collada-output: Generate animated 3d objects in COLLADA

[ bsd3, graphics, library, program ] [ Propose Tags ]

Generate a COLLADA file with textures, materials, animations, ...


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Versions [RSS] 0.1, 0.2, 0.3, 0.4, 0.5, 0.6
Dependencies base (>=4 && <5), containers (>=0.3 && <0.4), SVGPath (>=1.0 && <1.1), time (>=1 && <2), Vec (==0.9.7), xml (>=1.3 && <1.4) [details]
License BSD-3-Clause
Author Tillmann Vogt
Maintainer Tillmann.Vogt@rwth-aachen.de
Category graphics
Uploaded by TillmannVogt at 2010-10-08T06:41:40Z
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Reverse Dependencies 2 direct, 22 indirect [details]
Executables Examples
Downloads 4895 total (20 in the last 30 days)
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Status Docs uploaded by user
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Readme for collada-output-0.2

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Testing this library:
----------------------
"cabal build" generates an executable that generates a Collada file.
GenerateObjects.hs contains examples how to construct objects.

Collada files can be viewed with nearly every major 3d-Tool. For my tests I used ScenixViewer from NVidia,
where the green play button on the right plays animations.
To see textures you have to copy the .png file to where the Collada-file is generated.

Further improvements:
-------------------------
The data structures are not final, patches or suggestions are welcome.
I would enjoy if the 3d graphics libraries on hackage would share data types to allow
the combination of libraries. I would even write a patch to YOUR library (if you allow me to).
If you make changes to this library, you can test the correctness
of the generated files with the Collada refinery (coherency test under "Conditioners").

Changes from 0.1 to 0.2
------------------------
Textures working