Safe Haskell | None |
---|---|
Language | Haskell98 |
Documentation
localCreateRigidBodyM :: (BtDynamicsWorldClass bc, BtCollisionShapeClass p2) => bc -> Float -> Transform -> p2 -> IO (BtDefaultMotionState, BtRigidBody) Source #
mkVehicleM :: (BtDynamicsWorldClass bc, BtCollisionShapeClass p1) => bc -> p1 -> Float -> IO (BtDefaultMotionState, BtRigidBody, BtRaycastVehicle) Source #