#ifndef GL_DEBUG_DRAWER_H #define GL_DEBUG_DRAWER_H #include "LinearMath/btIDebugDraw.h" class btGLDebugDrawer : public btIDebugDraw { int m_debugMode; public: btGLDebugDrawer(); virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor); virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color); virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color); virtual void drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha); virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha); virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const { return m_debugMode;} }; #endif//GL_DEBUG_DRAWER_H