name: call version: 0.0.1 synopsis: The call game engine description: Call is a minimalistic game engine which supports 2D graphics and sounds. homepage: https://github.com/fumieval/call license: BSD3 license-file: LICENSE author: Fumiaki Kinoshita maintainer: Fumiaki Kinoshita copyright: (c) Fumiaki Kinoshita 2014 category: Game build-type: Simple -- extra-source-files: cabal-version: >=1.10 library exposed-modules: Call Call.Types Call.TH Call.System Call.Picture Call.Component Call.Component.Deck Call.Internal.GLFW Call.Internal.PortAudio Call.Data.Wave Call.Data.Font Call.Data.Bitmap Call.Util ghc-options: -Wall -fexcess-precision -O2 -threaded other-extensions: Rank2Types, DeriveFunctor, DeriveFoldable, DeriveTraversable, DeriveDataTypeable, TemplateHaskell, CPP, GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeSynonymInstances, ScopedTypeVariables, FlexibleInstances, FlexibleContexts, KindSignatures, TypeFamilies, BangPatterns, ViewPatterns, LambdaCase, DataKinds, GADTs build-depends: base >=4.5 && <5, transformers >=0.3 && <0.5, control-bool >=0.2 && <0.3, colors >=0.1 && <0.2, linear >=1.10 && <1.11, boundingboxes >=0.2 && <0.3, template-haskell == 2.*, directory, filepath, mtl >=2.0 && <2.7, reflection >=1.5 && <1.6, containers >=0.5 && <0.7, vector >=0.9 && <0.13, GLFW-b >=1.3 && <2, lens >=4.0 && <5, OpenGL == 2.9.*, OpenGLRaw >=1.4 && <1.7, JuicyPixels == 3.*, JuicyPixels-util <0.3, WAVE >=0.1 && <0.2, freetype2 >=0.1 && <0.2, random ==1.*, hashable >=1.2 && <1.3, objective >= 0.2 && <0.3, bindings-portaudio hs-source-dirs: src default-language: Haskell2010