-- -*-haskell-*- -- Clutter BehaviourOpacity -- -- Author : Matthew Arsenault -- -- Created: 3 Oct 2009 -- -- Copyright (C) 2009 Matthew Arsenault -- -- This library is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser General Public -- License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. -- -- This library is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- Lesser General Public License for more details. -- {-# LANGUAGE ForeignFunctionInterface, TypeSynonymInstances #-} #include {# context lib="clutter" prefix="clutter" #} module Graphics.UI.Clutter.BehaviourOpacity ( -- * Class Hierarchy -- | -- @ -- | 'GObject' -- | +----'Behaviour' -- | +----'BehaviourOpacity' -- | -- @ -- * Types BehaviourOpacity, BehaviourOpacityClass, -- * Constructors behaviourOpacityNew, -- * Methods behaviourOpacitySetBounds, behaviourOpacityGetBounds, -- * Attributes behaviourOpacityOpacityEnd, behaviourOpacityOpacityStart ) where {# import Graphics.UI.Clutter.Types #} {# import Graphics.UI.Clutter.Utility #} import C2HS import System.Glib.Attributes import System.Glib.Properties -- | Creates a new 'BehaviourOpacity' object, driven by alpha which -- controls the opacity property of every actor, making it change in -- the interval between opacity_start and opacity_end. -- -- [@alpha@] @Just@ an 'Alpha' or @Nothing@ -- -- [@opacity_start@] minimum level of opacity -- -- [@opacity_end@] maximum level of opacity -- -- [@Returns@] the newly created 'BehaviourOpacity' -- -- * Since 0.2 -- {# fun unsafe behaviour_opacity_new as ^ { withMaybeAlpha* `Maybe Alpha', `Word8', `Word8'} -> `BehaviourOpacity' newBehaviourOpacity* #} -- | Sets the initial and final levels of the opacity applied by -- behaviour on each actor it controls. -- -- [@behaviour@] a 'BehaviourOpacity' -- -- [@opacity_start@] minimum level of opacity -- -- [@opacity_end@] maximum level of opacity -- -- * Since 0.6 -- {# fun unsafe behaviour_opacity_set_bounds as ^ { withBehaviourOpacity* `BehaviourOpacity', `Word8', `Word8'} -> `()' #} -- | Gets the initial and final levels of the opacity applied by -- behaviour on each actor it controls. -- -- [@behaviour@] a 'BehaviourOpacity' -- -- [@Returns@] (minimum level of opacity, maximum level of opacity) -- -- * Since 0.6 -- {# fun unsafe behaviour_opacity_get_bounds as ^ { withBehaviourOpacity* `BehaviourOpacity', alloca- `Word8' peekIntConv*, alloca- `Word8' peekIntConv*} -> `()' #} -- | Final opacity level of the behaviour. -- -- Allowed values: <= 255 -- -- Default value: 0 -- -- * Since 0.2 -- behaviourOpacityOpacityEnd :: Attr BehaviourOpacity Word behaviourOpacityOpacityEnd = clutterNewAttrFromUIntProperty "opacity-end" -- | Initial opacity level of the behaviour. -- -- Allowed values: <= 255 -- -- Default value: 0 -- -- * Since 0.2 -- behaviourOpacityOpacityStart :: Attr BehaviourOpacity Word behaviourOpacityOpacityStart = clutterNewAttrFromUIntProperty "opacity-start"