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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _BOOLINVEC_H #define _BOOLINVEC_H #include namespace Vectormath { class floatInVec; //-------------------------------------------------------------------------------------------------- // boolInVec class // class boolInVec { private: private: __m128 mData; inline boolInVec(__m128 vec); public: inline boolInVec() {} // matches standard type conversions // inline boolInVec(const floatInVec &vec); // explicit cast from bool // explicit inline boolInVec(bool scalar); #ifdef _VECTORMATH_NO_SCALAR_CAST // explicit cast to bool // inline bool getAsBool() const; #else // implicit cast to bool // inline operator bool() const; #endif // get vector data // bool value is splatted across all word slots of vector as 0 (false) or -1 (true) // inline __m128 get128() const; // operators // inline const boolInVec operator ! () const; inline boolInVec& operator = (const boolInVec &vec); inline boolInVec& operator &= (const boolInVec &vec); inline boolInVec& operator ^= (const boolInVec &vec); inline boolInVec& operator |= (const boolInVec &vec); // friend functions // friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1); friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1); friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1); friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1); friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1); friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1); friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1); }; //-------------------------------------------------------------------------------------------------- // boolInVec functions // // operators // inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1); inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1); inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1); inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1); inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1); // select between vec0 and vec1 using boolInVec. // false selects vec0, true selects vec1 // inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1); } // namespace Vectormath //-------------------------------------------------------------------------------------------------- // boolInVec implementation // #include "floatInVec.h" namespace Vectormath { inline boolInVec::boolInVec(__m128 vec) { mData = vec; } inline boolInVec::boolInVec(const floatInVec &vec) { *this = (vec != floatInVec(0.0f)); } inline boolInVec::boolInVec(bool scalar) { unsigned int mask = -(int)scalar; mData = _mm_set1_ps(*(float *)&mask); // TODO: Union } #ifdef _VECTORMATH_NO_SCALAR_CAST inline bool boolInVec::getAsBool() const #else inline boolInVec::operator bool() const #endif { return *(bool *)&mData; } inline __m128 boolInVec::get128() const { return mData; } inline const boolInVec boolInVec::operator ! () const { return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps()))); } inline boolInVec& boolInVec::operator = (const boolInVec &vec) { mData = vec.mData; return *this; } inline boolInVec& boolInVec::operator &= (const boolInVec &vec) { *this = *this & vec; return *this; } inline boolInVec& boolInVec::operator ^= (const boolInVec &vec) { *this = *this ^ vec; return *this; } inline boolInVec& boolInVec::operator |= (const boolInVec &vec) { *this = *this | vec; return *this; } inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1) { return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); } inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1) { return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); } inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1) { return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128())); } inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1) { return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128())); } inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1) { return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128())); } inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1) { return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128())); } } // namespace Vectormath #endif // boolInVec_h