An internal simulation clock which persists between runs. This is a
simple counter, completely independent from any system clock or
hardware clock. The clock does not automatically advance, it only
is called. In this way, the Créatúr
framework will run consistently, treating all agents fairly,
regardless of current processor load. It also ensures that data
obtained from simulation runs on different machines with different
CPU performance can still be meaningfully compared.
A clock representing the time in a Créatúr universe.
It is used to schedule events and ensure that each agent gets its
fair share of the CPU.
This clock is entirely separate from the system clock.
It advances only when
This allows Créatúr to run without being affected by other
processes which might be using the CPU at the same time.
The current time, measured in ticks
Advance the clock to the next tick.