module Utils where import qualified Physics.Hipmunk as H import qualified Graphics.Rendering.OpenGL as G import Types vec :: H.CpFloat -> H.CpFloat -> H.Vector vec = H.Vector un :: a un = undefined d2gl :: Double -> G.GLfloat d2gl = realToFrac d2gli :: Double -> G.GLsizei d2gli = toEnum . fromEnum . d2gl vertex2f :: G.GLfloat -> G.GLfloat -> IO () vertex2f a b = G.vertex (G.Vertex3 a b 0)