{-# LANGUAGE OverloadedStrings #-} module Main where #if !MIN_VERSION_base(4,8,0) import Control.Applicative #endif import Control.Monad (void) import Data.Monoid ((<>)) import qualified Graphics.Vty as V import qualified Brick.Types as T import qualified Brick.Main as M import qualified Brick.Widgets.Center as C import qualified Brick.Widgets.Border as B import Brick.Types ( Widget , ViewportType(Horizontal, Vertical, Both) ) import Brick.AttrMap ( attrMap ) import Brick.Widgets.Core ( hLimit , vLimit , hBox , vBox , viewport , str ) data Name = VP1 | VP2 | VP3 deriving (Ord, Show, Eq) drawUi :: () -> [Widget Name] drawUi = const [ui] where ui = C.center $ B.border $ hLimit 60 $ vLimit 21 $ vBox [ pair, B.hBorder, singleton ] singleton = viewport VP3 Both $ vBox $ str "Press ctrl-arrow keys to scroll this viewport horizontally and vertically." : (str <$> [ "Line " <> show i | i <- [2..25::Int] ]) pair = hBox [ viewport VP1 Vertical $ vBox $ str "Press up and down arrow keys" : str "to scroll this viewport." : (str <$> [ "Line " <> (show i) | i <- [3..50::Int] ]) , B.vBorder , viewport VP2 Horizontal $ str "Press left and right arrow keys to scroll this viewport." ] vp1Scroll :: M.ViewportScroll Name vp1Scroll = M.viewportScroll VP1 vp2Scroll :: M.ViewportScroll Name vp2Scroll = M.viewportScroll VP2 vp3Scroll :: M.ViewportScroll Name vp3Scroll = M.viewportScroll VP3 appEvent :: () -> T.BrickEvent Name e -> T.EventM Name (T.Next ()) appEvent _ (T.VtyEvent (V.EvKey V.KDown [V.MCtrl])) = M.vScrollBy vp3Scroll 1 >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KUp [V.MCtrl])) = M.vScrollBy vp3Scroll (-1) >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KRight [V.MCtrl])) = M.hScrollBy vp3Scroll 1 >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KLeft [V.MCtrl])) = M.hScrollBy vp3Scroll (-1) >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KDown [])) = M.vScrollBy vp1Scroll 1 >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KUp [])) = M.vScrollBy vp1Scroll (-1) >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KRight [])) = M.hScrollBy vp2Scroll 1 >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KLeft [])) = M.hScrollBy vp2Scroll (-1) >> M.continue () appEvent _ (T.VtyEvent (V.EvKey V.KEsc [])) = M.halt () appEvent _ _ = M.continue () app :: M.App () e Name app = M.App { M.appDraw = drawUi , M.appStartEvent = return , M.appHandleEvent = appEvent , M.appAttrMap = const $ attrMap V.defAttr [] , M.appChooseCursor = M.neverShowCursor } main :: IO () main = void $ M.defaultMain app ()