{-# LANGUAGE TypeFamilies #-} {- Haskell logo in Diagrams by Ryan Yates. Based on Metapost version Brian Sniffen. This was based on a public domain PNG by Jeff Wheeler, and on logo contest entries by George Pollard, Darrin Thompson, and others. (c) 2009 Brian Sniffen, All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the author nor the names of his contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -} import Diagrams.Prelude import Diagrams.Backend.Cairo import Diagrams.Backend.Cairo.CmdLine import Data.VectorSpace import Data.Colour.SRGB type D = Diagram Cairo R2 mkPath :: [R2] -> D mkPath = stroke . close . fromVertices . map P rangle, lambdabody, lambdaleg, lambda :: Double -> Double -> D rangle h m = mkPath [ zeroV, (4*h,4*m*h), (0,8*m*h) , (3*h,8*m*h), (7*h,4*m*h), (3*h,0) ] lambdabody h m = translate (4*h,0) (rangle h m) lambdaleg h m = translate (4*h,0) path where path = mkPath [(11*h,0), (8*h,0), (0,8*m*h), (3*h,8*m*h)] lambda h m = mkPath [ (4*h,0), (8*h,4*m*h), (4*h,8*m*h), (7*h,8*m*h) , (15*h,0), (12*h,0), (9.5*h,2.5*m*h), (7*h,0) ] -- The equal sign is 5 units high: two units thick in each block, -- with one unit thickness of white between. Being centered, that -- puts its outer corners at 3.5, 5.5, 6.5, and 8.5. The right edge -- is at 17 units. The left edge is the standard 1-unit horizontal -- gap from the lambda. -- These gaps are all by horizontal measure---the components are -- closer than 1 unit to each other. equalsign :: Double -> Double -> Double -> Double -> D equalsign h m maxx miny = mkPath q where maxy = miny + 4/3; cutoff = ((16*h,0*h), (8*h,8*m*h)) p1 = ((maxx*h,miny*m*h), (0*h,miny*m*h)) `intersection` cutoff; p2 = ((maxx*h,maxy*m*h), (0*h,maxy*m*h)) `intersection` cutoff; q = [p1, p2, (maxx*h,maxy*m*h), (maxx*h,miny*m*h)] stdrangle, stdlambda, stdlambdabody, stdlambdaleg, lowerequal, upperequal :: D stdrangle = rangle 1 (3/2) stdlambda = lambda 1 (3/2) stdlambdabody = lambdabody 1 (3/2) stdlambdaleg = lambdaleg 1 (3/2) lowerequal = equalsign 1 (3/2) 17 (7/3) upperequal = equalsign 1 (3/2) 17 (13/3) logo :: D logo = light stdrangle `atop` lighter stdlambda `atop` light lowerequal `atop` light upperequal where light = fc (sRGB 0.4 0.4 0.4) lighter = fc (sRGB 0.6 0.6 0.6) main :: IO () main = defaultMain logo -- If we take the given vectors and put them in R^3 as (x,y,0), -- we are resulting in the z component of their cross product. cross3Z :: (Num t) => (t, t) -> (t, t) -> t cross3Z (x0,y0) (x1,y1) = x0 * y1 - x1 * y0 -- This is just a one off version. A more robust version would -- included data indicating if the lines were parallel or colinear -- among other things. intersection :: (t ~ Scalar t, Fractional t, VectorSpace t) => ((t, t), (t, t)) -> ((t, t), (t, t)) -> (t, t) intersection (a0,a1) (b0,b1) = a0 ^+^ (va ^* t) where vb = b1 ^-^ b0 va = a1 ^-^ a0 v = a0 ^-^ b0 d = cross3Z va vb n = cross3Z vb v t = n / d