module Dovin.V1 ( module Dovin.Runner , module Dovin.Actions , module Dovin.Attributes , module Dovin.Builder , module Dovin.Formatting , module Dovin.Helpers , module Dovin.Types , module Dovin.Matchers , validate , validateLife , withLocation , activate , trigger , fork , withEffect ) where import Dovin.Runner import Dovin.Actions hiding (validate, validateLife, activate, trigger, fork) import qualified Dovin.Actions import Dovin.Attributes import Dovin.Builder hiding (withLocation, withEffect) import Dovin.Formatting import Dovin.Helpers import Dovin.Types import Dovin.Matchers import Dovin.Effects (askSelf) import Control.Monad (forM_) import Control.Monad.State (put, get) import Control.Monad.Reader (local) import Control.Lens (set, view) import Control.Monad.Identity (Identity, runIdentity) -- | Validate that a card matches a matcher. -- -- > validate "Angrath's Marauders" $ matchAttribute "pirate" -- -- [Validates] -- -- * Card matches matcher. validate :: CardName -> CardMatcher -> GameMonad () validate = flip Dovin.Actions.validate -- | Validates a player has a specific life total. -- -- > validateLife Opponent 0 -- -- [Validates] -- -- * Player life equals amount. validateLife :: Player -> Int -> GameMonad () validateLife = flip Dovin.Actions.validateLife -- | Set the location of the created card. withLocation :: CardLocation -> GameMonad () -> GameMonad () withLocation loc = local (set (envTemplate . cardLocation) loc) activate mana targetName = do card <- requireCard targetName mempty actor <- view envActor validate targetName $ matchController actor spendMana mana return () trigger targetName = do -- TODO: Technically some cards can trigger from other zones, figure out best -- way to represent. card <- requireCard targetName matchInPlay return () -- | Branch off to an alternate line. fork :: [GameMonad ()] -> GameMonad () fork options = do b <- get let cs = view currentStep b forM_ options $ \m -> do m put $ set currentStep cs b -- | Add an effect to the created card. withEffect :: CardMatcher -- ^ A matcher that must apply to this card for this affect to -- apply. 'matchInPlay' is a typical value. -> (Card -> CardMatcher) -- ^ Given the current card, return a matcher that -- matches cards that this affect applies to. -> (Card -> Identity Card) -- ^ Apply an effect to the given card. -> GameMonad () -> GameMonad () withEffect applyCondition matcher action = do let applyConditionV3 = applyMatcher applyCondition <$> askSelf let matcherV3 = matcher <$> askSelf let actionV3 = [LayeredEffectPart LayerOther (pure . runIdentity . action)] let name = "legacy V2 effect" withEffectWhen applyConditionV3 matcherV3 actionV3 name