{-# LANGUAGE BangPatterns #-} {-# LANGUAGE ScopedTypeVariables #-} module Distribution.Solver.Modular.Explore ( backjump , backjumpAndExplore ) where import qualified Distribution.Solver.Types.Progress as P import Data.Foldable as F import Data.List as L (foldl') import Data.Map.Strict as M import Distribution.Solver.Modular.Assignment import Distribution.Solver.Modular.Dependency import Distribution.Solver.Modular.Log import Distribution.Solver.Modular.Message import qualified Distribution.Solver.Modular.PSQ as P import qualified Distribution.Solver.Modular.ConflictSet as CS import Distribution.Solver.Modular.RetryLog import Distribution.Solver.Modular.Tree import qualified Distribution.Solver.Modular.WeightedPSQ as W import Distribution.Solver.Types.PackagePath import Distribution.Solver.Types.Settings (EnableBackjumping(..), CountConflicts(..)) -- | This function takes the variable we're currently considering, a -- last conflict set and a list of children's logs. Each log yields -- either a solution or a conflict set. The result is a combined log for -- the parent node that has explored a prefix of the children. -- -- We can stop traversing the children's logs if we find an individual -- conflict set that does not contain the current variable. In this -- case, we can just lift the conflict set to the current level, -- because the current level cannot possibly have contributed to this -- conflict, so no other choice at the current level would avoid the -- conflict. -- -- If any of the children might contain a successful solution, we can -- return it immediately. If all children contain conflict sets, we can -- take the union as the combined conflict set. -- -- The last conflict set corresponds to the justification that we -- have to choose this goal at all. There is a reason why we have -- introduced the goal in the first place, and this reason is in conflict -- with the (virtual) option not to choose anything for the current -- variable. See also the comments for 'avoidSet'. -- backjump :: Maybe Int -> EnableBackjumping -> Var QPN -> ConflictSet -> W.WeightedPSQ w k (ExploreState -> ConflictSetLog a) -> ExploreState -> ConflictSetLog a backjump mbj (EnableBackjumping enableBj) var lastCS xs = F.foldr combine avoidGoal xs CS.empty where combine :: forall a . (ExploreState -> ConflictSetLog a) -> (ConflictSet -> ExploreState -> ConflictSetLog a) -> ConflictSet -> ExploreState -> ConflictSetLog a combine x f csAcc es = retry (x es) next where next :: IntermediateFailure -> ConflictSetLog a next BackjumpLimit = fromProgress (P.Fail BackjumpLimit) next (NoSolution !cs es') | enableBj && not (var `CS.member` cs) = skipLoggingBackjump cs es' | otherwise = f (csAcc `CS.union` cs) es' -- This function represents the option to not choose a value for this goal. avoidGoal :: ConflictSet -> ExploreState -> ConflictSetLog a avoidGoal cs !es = logBackjump (cs `CS.union` lastCS) $ -- Use 'lastCS' below instead of 'cs' since we do not want to -- double-count the additionally accumulated conflicts. es { esConflictMap = updateCM lastCS (esConflictMap es) } logBackjump :: ConflictSet -> ExploreState -> ConflictSetLog a logBackjump cs es = failWith (Failure cs Backjump) $ if reachedBjLimit (esBackjumps es) then BackjumpLimit else NoSolution cs es { esBackjumps = esBackjumps es + 1 } where reachedBjLimit = case mbj of Nothing -> const False Just limit -> (== limit) -- The solver does not count or log backjumps at levels where the conflict -- set does not contain the current variable. Otherwise, there would be many -- consecutive log messages about backjumping with the same conflict set. skipLoggingBackjump :: ConflictSet -> ExploreState -> ConflictSetLog a skipLoggingBackjump cs es = fromProgress $ P.Fail (NoSolution cs es) -- | The state that is read and written while exploring the search tree. data ExploreState = ES { esConflictMap :: !ConflictMap , esBackjumps :: !Int } data IntermediateFailure = NoSolution ConflictSet ExploreState | BackjumpLimit type ConflictSetLog = RetryLog Message IntermediateFailure getBestGoal :: ConflictMap -> P.PSQ (Goal QPN) a -> (Goal QPN, a) getBestGoal cm = P.maximumBy ( flip (M.findWithDefault 0) cm . (\ (Goal v _) -> v) ) getFirstGoal :: P.PSQ (Goal QPN) a -> (Goal QPN, a) getFirstGoal ts = P.casePSQ ts (error "getFirstGoal: empty goal choice") -- empty goal choice is an internal error (\ k v _xs -> (k, v)) -- commit to the first goal choice updateCM :: ConflictSet -> ConflictMap -> ConflictMap updateCM cs cm = L.foldl' (\ cmc k -> M.insertWith (+) k 1 cmc) cm (CS.toList cs) -- | Record complete assignments on 'Done' nodes. assign :: Tree d c -> Tree Assignment c assign tree = cata go tree $ A M.empty M.empty M.empty where go :: TreeF d c (Assignment -> Tree Assignment c) -> (Assignment -> Tree Assignment c) go (FailF c fr) _ = Fail c fr go (DoneF rdm _) a = Done rdm a go (PChoiceF qpn rdm y ts) (A pa fa sa) = PChoice qpn rdm y $ W.mapWithKey f ts where f (POption k _) r = r (A (M.insert qpn k pa) fa sa) go (FChoiceF qfn rdm y t m d ts) (A pa fa sa) = FChoice qfn rdm y t m d $ W.mapWithKey f ts where f k r = r (A pa (M.insert qfn k fa) sa) go (SChoiceF qsn rdm y t ts) (A pa fa sa) = SChoice qsn rdm y t $ W.mapWithKey f ts where f k r = r (A pa fa (M.insert qsn k sa)) go (GoalChoiceF rdm ts) a = GoalChoice rdm $ fmap ($ a) ts -- | A tree traversal that simultaneously propagates conflict sets up -- the tree from the leaves and creates a log. exploreLog :: Maybe Int -> EnableBackjumping -> CountConflicts -> Tree Assignment QGoalReason -> ConflictSetLog (Assignment, RevDepMap) exploreLog mbj enableBj (CountConflicts countConflicts) t = cata go t initES where getBestGoal' :: P.PSQ (Goal QPN) a -> ConflictMap -> (Goal QPN, a) getBestGoal' | countConflicts = \ ts cm -> getBestGoal cm ts | otherwise = \ ts _ -> getFirstGoal ts go :: TreeF Assignment QGoalReason (ExploreState -> ConflictSetLog (Assignment, RevDepMap)) -> (ExploreState -> ConflictSetLog (Assignment, RevDepMap)) go (FailF c fr) = \ !es -> let es' = es { esConflictMap = updateCM c (esConflictMap es) } in failWith (Failure c fr) (NoSolution c es') go (DoneF rdm a) = \ _ -> succeedWith Success (a, rdm) go (PChoiceF qpn _ gr ts) = backjump mbj enableBj (P qpn) (avoidSet (P qpn) gr) $ -- try children in order, W.mapWithKey -- when descending ... (\ k r es -> tryWith (TryP qpn k) (r es)) ts go (FChoiceF qfn _ gr _ _ _ ts) = backjump mbj enableBj (F qfn) (avoidSet (F qfn) gr) $ -- try children in order, W.mapWithKey -- when descending ... (\ k r es -> tryWith (TryF qfn k) (r es)) ts go (SChoiceF qsn _ gr _ ts) = backjump mbj enableBj (S qsn) (avoidSet (S qsn) gr) $ -- try children in order, W.mapWithKey -- when descending ... (\ k r es -> tryWith (TryS qsn k) (r es)) ts go (GoalChoiceF _ ts) = \ es -> let (k, v) = getBestGoal' ts (esConflictMap es) in continueWith (Next k) (v es) initES = ES { esConflictMap = M.empty , esBackjumps = 0 } -- | Build a conflict set corresponding to the (virtual) option not to -- choose a solution for a goal at all. -- -- In the solver, the set of goals is not statically determined, but depends -- on the choices we make. Therefore, when dealing with conflict sets, we -- always have to consider that we could perhaps make choices that would -- avoid the existence of the goal completely. -- -- Whenever we actually introduce a choice in the tree, we have already established -- that the goal cannot be avoided. This is tracked in the "goal reason". -- The choice to avoid the goal therefore is a conflict between the goal itself -- and its goal reason. We build this set here, and pass it to the 'backjump' -- function as the last conflict set. -- -- This has two effects: -- -- - In a situation where there are no choices available at all (this happens -- if an unknown package is requested), the last conflict set becomes the -- actual conflict set. -- -- - In a situation where all of the children's conflict sets contain the -- current variable, the goal reason of the current node will be added to the -- conflict set. -- avoidSet :: Var QPN -> QGoalReason -> ConflictSet avoidSet var gr = CS.union (CS.singleton var) (goalReasonToCS gr) -- | Interface. -- -- Takes as an argument a limit on allowed backjumps. If the limit is 'Nothing', -- then infinitely many backjumps are allowed. If the limit is 'Just 0', -- backtracking is completely disabled. backjumpAndExplore :: Maybe Int -> EnableBackjumping -> CountConflicts -> Tree d QGoalReason -> RetryLog Message SolverFailure (Assignment, RevDepMap) backjumpAndExplore mbj enableBj countConflicts = mapFailure convertFailure . exploreLog mbj enableBj countConflicts . assign where convertFailure (NoSolution cs es) = ExhaustiveSearch cs (esConflictMap es) convertFailure BackjumpLimit = BackjumpLimitReached