module Solutions.GuildsOfRavnica8 where

import Control.Monad.Except (throwError, when)
import Control.Lens
import qualified Data.Set as S

import Dovin.V1

-- http://www.possibilitystorm.com/089-guilds-of-ravnica-season-puzzle-7-2/
solution :: GameMonad ()
solution = do
  let black = "black"

  -- This solutions relies on triggering Diamond Mare to gain life, which in
  -- turns triggers Epicure of Blood to cause the opponent to lose life. This
  -- helper can wrap cast actions with that combination.
  let withTriggers = \action name -> do
        action name
        trigger "Diamond Mare"
        c <- requireCard name mempty

        when (hasAttribute black c) $ do
          gainLife Active 1
          trigger "Epicure of Blood"
          loseLife Opponent 1


  -- Helper function to keep track of which permanent types have been cast
  -- using Muldrotha's ability.
  let castWithMuldrotha = \ptype mana cn -> do
        let ptypes = S.fromList ["artifact", "creature", "land", "enchantment"]
        let counterName = "muldrotha-" <> ptype

        when (not $ S.member ptype ptypes) $
          throwError $ "Invalid permanent type: " <> ptype

        n <- use (counters . at counterName . non 0)

        if n > 0 then
          throwError $ "Already cast card of type with Muldrotha: " <> ptype
        else
          do
            castFromLocation (Active, Graveyard) mana cn
            resolve cn
            assign (counters . at counterName) (Just 1)

  step "Initial state" $ do
    setLife Opponent 7

    withLocation (Active, Play) $ do
      addCreature (4, 4) "Epicure of Blood"
      addCreature (6, 6) "Muldrotha, the Gravetide"

      addLands 3 "Memorial to Folly"
      addLands 4 "Watery Grave"
      addLands 4 "Overgrown Tomb"

    withLocation (Active, Graveyard) $ do
      withAttribute artifact $ addCreature (1, 3) "Diamond Mare"
      addLand "Detection Tower"
      addArtifact "Mox Amber"
      withAttribute black $ addCreature (1, 2) "Vicious Conquistador"
      addCreature (1, 4) "Sailor of Means"

    withLocation (Active, Hand) $ withAttribute black $ do
      addSorcery "March of the Drowned"
      addSorcery "Gruesome Menagerie"
      addAura "Dead Weight"
      addSorcery "Find"

  step "Detection Tower, Mox Amber, Diamond Mare from graveyard" $ do
    castWithMuldrotha "land" "" "Detection Tower"
    castWithMuldrotha "artifact" "" "Mox Amber"
    tapForMana "1" "Detection Tower"
    tapForMana "1" "Mox Amber"
    castWithMuldrotha "creature" "2" "Diamond Mare"

  step "March of the Drowned on Vicious Conquistador" $ do
    tapForMana "B" "Memorial to Folly 1"
    withTriggers (cast "B") "March of the Drowned"
    resolve "March of the Drowned"
    returnToHand "Vicious Conquistador"

  step "Vicious Conquistador" $ do
    tapForMana "B" "Memorial to Folly 2"
    withTriggers (cast "B") "Vicious Conquistador"
    resolve "Vicious Conquistador"

  step "Dead Weight on Vicious Conquistador" $ do
    tapForMana "B" "Memorial to Folly 3"
    withTriggers (cast "B") "Dead Weight"
    target "Vicious Conquistador"
    resolve "Dead Weight"
    modifyStrength (-2, -2) "Vicious Conquistador"
    resetStrength "Vicious Conquistador" (1, 2)
    moveTo Graveyard "Dead Weight"

  step "Gruesome Menagerie for Sailor of Means and Vicious Conquistador" $ do
    tapForMana "B" "Watery Grave 1"
    tapForMana "B" "Watery Grave 2"
    tapForMana "B" "Watery Grave 3"
    tapForMana "B" "Watery Grave 4"
    tapForMana "B" "Overgrown Tomb 1"
    withTriggers (cast "3BB") "Gruesome Menagerie"
    resolve "Gruesome Menagerie"
    targetInLocation (Active, Graveyard) "Vicious Conquistador"
    targetInLocation (Active, Graveyard) "Sailor of Means"
    returnToPlay "Vicious Conquistador"
    returnToPlay "Sailor of Means"
    withLocation (Active, Play)
      $ withAttribute token
      $ addArtifact "Treasure"

  step "Dead Weight on Vicious Conquistador" $ do
    tapForMana "B" "Overgrown Tomb 2"
    withTriggers (castWithMuldrotha "enchantment" "B") "Dead Weight"
    target "Vicious Conquistador"
    modifyStrength (-2, -2) "Vicious Conquistador"
    resetStrength "Vicious Conquistador" (1, 2)
    moveTo Graveyard "Dead Weight"

  step "Find for Vicous Conquistador" $ do
    tapForMana "B" "Overgrown Tomb 3"
    tapForMana "B" "Overgrown Tomb 4"
    withTriggers (cast "BB") "Find"
    resolve "Find"
    targetInLocation (Active, Graveyard) "Vicious Conquistador"
    returnToHand "Vicious Conquistador"

  step "Vicious Conquistador" $ do
    tapForMana "B" "Treasure"
    sacrifice "Treasure"
    withTriggers (cast "B") "Vicious Conquistador"
    resolve "Vicious Conquistador"

    validateLife Opponent 0

formatter :: Int -> Formatter
formatter _ = attributeFormatter $ do
  attribute "mana" $ countCards (matchAttribute "land" <> missingAttribute "tapped")
  attribute "life" $ countLife Opponent