{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE ViewPatterns #-} {-# OPTIONS_GHC -Wno-name-shadowing #-} {- Copyright 2020 The CodeWorld Authors. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -} module CodeWorld.Color where import Control.DeepSeq import GHC.Generics (Generic) data Color = RGBA !Double !Double !Double !Double deriving (Generic, Show, Eq) instance NFData Color type Colour = Color pattern RGB :: Double -> Double -> Double -> Color pattern RGB r g b = RGBA r g b 1 pattern HSL :: Double -> Double -> Double -> Color pattern HSL h s l <- (toHSL -> Just (h, s, l)) where HSL h s l = fromHSL h s l -- Utility functions for pattern synonyms. fence :: Double -> Double fence = max 0 . min 1 wrapNum :: Double -> Double -> Double wrapNum lim x = x - fromInteger (floor (x / lim)) * lim fenceColor :: Color -> Color fenceColor (RGBA r g b a) = RGBA (fence r) (fence g) (fence b) (fence a) -- Based on the algorithm from the CSS3 specification. fromHSL :: Double -> Double -> Double -> Color fromHSL (wrapNum (2 * pi) -> h) (fence -> s) (fence -> l) = RGBA r g b 1 where m1 = l * 2 - m2 m2 | l <= 0.5 = l * (s + 1) | otherwise = l + s - l * s r = convert m1 m2 (h / 2 / pi + 1 / 3) g = convert m1 m2 (h / 2 / pi) b = convert m1 m2 (h / 2 / pi - 1 / 3) convert m1 m2 h | h < 0 = convert m1 m2 (h + 1) | h > 1 = convert m1 m2 (h - 1) | h * 6 < 1 = m1 + (m2 - m1) * h * 6 | h * 2 < 1 = m2 | h * 3 < 2 = m1 + (m2 - m1) * (2 / 3 - h) * 6 | otherwise = m1 toHSL :: Color -> Maybe (Double, Double, Double) toHSL c@(RGBA _ _ _ 1) = Just (hue c, saturation c, luminosity c) toHSL _ = Nothing mixed :: [Color] -> Color mixed colors = go 0 0 0 0 0 colors where go rr gg bb aa n ((fenceColor -> RGBA r g b a) : cs) = go (rr + r * r * a) (gg + g * g * a) (bb + b * b * a) (aa + a) (n + 1) cs go rr gg bb aa n [] | aa == 0 = RGBA 0 0 0 0 | otherwise = RGBA (sqrt (rr / aa)) (sqrt (gg / aa)) (sqrt (bb / aa)) (aa / n) -- Helper function that sets the alpha of the second color to that -- of the first sameAlpha :: Color -> Color -> Color sameAlpha (fenceColor -> RGBA _ _ _ a1) (fenceColor -> RGBA r2 g2 b2 _) = RGBA r2 g2 b2 a1 lighter :: Double -> Color -> Color lighter d c = sameAlpha c $ HSL (hue c) (saturation c) (fence (luminosity c + d)) light :: Color -> Color light = lighter 0.15 darker :: Double -> Color -> Color darker d = lighter (- d) dark :: Color -> Color dark = darker 0.15 brighter :: Double -> Color -> Color brighter d c = sameAlpha c $ HSL (hue c) (fence (saturation c + d)) (luminosity c) bright :: Color -> Color bright = brighter 0.25 duller :: Double -> Color -> Color duller d = brighter (- d) dull :: Color -> Color dull = duller 0.25 translucent :: Color -> Color translucent (fenceColor -> RGBA r g b a) = RGBA r g b (a / 2) -- | An infinite list of colors. assortedColors :: [Color] assortedColors = [HSL (adjusted h) 0.75 0.5 | h <- [0, 2 * pi / phi ..]] where phi = (1 + sqrt 5) / 2 adjusted x = x + a0 + a1 * sin (1 * x) + b1 * cos (1 * x) + a2 * sin (2 * x) + b2 * cos (2 * x) + a3 * sin (3 * x) + b3 * cos (3 * x) + a4 * sin (4 * x) + b4 * cos (4 * x) a0 = -8.6870353473225553e-02 a1 = 8.6485747604766350e-02 b1 = -9.6564816819163041e-02 a2 = -3.0072759267059756e-03 b2 = 1.5048456422494966e-01 a3 = 9.3179137558373148e-02 b3 = 2.9002513227535595e-03 a4 = -6.6275768228887290e-03 b4 = -1.0451841243520298e-02 hue :: Color -> Double hue (fenceColor -> RGBA r g b _) | hi - lo < epsilon = 0 | r == hi && g >= b = (g - b) / (hi - lo) * pi / 3 | r == hi = (g - b) / (hi - lo) * pi / 3 + 2 * pi | g == hi = (b - r) / (hi - lo) * pi / 3 + 2 / 3 * pi | otherwise = (r - g) / (hi - lo) * pi / 3 + 4 / 3 * pi where hi = max r (max g b) lo = min r (min g b) epsilon = 0.000001 saturation :: Color -> Double saturation (fenceColor -> RGBA r g b _) | hi - lo < epsilon = 0 | otherwise = (hi - lo) / (1 - abs (hi + lo - 1)) where hi = max r (max g b) lo = min r (min g b) epsilon = 0.000001 luminosity :: Color -> Double luminosity (fenceColor -> RGBA r g b _) = (lo + hi) / 2 where hi = max r (max g b) lo = min r (min g b) alpha :: Color -> Double alpha (RGBA _ _ _ a) = fence a -- Named colors white :: Color white = HSL 0.00 0.00 1.00 black :: Color black = HSL 0.00 0.00 0.00 gray :: Color gray = HSL 0.00 0.00 0.50 grey :: Color grey = HSL 0.00 0.00 0.50 red :: Color red = HSL 0.00 0.75 0.50 orange :: Color orange = HSL 0.61 0.75 0.50 yellow :: Color yellow = HSL 0.98 0.75 0.50 green :: Color green = HSL 2.09 0.75 0.50 blue :: Color blue = HSL 3.84 0.75 0.50 purple :: Color purple = HSL 4.80 0.75 0.50 pink :: Color pink = HSL 5.76 0.75 0.75 brown :: Color brown = HSL 0.52 0.60 0.40