// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // Abstract interface for allocating memory in blocks. This memory is freed // when the allocator object is destroyed. See the Arena class for more info. #pragma once #include #include #include "rocksdb/write_buffer_manager.h" namespace rocksdb { class Logger; class Allocator { public: virtual ~Allocator() {} virtual char* Allocate(size_t bytes) = 0; virtual char* AllocateAligned(size_t bytes, size_t huge_page_size = 0, Logger* logger = nullptr) = 0; virtual size_t BlockSize() const = 0; }; class AllocTracker { public: explicit AllocTracker(WriteBufferManager* write_buffer_manager); ~AllocTracker(); void Allocate(size_t bytes); // Call when we're finished allocating memory so we can free it from // the write buffer's limit. void DoneAllocating(); void FreeMem(); bool is_freed() const { return write_buffer_manager_ == nullptr || freed_; } private: WriteBufferManager* write_buffer_manager_; std::atomic bytes_allocated_; bool done_allocating_; bool freed_; // No copying allowed AllocTracker(const AllocTracker&); void operator=(const AllocTracker&); }; } // namespace rocksdb