Copyright | (c) 2011-2015 diagrams-lib team (see LICENSE) |
---|---|

License | BSD-style (see LICENSE) |

Maintainer | diagrams-discuss@googlegroups.com |

Safe Haskell | None |

Language | Haskell2010 |

Transformations specific to two dimensions, with a few generic transformations (uniform scaling, translation) also re-exported for convenience.

- type T2 = Transformation V2
- rotation :: Floating n => Angle n -> Transformation V2 n
- rotate :: (InSpace V2 n t, Transformable t, Floating n) => Angle n -> t -> t
- rotateBy :: (InSpace V2 n t, Transformable t, Floating n) => n -> t -> t
- rotated :: (InSpace V2 n a, Floating n, SameSpace a b, Transformable a, Transformable b) => Angle n -> Iso a b a b
- rotationAround :: Floating n => P2 n -> Angle n -> T2 n
- rotateAround :: (InSpace V2 n t, Transformable t, Floating n) => P2 n -> Angle n -> t -> t
- rotationTo :: OrderedField n => Direction V2 n -> T2 n
- rotateTo :: (InSpace V2 n t, OrderedField n, Transformable t) => Direction V2 n -> t -> t
- scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n
- scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n
- scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scaling :: (Additive v, Fractional n) => n -> Transformation v n
- scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a
- scaleToX :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t
- scaleToY :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t
- scaleUToX :: (InSpace v n t, R1 v, Enveloped t, Transformable t) => n -> t -> t
- scaleUToY :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t
- translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n
- translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t
- translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n
- translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t
- translation :: v n -> Transformation v n
- translate :: Transformable t => Vn t -> t -> t
- reflectionX :: (Additive v, R1 v, Num n) => Transformation v n
- reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t
- reflectionY :: (Additive v, R2 v, Num n) => Transformation v n
- reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t
- reflectionXY :: (Additive v, R2 v, Num n) => Transformation v n
- reflectXY :: (InSpace v n t, R2 v, Transformable t) => t -> t
- reflectionAbout :: OrderedField n => P2 n -> Direction V2 n -> T2 n
- reflectAbout :: (InSpace V2 n t, OrderedField n, Transformable t) => P2 n -> Direction V2 n -> t -> t
- shearingX :: Num n => n -> T2 n
- shearX :: (InSpace V2 n t, Transformable t) => n -> t -> t
- shearingY :: Num n => n -> T2 n
- shearY :: (InSpace V2 n t, Transformable t) => n -> t -> t

# Documentation

type T2 = Transformation V2 Source #

# Rotation

rotation :: Floating n => Angle n -> Transformation V2 n Source #

Create a transformation which performs a rotation about the local
origin by the given angle. See also `rotate`

.

rotate :: (InSpace V2 n t, Transformable t, Floating n) => Angle n -> t -> t Source #

Rotate about the local origin by the given angle. Positive angles
correspond to counterclockwise rotation, negative to
clockwise. The angle can be expressed using any of the `Iso`

s on
`Angle`

. For example, `rotate (1/4 @@ `

, `turn`

)```
rotate
(tau/4 @@ rad)
```

, and `rotate (90 @@ deg)`

all
represent the same transformation, namely, a counterclockwise
rotation by a right angle. To rotate about some point other than
the local origin, see `rotateAbout`

.

Note that writing `rotate (1/4)`

, with no `Angle`

constructor,
will yield an error since GHC cannot figure out which sort of
angle you want to use. In this common situation you can use
`rotateBy`

, which interprets its argument as a number of turns.

rotated :: (InSpace V2 n a, Floating n, SameSpace a b, Transformable a, Transformable b) => Angle n -> Iso a b a b Source #

rotationAround :: Floating n => P2 n -> Angle n -> T2 n Source #

`rotationAbout p`

is a rotation about the point `p`

(instead of
around the local origin).

rotateAround :: (InSpace V2 n t, Transformable t, Floating n) => P2 n -> Angle n -> t -> t Source #

`rotateAbout p`

is like `rotate`

, except it rotates around the
point `p`

instead of around the local origin.

rotationTo :: OrderedField n => Direction V2 n -> T2 n Source #

The rotation that aligns the x-axis with the given direction.

rotateTo :: (InSpace V2 n t, OrderedField n, Transformable t) => Direction V2 n -> t -> t Source #

Rotate around the local origin such that the x axis aligns with the given direction.

# Scaling

scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n Source #

Construct a transformation which scales by the given factor in the x (horizontal) direction.

scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t Source #

Scale a diagram by the given factor in the x (horizontal)
direction. To scale uniformly, use `scale`

.

scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n Source #

Construct a transformation which scales by the given factor in the y (vertical) direction.

scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t Source #

Scale a diagram by the given factor in the y (vertical)
direction. To scale uniformly, use `scale`

.

scaling :: (Additive v, Fractional n) => n -> Transformation v n #

Create a uniform scaling transformation.

scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a #

Scale uniformly in every dimension by the given scalar.

scaleToX :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t Source #

`scaleToX w`

scales a diagram in the x (horizontal) direction by
whatever factor required to make its width `w`

. `scaleToX`

should not be applied to diagrams with a width of 0, such as
`vrule`

.

scaleToY :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t Source #

`scaleToY h`

scales a diagram in the y (vertical) direction by
whatever factor required to make its height `h`

. `scaleToY`

should not be applied to diagrams with a height of 0, such as
`hrule`

.

scaleUToX :: (InSpace v n t, R1 v, Enveloped t, Transformable t) => n -> t -> t Source #

`scaleUToX w`

scales a diagram *uniformly* by whatever factor
required to make its width `w`

. `scaleUToX`

should not be
applied to diagrams with a width of 0, such as `vrule`

.

scaleUToY :: (InSpace v n t, R2 v, Enveloped t, Transformable t) => n -> t -> t Source #

`scaleUToY h`

scales a diagram *uniformly* by whatever factor
required to make its height `h`

. `scaleUToY`

should not be applied
to diagrams with a height of 0, such as `hrule`

.

# Translation

translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n Source #

Construct a transformation which translates by the given distance in the x (horizontal) direction.

translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t Source #

Translate a diagram by the given distance in the x (horizontal) direction.

translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n Source #

Construct a transformation which translates by the given distance in the y (vertical) direction.

translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t Source #

Translate a diagram by the given distance in the y (vertical) direction.

translation :: v n -> Transformation v n #

Create a translation.

translate :: Transformable t => Vn t -> t -> t #

Translate by a vector.

# Reflection

reflectionX :: (Additive v, R1 v, Num n) => Transformation v n Source #

Construct a transformation which flips a diagram from left to right, i.e. sends the point (x,y) to (-x,y).

reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t Source #

Flip a diagram from left to right, i.e. send the point (x,y) to (-x,y).

reflectionY :: (Additive v, R2 v, Num n) => Transformation v n Source #

Construct a transformation which flips a diagram from top to bottom, i.e. sends the point (x,y) to (x,-y).

reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t Source #

Flip a diagram from top to bottom, i.e. send the point (x,y) to (x,-y).

reflectionXY :: (Additive v, R2 v, Num n) => Transformation v n Source #

Construct a transformation which flips the diagram about x=y, i.e. sends the point (x,y) to (y,x).

reflectXY :: (InSpace v n t, R2 v, Transformable t) => t -> t Source #

Flips the diagram about x=y, i.e. send the point (x,y) to (y,x).

reflectionAbout :: OrderedField n => P2 n -> Direction V2 n -> T2 n Source #

`reflectionAbout p d`

is a reflection in the line determined by
the point `p`

and direction `d`

.

reflectAbout :: (InSpace V2 n t, OrderedField n, Transformable t) => P2 n -> Direction V2 n -> t -> t Source #

`reflectAbout p d`

reflects a diagram in the line determined by
the point `p`

and direction `d`

.

# Shears

shearingX :: Num n => n -> T2 n Source #

`shearingX d`

is the linear transformation which is the identity on
y coordinates and sends `(0,1)`

to `(d,1)`

.

shearX :: (InSpace V2 n t, Transformable t) => n -> t -> t Source #

`shearX d`

performs a shear in the x-direction which sends
`(0,1)`

to `(d,1)`

.