----------------------------------------------------------------------------- -- | -- Module : Data.Color -- Copyright : (C) 2013 Fumiaki Kinoshita -- License : BSD-style (see the file LICENSE) -- -- Maintainer : Fumiaki Kinoshita -- Stability : provisional -- Portability : non-portable -- -- Colors and its operations ---------------------------------------------------------------------------- module Data.Color ( -- * The type Color(..) -- * Color operations , blend , module Data.Color.Class ) where import Data.String import Data.Char import Data.Color.Class -- | A color that has red, green, blue, alpha as its components. -- It is an instance of 'HasRGB' so there are some lenses to tweak individual components. data Color = Color Float Float Float Float deriving (Show, Read, Eq, Ord) instance HasRGB Color where fromRGB r g b = Color r g b 1.0 _Red f (Color r g b a) = fmap (\r' -> Color r' g b a) (f r) _Green f (Color r g b a) = fmap (\g' -> Color r g' b a) (f g) _Blue f (Color r g b a) = fmap (\b' -> Color r g b' a) (f b) instance HasHSB Color where fromHSB h s v = hsv_rgb h s v (argb 1.0) _Hue f (Color r g b a) = rgb_hsv r g b $ \h s v -> fmap (\h' -> hsv_rgb h' s v (argb a)) (f h) _Saturation f (Color r g b a) = rgb_hsv r g b $ \h s v -> fmap (\s' -> hsv_rgb h s' v (argb a)) (f s) _Brightness f (Color r g b a) = rgb_hsv r g b $ \h s v -> fmap (\v' -> hsv_rgb h s v' (argb a)) (f v) instance HasAlpha Color where _Alpha f (Color r g b a) = fmap (\a' -> Color r g b a') (f a) instance IsString Color where fromString xs@[r,g,b,a] | all isHexDigit xs = Color (hf r) (hf g) (hf b) (hf a) fromString xs@[r,g,b] | all isHexDigit xs = Color (hf r) (hf g) (hf b) 1 fromString xs@[r1,r0,g1,g0,b1,b0,a1,a0] | all isHexDigit xs = Color (hf' r1 r0) (hf' g1 g0) (hf' b1 b0) (hf' a1 a0) fromString xs@[r1,r0,g1,g0,b1,b0] | all isHexDigit xs = Color (hf' r1 r0) (hf' g1 g0) (hf' b1 b0) 1 fromString x = error $ "Invalid color representation: " ++ x -- | Blend two colors. blend :: Float -> Color -> Color -> Color blend t (Color r0 g0 b0 a0) (Color r1 g1 b1 a1) = Color (r0 * (1 - t) + r1 * t) (g0 * (1 - t) + g1 * t) (b0 * (1 - t) + b1 * t) (a0 * (1 - t) + a1 * t) argb :: Float -> Float -> Float -> Float -> Color argb a r g b = Color r g b a rgb_hsv :: Float -> Float -> Float -> (Float -> Float -> Float -> a) -> a rgb_hsv r g b f = f h (s / maxC) maxC where maxC = r `max` g `max` b minC = r `min` g `min` b s = maxC - minC h | maxC == r = (g - b) / s * 60 | maxC == g = (b - r) / s * 60 + 120 | maxC == b = (r - g) / s * 60 + 240 | otherwise = undefined hsv_rgb :: Float -> Float -> Float -> (Float -> Float -> Float -> a) -> a hsv_rgb h s v r | h' == 0 = r v t p | h' == 1 = r q v p | h' == 2 = r p v t | h' == 3 = r p q v | h' == 4 = r t p v | h' == 5 = r v p q | otherwise = undefined where h' = floor (h / 60) `mod` 6 :: Int f = h / 60 - fromIntegral h' p = v * (1 - s) q = v * (1 - f * s) t = v * (1 - (1 - f) * s) hf :: Char -> Float hf x = fromIntegral (digitToInt x) / 15 hf' :: Char -> Char -> Float hf' x y = fromIntegral (digitToInt x * 16 + digitToInt y) / 255