{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.Evaluation.PositionHashQuantifiedGameTree( -- * Constants results ) where import BishBosh.Test.QuickCheck.Input.SearchOptions() import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame -- import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions import qualified BishBosh.Input.SearchOptions as Input.SearchOptions import qualified BishBosh.Model.Game as Model.Game -- import qualified BishBosh.Property.Arboreal as Property.Arboreal import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.State.Position as State.Position import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist import qualified BishBosh.Test.QuickCheck.Input.EvaluationOptions as Test.QuickCheck.Input.EvaluationOptions import qualified BishBosh.Test.QuickCheck.Model.Game as Test.QuickCheck.Model.Game import qualified BishBosh.Type.Crypto as Type.Crypto import qualified BishBosh.Type.Length as Type.Length import qualified BishBosh.Type.Mass as Type.Mass import qualified Data.List.Extra import qualified Data.Ord import qualified Data.Tree import qualified Test.QuickCheck import Test.QuickCheck((==>)) -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ {- let f :: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions -> Input.SearchOptions.SearchOptions -> Test.QuickCheck.Component.Zobrist.Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f evaluationOptions searchOptions zobrist game = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_mkPositionHashQuantifiedGameTree" $ prune ( Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions { Input.EvaluationOptions.getIncrementalEvaluation = False } searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree Type.Length.X Type.Length.Y Type.Crypto.PositionHash ) == prune ( Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions { Input.EvaluationOptions.getIncrementalEvaluation = True -- CAVEAT: unrealistic given rounding-errors in incremental calculation of pieceSquareValue. } searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game ) where prune = Property.Arboreal.prune 3 in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 4 } f, -} let f :: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions -> Input.SearchOptions.SearchOptions -> Test.QuickCheck.Component.Zobrist.Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f evaluationOptions searchOptions zobrist game = not (null matches) ==> Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_hashCollisions" $ all ( Data.List.Extra.allSame . map ( Model.Game.mkPosition . Evaluation.QuantifiedGame.getGame . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Length.X Type.Length.Y Type.Crypto.PositionHash -> State.Position.Position Type.Length.X Type.Length.Y ) ) matches where matches = filter ( (/= 1) . length ) . Data.List.Extra.groupSortBy ( Data.Ord.comparing Evaluation.PositionHashQuantifiedGameTree.getPositionHash ) . take 10000 . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct $ Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f, let f :: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions -> Input.SearchOptions.SearchOptions -> Test.QuickCheck.Component.Zobrist.Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f evaluationOptions searchOptions zobrist = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_fitness" . all ( (<= 1) . abs ) . take 10000 . map ( Evaluation.QuantifiedGame.getFitness . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Length.X Type.Length.Y Type.Crypto.PositionHash -> Type.Mass.WeightedMean ) . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct . Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f ]