Contents
Index
conductive-base-0.3: a library for live coding and real-time musical applications
Index
+@
Sound.Conductive.MutableMap
-@
Sound.Conductive.MutableMap
?@
Sound.Conductive.MutableMap
absolutesToDeltas
Sound.Conductive.MusicalTime
actions
Sound.Conductive.MusicalEnvironment
actionStore
Sound.Conductive.ConductiveBaseData
addNewPlayer
Sound.Conductive.Player
addVal
Sound.Conductive.MutableMap
addVals
Sound.Conductive.MutableMap
asciiTable
Sound.Conductive.Table
basicPlay
Sound.Conductive.Player
beat
Sound.Conductive.ConductiveBaseData
beatOfTempoChange
Sound.Conductive.ConductiveBaseData
beatsToDelta
Sound.Conductive.MusicalTime
beatsToDelta'
Sound.Conductive.MusicalTime
changeKey
Sound.Conductive.MutableMap
changeTempo
Sound.Conductive.MusicalTime
changeTimeSignature
Sound.Conductive.MusicalTime
changeVal
Sound.Conductive.MutableMap
coin
Sound.Conductive.MiscListUtils
copyVal
Sound.Conductive.MutableMap
currentBeat
Sound.Conductive.MusicalTime
currentMeasure
Sound.Conductive.MusicalTime
currentMusicalTime
Sound.Conductive.MusicalTime
currentMusicalTime2
Sound.Conductive.MusicalTime
currentTempo
Sound.Conductive.MusicalTime
currentTime
Sound.Conductive.MusicalTime
currentTimeSignature
Sound.Conductive.MusicalTime
currentTimeSignatureChange
Sound.Conductive.MusicalTime
defaultActionStore
Sound.Conductive.ConductiveDefaults
defaultInterruptStore
Sound.Conductive.ConductiveDefaults
defaultIOIStore
Sound.Conductive.ConductiveDefaults
defaultMusicalEnvironment
Sound.Conductive.ConductiveDefaults
defaultPlayerStore
Sound.Conductive.ConductiveDefaults
defaultTempoClock
Sound.Conductive.ConductiveDefaults
defaultTempoClockStore
Sound.Conductive.ConductiveDefaults
deleteVal
Sound.Conductive.MutableMap
deltasToAbsolutes
Sound.Conductive.MusicalTime
deltaToBeats
Sound.Conductive.MusicalTime
diff_select
Sound.Conductive.MiscListUtils
diff_select'
Sound.Conductive.MiscListUtils
displayMusicalTime
Sound.Conductive.MusicalTime
displayPlayer
Sound.Conductive.Player
displayPlayers
Sound.Conductive.Table
eChangeTempo
Sound.Conductive.MusicalEnvironment
eChangeTimeSignature
Sound.Conductive.MusicalEnvironment
elapsedBeats
Sound.Conductive.MusicalTime
elapsedMusicalTime
Sound.Conductive.MusicalTime
elapsedTime
Sound.Conductive.MusicalTime
elems
Sound.Conductive.MutableMap
environmentName
Sound.Conductive.ConductiveBaseData
getSeed
Sound.Conductive.MiscListUtils
interrupts
Sound.Conductive.MusicalEnvironment
interruptStore
Sound.Conductive.ConductiveBaseData
iOIs
Sound.Conductive.MusicalEnvironment
iOIStore
Sound.Conductive.ConductiveBaseData
joinVals
Sound.Conductive.MiscListUtils
keys
Sound.Conductive.MutableMap
lace
Sound.Conductive.MiscListUtils
lastTempoChange
Sound.Conductive.MusicalTime
lastTimeSignatureChange
Sound.Conductive.MusicalTime
lerp
Sound.Conductive.MiscListUtils
mapMMapIO_
Sound.Conductive.MutableMap
measure
Sound.Conductive.ConductiveBaseData
modifyMMap
Sound.Conductive.MutableMap
modifyPlayer
Sound.Conductive.Player
MusicalEnvironment
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
MusicalTime
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
musicalTimeToBeats
Sound.Conductive.MusicalTime
MutableMap
Sound.Conductive.MutableMap
newMMap
Sound.Conductive.MutableMap
newMMapSingleton
Sound.Conductive.MutableMap
newPlayer
Sound.Conductive.Player
newPlayerStore
Sound.Conductive.Player
newTempo
Sound.Conductive.ConductiveBaseData
normalize
Sound.Conductive.MiscListUtils
normalizeTo
Sound.Conductive.MiscListUtils
npletAt
Sound.Conductive.MiscListUtils
odds
Sound.Conductive.MiscListUtils
pause
Sound.Conductive.Player
pauseAll
Sound.Conductive.Player
Paused
Sound.Conductive.ConductiveBaseData
pauseN
Sound.Conductive.Player
Pausing
Sound.Conductive.ConductiveBaseData
pick
Sound.Conductive.MiscListUtils
pick'
Sound.Conductive.MiscListUtils
pickN
Sound.Conductive.MiscListUtils
play
Sound.Conductive.Player
playAll
Sound.Conductive.Player
playAt
Sound.Conductive.Player
playAtStartOfNMeasure
Sound.Conductive.Player
playAtTimeString
Sound.Conductive.Player
Player
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
playerAction
Sound.Conductive.ConductiveBaseData
playerBeat
Sound.Conductive.ConductiveBaseData
playerClock
Sound.Conductive.ConductiveBaseData
playerCounter
Sound.Conductive.ConductiveBaseData
playerInterrupt
Sound.Conductive.ConductiveBaseData
playerIOI
Sound.Conductive.ConductiveBaseData
playerName
Sound.Conductive.ConductiveBaseData
playerPauseTime
Sound.Conductive.ConductiveBaseData
players
Sound.Conductive.MusicalEnvironment
playerStartingBeat
Sound.Conductive.ConductiveBaseData
PlayerStatus
Sound.Conductive.ConductiveBaseData
playerStatus
Sound.Conductive.ConductiveBaseData
playerStore
Sound.Conductive.ConductiveBaseData
Playing
Sound.Conductive.ConductiveBaseData
playN
Sound.Conductive.Player
playNow
Sound.Conductive.Player
randomList
Sound.Conductive.MiscListUtils
randomSubset
Sound.Conductive.MiscListUtils
replaceAt
Sound.Conductive.MiscListUtils
replicator
Sound.Conductive.MiscListUtils
reset
Sound.Conductive.Player
resetAll
Sound.Conductive.Player
resetN
Sound.Conductive.Player
Resetting
Sound.Conductive.ConductiveBaseData
rList
Sound.Conductive.MiscListUtils
rotate
Sound.Conductive.MiscListUtils
shuffle
Sound.Conductive.MiscListUtils
shuffle'
Sound.Conductive.MiscListUtils
sleep
Sound.Conductive.Player
slice
Sound.Conductive.MiscListUtils
startingBeat
Sound.Conductive.ConductiveBaseData
startingMeasure
Sound.Conductive.ConductiveBaseData
startTime
Sound.Conductive.ConductiveBaseData
stop
Sound.Conductive.Player
stopAll
Sound.Conductive.Player
stopN
Sound.Conductive.Player
Stopped
Sound.Conductive.ConductiveBaseData
Stopping
Sound.Conductive.ConductiveBaseData
stutter
Sound.Conductive.MiscListUtils
swapActions
Sound.Conductive.Player
swapBeat
Sound.Conductive.Player
swapClock
Sound.Conductive.Player
swapCounter
Sound.Conductive.Player
swapInterrupt
Sound.Conductive.Player
swapIOI
Sound.Conductive.Player
swapName
Sound.Conductive.Player
swapPauseTime
Sound.Conductive.Player
swapStatus
Sound.Conductive.Player
takeToValue
Sound.Conductive.MiscListUtils
takeToValue'
Sound.Conductive.MiscListUtils
TempoChange
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
tempoChanges
Sound.Conductive.ConductiveBaseData
TempoClock
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
tempoClocks
Sound.Conductive.MusicalEnvironment
tempoClockStore
Sound.Conductive.ConductiveBaseData
timeOfTempoChange
Sound.Conductive.ConductiveBaseData
TimeSignature
1 (Type/Class)
Sound.Conductive.ConductiveBaseData
2 (Data Constructor)
Sound.Conductive.ConductiveBaseData
timeSignature
Sound.Conductive.ConductiveBaseData
timeSignatureChanges
Sound.Conductive.ConductiveBaseData
timeSinceTempoChange
Sound.Conductive.MusicalTime
timeStringToMusicalTime
Sound.Conductive.MusicalTime
toMap
Sound.Conductive.MutableMap
unconcat
Sound.Conductive.MiscListUtils
weightedList
Sound.Conductive.MiscListUtils
withAction
Sound.Conductive.MusicalEnvironment
withInterrupt
Sound.Conductive.MusicalEnvironment
withIOI
Sound.Conductive.MusicalEnvironment
withKey
Sound.Conductive.MutableMap
withKeys
Sound.Conductive.MutableMap
withKeys_
Sound.Conductive.MutableMap
withMMap
Sound.Conductive.MutableMap
withPlayer
Sound.Conductive.MusicalEnvironment
withPlayers
Sound.Conductive.Player
withTempoClock
Sound.Conductive.MusicalEnvironment