module Main where import Graphics.Blank import Data.Map (Map) import qualified Data.Map as Map import Debug.Trace main = blankCanvas 3000 $ \ context -> loop context Map.empty X data XO = X | O deriving (Eq,Ord,Show) swap :: XO -> XO swap X = O swap O = X loop :: Context -> Map (Int,Int) XO -> XO -> IO () loop context board turn = do -- print board -- print turn (width,height,sz) <- send context $ do (width,height) <- size clearRect (0,0,width,height) beginPath() let sz = min width height save() translate (width / 2,height / 2) sequence_ [ do bigLine (-sz * 0.45,n) (sz * 0.45,n) bigLine (n,-sz * 0.45) (n,sz * 0.45) | n <- [-sz * 0.15,sz * 0.15] ] sequence_ [ do save() translate (fromIntegral x * sz * 0.3,fromIntegral y * sz * 0.3) case Map.lookup (x,y) board of Just X -> drawX (sz * 0.1) Just O -> drawO (sz * 0.1) Nothing -> return () restore() | x <- [-1,0,1] , y <- [-1,0,1] ] restore() return (width,height,sz) let pointToSq :: (Float,Float) -> Maybe (Int,Int) pointToSq (x,y) = do x' <- fd ((x - width / 2) / sz) y' <- fd ((y - height / 2) / sz) return (x',y') fd x = -- trace (show ("fx",x,r)) $ if r `elem` [-1..1] then Just (signum r) else Nothing where r = round (x * 3.3333) event <- send context $ readEvent MouseDown -- print event case jsMouse event of -- if no mouse location, ignore, and redraw Nothing -> loop context board turn Just (x',y') -> case pointToSq (fromIntegral x',fromIntegral y') of Nothing -> loop context board turn Just pos -> case Map.lookup pos board of Nothing -> loop context (Map.insert pos turn board) (swap turn) -- already something here Just _ -> loop context board turn xColor = "#ff0000" oColor = "#00a000" boardColor = "#000080" drawX :: Float -> Canvas () drawX size = do strokeStyle xColor lineCap "butt" beginPath() moveTo(-size,-size) lineTo(size,size) lineWidth 10 stroke() beginPath() moveTo(-size,size) lineTo(size,-size) lineWidth 10 stroke() drawO :: Float -> Canvas () drawO radius = do beginPath() arc(0, 0, radius, 0, 2 * pi, False) lineWidth 10 strokeStyle oColor stroke() bigLine :: (Float,Float) -> (Float,Float) -> Canvas () bigLine (x,y) (x',y') = do beginPath() moveTo(x,y) lineTo(x',y') lineWidth 20 strokeStyle boardColor lineCap "round" stroke()