// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include #include "rocksdb/env.h" #include "rocksdb/slice.h" #include "rocksdb/statistics.h" #include "rocksdb/status.h" namespace rocksdb { // PersistentCache // // Persistent cache interface for caching IO pages on a persistent medium. The // cache interface is specifically designed for persistent read cache. class PersistentCache { public: typedef std::vector> StatsType; virtual ~PersistentCache() {} // Insert to page cache // // page_key Identifier to identify a page uniquely across restarts // data Page data // size Size of the page virtual Status Insert(const Slice& key, const char* data, const size_t size) = 0; // Lookup page cache by page identifier // // page_key Page identifier // buf Buffer where the data should be copied // size Size of the page virtual Status Lookup(const Slice& key, std::unique_ptr* data, size_t* size) = 0; // Is cache storing uncompressed data ? // // True if the cache is configured to store uncompressed data else false virtual bool IsCompressed() = 0; // Return stats as map of {string, double} per-tier // // Persistent cache can be initialized as a tier of caches. The stats are per // tire top-down virtual StatsType Stats() = 0; virtual std::string GetPrintableOptions() const = 0; }; // Factor method to create a new persistent cache Status NewPersistentCache(Env* const env, const std::string& path, const uint64_t size, const std::shared_ptr& log, const bool optimized_for_nvm, std::shared_ptr* cache); } // namespace rocksdb