{-# LANGUAGE ConstraintKinds #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE NoMonomorphismRestriction #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} ----------------------------------------------------------------------------- -- | -- Module : Diagrams.TwoD.Arrowheads -- Copyright : (c) 2013 diagrams-lib team (see LICENSE) -- License : BSD-style (see LICENSE) -- Maintainer : diagrams-discuss@googlegroups.com -- -- Standard arrowheads and tails. Each arrowhead or tail is designed -- to be drawn filled, with a line width of 0, and is normalized to -- fit inside a circle of diameter 1. -- ----------------------------------------------------------------------------- module Diagrams.TwoD.Arrowheads ( -- * Arrowheads -- ** Standard arrowheads tri , dart , halfDart , spike , thorn , lineHead , noHead -- ** Configurable arrowheads -- | Creates arrowheads of the same shape as the standard heads but -- where the angle parameter is used to specify the angle to the top -- left point of the arrowhead. , arrowheadTriangle , arrowheadDart , arrowheadHalfDart , arrowheadSpike , arrowheadThorn -- * Arrow tails -- ** Standard arrow tails , tri' , dart' , halfDart' , spike' , thorn' , lineTail , noTail , quill , block -- ** Configurable arrow tails , arrowtailQuill , arrowtailBlock -- * Internals , ArrowHT ) where import Control.Lens ((&), (.~), (<>~), (^.)) import Data.Default.Class import Data.Monoid (mempty, (<>)) import Diagrams.Angle import Diagrams.Core import Diagrams.Path import Diagrams.Segment import Diagrams.Trail import Diagrams.TrailLike (fromOffsets) import Diagrams.TwoD.Align import Diagrams.TwoD.Arc (arc') import Diagrams.TwoD.Path () import Diagrams.TwoD.Polygons import Diagrams.TwoD.Shapes import Diagrams.TwoD.Transform import Diagrams.TwoD.Types import Diagrams.TwoD.Vector (unitX, unit_X, xDir) import Diagrams.Util (( # )) import Linear.Affine import Linear.Metric import Linear.Vector ----------------------------------------------------------------------------- type ArrowHT n = n -> n -> (Path V2 n, Path V2 n) closedPath :: OrderedField n => Trail V2 n -> Path V2 n closedPath = pathFromTrail . closeTrail -- Heads ------------------------------------------------------------------ -- > drawHead h = arrowAt' (with & arrowHead .~ h & shaftStyle %~ lw none -- > & headLength .~ local 0.5) -- > origin (r2 (1, 0)) -- > <> square 0.5 # alignL # lw none # frame 0.1 -- | Isoceles triangle style. The above example specifies an angle of `2/5 Turn`. -- | <> -- > tri25Ex = arrowAt' (with & arrowHead .~ arrowheadTriangle (2/5 @@ turn) -- > & shaftStyle %~ lw none & headLength .~ local 0.5) -- > origin (r2 (0.5, 0)) -- > <> square 0.6 # alignL # lw none # frame 0.1 arrowheadTriangle :: RealFloat n => Angle n -> ArrowHT n arrowheadTriangle theta = aHead where aHead len _ = (p, mempty) where psi = pi - (theta ^. rad) r = len / (1 + cos psi) p = polygon (def & polyType .~ PolyPolar [theta, (-2) *^ theta] (repeat r) & polyOrient .~ NoOrient) # alignL -- | Isoceles triangle with linear concave base. Inkscape type 1 - dart like. arrowheadDart :: RealFloat n => Angle n -> ArrowHT n arrowheadDart theta len shaftWidth = (hd # scale sz, jt) where hd = snugL . pathFromTrail . glueTrail $ fromOffsets [t1, t2, b2, b1] jt = pathFromTrail . glueTrail $ j <> reflectY j j = closeTrail $ fromOffsets [V2 (-jLength) 0, V2 0 (shaftWidth / 2)] v = rotate theta unitX (t1, t2) = (unit_X ^+^ v, V2 (-0.5) 0 ^-^ v) [b1, b2] = map (reflectY . negated) [t1, t2] psi = pi - negated t2 ^. _theta . rad jLength = shaftWidth / (2 * tan psi) -- If the shaft is too wide, set the size to a default value of 1. sz = max 1 ((len - jLength) / 1.5) -- | Top half of an 'arrowheadDart'. arrowheadHalfDart :: RealFloat n => Angle n -> ArrowHT n arrowheadHalfDart theta len shaftWidth = (hd, jt) where hd = fromOffsets [t1, t2] # closeTrail # pathFromTrail # translateX 1.5 # scale sz # translateY (-shaftWidth/2) # snugL jt = snugR . translateY (-shaftWidth/2) . pathFromTrail . closeTrail $ fromOffsets [V2 (-jLength) 0, V2 0 shaftWidth] v = rotate theta unitX (t1, t2) = (unit_X ^+^ v, (0.5 *^ unit_X) ^-^ v) psi = pi - negated t2 ^. _theta . rad jLength = shaftWidth / tan psi -- If the shaft is too wide, set the size to a default value of 1. sz = max 1 ((len - jLength) / 1.5) -- | Isoceles triangle with curved concave base. Inkscape type 2. arrowheadSpike :: RealFloat n => Angle n -> ArrowHT n arrowheadSpike theta len shaftWidth = (hd # scale r, jt # scale r) where hd = snugL . closedPath $ l1 <> c <> l2 jt = alignR . centerY . pathFromTrail . closeTrail $ arc' 1 (xDir & _theta <>~ negated phi) (2 *^ phi) l1 = trailFromSegments [straight $ unit_X ^+^ v] l2 = trailFromSegments [reverseSegment . straight $ (unit_X ^+^ reflectY v)] c = arc' 1 (rotate α xDir) ((-2) *^ α) α = (1/2 @@ turn) ^-^ theta v = rotate theta unitX -- The length of the head without its joint is, -2r cos theta and -- the length of the joint is r - sqrt (r^2 - y^2). So the total -- length of the arrow head is given by r(1 - 2 cos theta)-sqrt (r^2-y^2). -- Solving the quadratic gives two roots, we want the larger one. -- 1/4 turn < theta < 2/3 turn. a = 1 - 2 * cos (theta ^. rad) y = shaftWidth / 2 -- If the shaft is too wide for the head, we default the radius r to -- 2/3 * len by setting d=1 and phi=pi/2. d = max 1 (len**2 + (1 - a**2) * y**2) r = (a * len + sqrt d) / (a**2 -1) phi = asinA (min 1 (y/r)) -- | Curved sides, linear concave base. Illustrator CS5 #3 arrowheadThorn :: RealFloat n => Angle n -> ArrowHT n arrowheadThorn theta len shaftWidth = (hd # scale sz, jt) where hd = snugL . pathFromTrail . glueTrail $ hTop <> reflectY hTop hTop = closeTrail . trailFromSegments $ [c, l] jt = pathFromTrail . glueTrail $ j <> reflectY j j = closeTrail $ fromOffsets [V2 (-jLength) 0, V2 0 (shaftWidth / 2)] c = curvedSide theta v = rotate theta unitX l = reverseSegment . straight $ t t = v ^-^ V2 (-0.5) 0 psi = fullTurn ^/ 2 ^-^ (negated t ^. _theta) jLength = shaftWidth / (2 * tanA psi) -- If the shaft if too wide, set the size to a default value of 1. sz = max 1 ((len - jLength) / 1.5) -- | Make a side for the thorn head. curvedSide :: Floating n => Angle n -> Segment Closed V2 n curvedSide theta = bezier3 ctrl1 ctrl2 end where v0 = unit_X v1 = rotate theta unitX ctrl1 = v0 ctrl2 = v0 ^+^ v1 end = v0 ^+^ v1 -- Standard heads --------------------------------------------------------- -- | A line the same width as the shaft. lineHead :: RealFloat n => ArrowHT n lineHead s w = (square 1 # scaleX s # scaleY w # alignL, mempty) noHead :: ArrowHT n noHead _ _ = (mempty, mempty) -- | <> -- > triEx = drawHead tri tri :: RealFloat n => ArrowHT n tri = arrowheadTriangle (1/3 @@ turn) -- | <> -- > spikeEx = drawHead spike spike :: RealFloat n => ArrowHT n spike = arrowheadSpike (3/8 @@ turn) -- | <> -- > thornEx = drawHead thorn thorn :: RealFloat n => ArrowHT n thorn = arrowheadThorn (3/8 @@ turn) -- | <> -- > dartEx = drawHead dart dart :: RealFloat n => ArrowHT n dart = arrowheadDart (2/5 @@ turn) -- | <> -- > halfDartEx = drawHead halfDart halfDart :: RealFloat n => ArrowHT n halfDart = arrowheadHalfDart (2/5 @@ turn) -- Tails ------------------------------------------------------------------ -- > drawTail t = arrowAt' (with & arrowTail .~ t & shaftStyle %~ lw none -- > & arrowHead .~ noHead & tailLength .~ local 0.5) -- > origin (r2 (1, 0)) -- > <> square 0.5 # alignL # lw none # frame 0.1 -- | Utility function to convert any arrowhead to an arrowtail, i.e. -- attached at the start of the trail. headToTail :: OrderedField n => ArrowHT n -> ArrowHT n headToTail hd = tl where tl sz shaftWidth = (t, j) where (t', j') = hd sz shaftWidth t = reflectX t' j = reflectX j' arrowtailBlock :: forall n. (RealFloat n) => Angle n -> ArrowHT n arrowtailBlock theta = aTail where aTail len _ = (t, mempty) where t = rect len (len * x) # alignR a' :: V2 n a' = rotate theta unitX a = a' ^-^ reflectY a' x = norm a -- | The angle is where the top left corner intersects the circle. arrowtailQuill :: OrderedField n => Angle n -> ArrowHT n arrowtailQuill theta = aTail where aTail len shaftWidth = (t, j) where t = closedPath (trailFromVertices [v0, v1, v2, v3, v4, v5, v0]) # scale sz # alignR sz = len / 0.6 v0 = p2 (0.5, 0) v2 = origin .+^ (rotate theta unitX # scale 0.5) v1 = v2 # translateX (5/8) v3 = p2 (-0.1, 0) v4 = v2 # reflectY v5 = v4 # translateX (5/8) s = 1 - shaftWidth / norm (v1 .-. v5) n1 = v0 # translateY (0.5 * shaftWidth) n2 = v1 .-^ ((v1 .-. v0) # scale s) n3 = v5 .-^ ((v5 .-. v0) # scale s) n4 = n1 # reflectY j = closedPath $ trailFromVertices [v0, n1, n2, v0, n3, n4, v0] -- Standard tails --------------------------------------------------------- -- | A line the same width as the shaft. lineTail :: RealFloat n => ArrowHT n lineTail s w = (square 1 # scaleY w # scaleX s # alignR, mempty) noTail :: ArrowHT n noTail _ _ = (mempty, mempty) -- | <> -- > tri'Ex = drawTail tri' tri' :: RealFloat n => ArrowHT n tri' = headToTail tri -- | <> -- > spike'Ex = drawTail spike' spike' :: RealFloat n => ArrowHT n spike' = headToTail spike -- | <> -- > thorn'Ex = drawTail thorn' thorn' :: RealFloat n => ArrowHT n thorn' = headToTail thorn -- | <> -- > dart'Ex = drawTail dart' dart' :: RealFloat n => ArrowHT n dart' = headToTail dart -- | <> -- > halfDart'Ex = drawTail halfDart' halfDart' :: RealFloat n => ArrowHT n halfDart' = headToTail halfDart -- | <> -- > quillEx = drawTail quill quill :: (Floating n, Ord n) => ArrowHT n quill = arrowtailQuill (2/5 @@ turn) -- | <> -- > blockEx = drawTail block block :: RealFloat n => ArrowHT n block = arrowtailBlock (7/16 @@ turn)