Copyright | (c) 2012 diagrams-lib team (see LICENSE) |
---|---|

License | BSD-style (see LICENSE) |

Maintainer | diagrams-discuss@googlegroups.com |

Safe Haskell | None |

Language | Haskell2010 |

Nice syntax for constructing and pattern-matching on literal points and vectors.

- data a :& b = a :& b
- class Coordinates c where
- type FinalCoord c :: *
- type PrevDim c :: *
- type Decomposition c :: *
- (^&) :: PrevDim c -> FinalCoord c -> c
- pr :: PrevDim c -> FinalCoord c -> c
- coords :: c -> Decomposition c

- class HasX t where
- class HasY t where
- class HasZ t where
- class HasR t where

# Documentation

A pair of values, with a convenient infix (left-associative) data constructor.

a :& b infixl 7 |

class Coordinates c where Source

Types which are instances of the `Coordinates`

class can be
constructed using '^&' (for example, a three-dimensional vector
could be constructed by `1 ^& 6 ^& 3`

), and deconstructed using
`coords`

. A common pattern is to use `coords`

in conjunction
with the `ViewPatterns`

extension, like so:

foo :: Vector3 -> ... foo (coords -> x :& y :& z) = ...

type FinalCoord c :: * Source

The type of the final coordinate.

The type of everything other than the final coordinate.

type Decomposition c :: * Source

Decomposition of `c`

into applications of `:&`

.

(^&) :: PrevDim c -> FinalCoord c -> c infixl 7 Source

Construct a value of type `c`

by providing something of one
less dimension (which is perhaps itself recursively constructed
using `(^&)`

) and a final coordinate. For example,

2 ^& 3 :: P2 3 ^& 5 ^& 6 :: R3

Note that `^&`

is left-associative.

pr :: PrevDim c -> FinalCoord c -> c Source

Prefix synonym for `^&`

. pr stands for pair of `PrevDim`

, `FinalCoord`

coords :: c -> Decomposition c Source

Decompose a value of type `c`

into its constituent coordinates,
stored in a nested `(:&)`

structure.

Coordinates R2 | |

Coordinates R3 | |

Coordinates v => Coordinates (Point v) | |

Coordinates (a, b) | |

Coordinates (a, b, c) | |

Coordinates (a, b, c, d) |

# Lenses for particular axes

The class of types with at least one coordinate, called _x.

Nothing

The class of types with at least two coordinates, the second called _y.

Nothing

The class of types with at least three coordinates, the third called _z.

Nothing