----------------------------------------------------------------------------- -- | -- Module : Diagrams.Color.HSV -- Copyright : (c) 2013 Brent Yorgey -- License : BSD-style (see LICENSE) -- Maintainer : byorgey@cis.upenn.edu -- -- Utilities for working with color in HSV space. -- -- Right now, the only utility is a function for blending colors in -- HSV space. This has the effect of \"travelling around the color -- wheel\", which can be especially nice when one wants to blend -- smoothly from one color to another (blending in RGB space can tend -- to travel across some icky brown/grey colors). -- ----------------------------------------------------------------------------- module Diagrams.Color.HSV ( hsvBlend ) where import Data.Colour (Colour) import Data.Colour.RGBSpace (uncurryRGB) import Data.Colour.RGBSpace.HSV (hsv, hsvView) import Data.Colour.SRGB (sRGB, toSRGB) import Data.List (minimumBy) import Data.Ord (comparing) import Data.VectorSpace (Scalar, VectorSpace, lerp) -- | Blend two colors in HSV space---that is, linearly interpolate -- between their hues, saturations, and values independently -- (wrapping around appropriately in the case of hue). In -- particular, @hsvBlend a c1 c2@ is like doing @(a-1)*c1 + a*c2@ in -- HSV space. That is, a parameter of @0@ results in only the first -- color; @1@ results in only the second color; and anything in -- between results in a blend. hsvBlend :: (Floating a, RealFrac a, VectorSpace a) => Scalar a -> Colour a -> Colour a -> Colour a hsvBlend t c1 c2 = uncurryRGB sRGB . hsv3 $ (lerpWrap h1 h2 360 t, lerp s1 s2 t, lerp v1 v2 t) where [(h1,s1,v1), (h2,s2,v2)] = map (hsvView . toSRGB) [c1,c2] hsv3 (h,s,v) = hsv h s v lerpWrap :: (RealFrac a, VectorSpace a) => a -> a -> a -> Scalar a -> a lerpWrap a b m t = lerp a b' t `dmod` m where b' = minimumBy (comparing (abs . subtract a)) [b - m, b, b + m] dmod :: RealFrac a => a -> a -> a dmod a m = a - m * fromIntegral (floor (a/m) :: Integer)