#ifndef GIM_CLIP_POLYGON_H_INCLUDED #define GIM_CLIP_POLYGON_H_INCLUDED /*! \file gim_tri_collision.h \author Francisco Leon Najera */ /* ----------------------------------------------------------------------------- This source file is part of GIMPACT Library. For the latest info, see http://gimpact.sourceforge.net/ Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. email: projectileman@yahoo.com This library is free software; you can redistribute it and/or modify it under the terms of EITHER: (1) The GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The text of the GNU Lesser General Public License is included with this library in the file GIMPACT-LICENSE-LGPL.TXT. (2) The BSD-style license that is included with this library in the file GIMPACT-LICENSE-BSD.TXT. (3) The zlib/libpng license that is included with this library in the file GIMPACT-LICENSE-ZLIB.TXT. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. ----------------------------------------------------------------------------- */ //! This function calcs the distance from a 3D plane class DISTANCE_PLANE_3D_FUNC { private: public: template inline GREAL operator()(const CLASS_PLANE & plane, const CLASS_POINT & point) { return DISTANCE_PLANE_POINT(plane, point); } }; template SIMD_FORCE_INLINE void PLANE_CLIP_POLYGON_COLLECT( const CLASS_POINT & point0, const CLASS_POINT & point1, GREAL dist0, GREAL dist1, CLASS_POINT * clipped, GUINT & clipped_count) { GUINT _prevclassif = (dist0>G_EPSILON); GUINT _classif = (dist1>G_EPSILON); if(_classif!=_prevclassif) { GREAL blendfactor = -dist0/(dist1-dist0); VEC_BLEND(clipped[clipped_count],point0,point1,blendfactor); clipped_count++; } if(!_classif) { VEC_COPY(clipped[clipped_count],point1); clipped_count++; } } //! Clips a polygon by a plane /*! *\return The count of the clipped counts */ template SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON_GENERIC( const CLASS_PLANE & plane, const CLASS_POINT * polygon_points, GUINT polygon_point_count, CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func) { GUINT clipped_count = 0; //clip first point GREAL firstdist = distance_func(plane,polygon_points[0]);; if(!(firstdist>G_EPSILON)) { VEC_COPY(clipped[clipped_count],polygon_points[0]); clipped_count++; } GREAL olddist = firstdist; for(GUINT _i=1;_i SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE_GENERIC( const CLASS_PLANE & plane, const CLASS_POINT & point0, const CLASS_POINT & point1, const CLASS_POINT & point2, CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func) { GUINT clipped_count = 0; //clip first point GREAL firstdist = distance_func(plane,point0);; if(!(firstdist>G_EPSILON)) { VEC_COPY(clipped[clipped_count],point0); clipped_count++; } // point 1 GREAL olddist = firstdist; GREAL dist = distance_func(plane,point1); PLANE_CLIP_POLYGON_COLLECT( point0,point1, olddist, dist, clipped, clipped_count); olddist = dist; // point 2 dist = distance_func(plane,point2); PLANE_CLIP_POLYGON_COLLECT( point1,point2, olddist, dist, clipped, clipped_count); olddist = dist; //RETURN TO FIRST point PLANE_CLIP_POLYGON_COLLECT( point2,point0, olddist, firstdist, clipped, clipped_count); return clipped_count; } template SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON3D( const CLASS_PLANE & plane, const CLASS_POINT * polygon_points, GUINT polygon_point_count, CLASS_POINT * clipped) { return PLANE_CLIP_POLYGON_GENERIC(plane,polygon_points,polygon_point_count,clipped,DISTANCE_PLANE_3D_FUNC()); } template SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE3D( const CLASS_PLANE & plane, const CLASS_POINT & point0, const CLASS_POINT & point1, const CLASS_POINT & point2, CLASS_POINT * clipped) { return PLANE_CLIP_TRIANGLE_GENERIC(plane,point0,point1,point2,clipped,DISTANCE_PLANE_3D_FUNC()); } #endif // GIM_TRI_COLLISION_H_INCLUDED