// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // A checkpoint is an openable snapshot of a database at a point in time. #pragma once #ifndef ROCKSDB_LITE #include #include "rocksdb/status.h" namespace rocksdb { class DB; class Checkpoint { public: // Creates a Checkpoint object to be used for creating openable snapshots static Status Create(DB* db, Checkpoint** checkpoint_ptr); // Builds an openable snapshot of RocksDB on the same disk, which // accepts an output directory on the same disk, and under the directory // (1) hard-linked SST files pointing to existing live SST files // SST files will be copied if output directory is on a different filesystem // (2) a copied manifest files and other files // The directory should not already exist and will be created by this API. // The directory will be an absolute path // log_size_for_flush: if the total log file size is equal or larger than // this value, then a flush is triggered for all the column families. The // default value is 0, which means flush is always triggered. If you move // away from the default, the checkpoint may not contain up-to-date data // if WAL writing is not always enabled. // Flush will always trigger if it is 2PC. virtual Status CreateCheckpoint(const std::string& checkpoint_dir, uint64_t log_size_for_flush = 0); virtual ~Checkpoint() {} }; } // namespace rocksdb #endif // !ROCKSDB_LITE