Type-synonyms QualifiedMoveForest, -- * Constants results ) where import BishBosh.Test.QuickCheck.ContextualNotation.PGN() import Control.Arrow((&&&)) import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Property.Null as Property.Null import qualified BishBosh.State.Board as State.Board import qualified BishBosh.Types as T import qualified Data.Foldable import qualified Data.Tree import qualified Test.QuickCheck import Test.QuickCheck((==>)) instance ( Enum x, Enum y, Ord x, Ord y, Show x, Show y ) => Test.QuickCheck.Arbitrary (ContextualNotation.QualifiedMoveForest.QualifiedMoveForest x y) where {-# SPECIALISE instance Test.QuickCheck.Arbitrary QualifiedMoveForest #-} arbitrary = fmap ContextualNotation.QualifiedMoveForest.fromPGNDatabase Test.QuickCheck.arbitrary -- | Defines a concrete type for testing. type QualifiedMoveForest = ContextualNotation.QualifiedMoveForest.QualifiedMoveForest T.X T.Y -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: QualifiedMoveForest -> Test.QuickCheck.Property f = Test.QuickCheck.label "QualifiedMoveForest.prop_findMinimumPieces" . uncurry (==) . ( ContextualNotation.QualifiedMoveForest.findMinimumPieces &&& Data.Foldable.minimum . fmap ( State.Board.getNPieces . Model.Game.getBoard ) . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree ) in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f, let f :: QualifiedMoveForest -> Test.QuickCheck.Property f qualifiedMoveForest = not (Property.Null.isNull qualifiedMoveForest) ==> Test.QuickCheck.label "QualifiedMoveForest.prop_count" . uncurry (==) $ ( snd {-nMoves-} . ContextualNotation.QualifiedMoveForest.count &&& length . tail {-remove the apex-} . Data.Tree.flatten . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree ) qualifiedMoveForest in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f ]