name: deterministic-game-engine version: 0.2.1 synopsis: Simple deterministic game engine description: Haskell library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of actions related to the game, and then will run the game until a terminal state is reached. license: MIT license-file: LICENSE author: Tyler Olson maintainer: tydotg@gmail.com homepage: https://github.com/TGOlson/deterministic-game-engine bug-reports: https://github.com/TGOlson/deterministic-game-engine/issues category: Game Engine build-type: Simple cabal-version: >=1.10 Source-repository head Type: git Location: https://github.com/TGOlson/deterministic-game-engine library hs-source-dirs: Src exposed-modules: GameEngine other-modules: GameEngine.GameActions, GameEngine.GameState, GameEngine.Move, GameEngine.Player build-depends: base <5.0, mtl default-language: Haskell2010 test-suite test hs-source-dirs: Spec main-is: Spec.hs ghc-options: -Wall type: exitcode-stdio-1.0 build-depends: base <5.0, hspec >=2.1 && <2.2, deterministic-game-engine ==0.2.1 default-language: Haskell2010