module Internal.Basics where import qualified Prelude {-| An `Int` is a whole number. Valid syntax for integers includes: > 0 > 42 > 9000 > 0xFF -- 255 in hexadecimal > 0x000A -- 10 in hexadecimal Historical Note: The name `Int` comes from the term [integer](https://en.wikipedia.org/wiki/Integer). It appears that the `int` abbreviation was introduced in [ALGOL 68](https://en.wikipedia.org/wiki/ALGOL_68), shortening it from `integer` in [ALGOL 60](https://en.wikipedia.org/wiki/ALGOL_60). Today, almost all programming languages use this abbreviation. -} type Int = Prelude.Int {-| A `Float` is a [floating-point number](https://en.wikipedia.org/wiki/Floating-point_arithmetic). Valid syntax for floats includes: > 0 > 42 > 3.14 > 0.1234 > 6.022e23 -- == (6.022 * 10^23) > 6.022e+23 -- == (6.022 * 10^23) > 1.602e−19 -- == (1.602 * 10^-19) > 1e3 -- == (1 * 10^3) == 1000 Historical Note: The particular details of floats (e.g. `NaN`) are specified by [IEEE 754](https://en.wikipedia.org/wiki/IEEE_754) which is literally hard-coded into almost all CPUs in the world. That means if you think `NaN` is weird, you must successfully overtake Intel and AMD with a chip that is not backwards compatible with any widely-used assembly language. -} type Float = Prelude.Double