{-# LANGUAGE CPP #-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MagicHash #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE UnboxedTuples #-} {-# OPTIONS_GHC -fno-warn-orphans #-} ----------------------------------------------------------------------------- -- | -- Module : Numeric.Array.Family.FloatX3 -- Copyright : (c) Artem Chirkin -- License : BSD3 -- -- Maintainer : chirkin@arch.ethz.ch -- -- ----------------------------------------------------------------------------- module Numeric.Array.Family.FloatX3 () where #include "MachDeps.h" import GHC.Base (runRW#) import GHC.Prim import GHC.Types (Float (..), RuntimeRep (..), isTrue#) import Numeric.Array.ElementWise import Numeric.Array.Family import Numeric.Commons import Numeric.Dimensions instance Bounded FloatX3 where maxBound = case infty of F# x -> FloatX3# x x x minBound = case negate infty of F# x -> FloatX3# x x x infty :: Float infty = read "Infinity" instance Show FloatX3 where show (FloatX3# a1 a2 a3) = "{ " ++ show (F# a1) ++ ", " ++ show (F# a2) ++ ", " ++ show (F# a3) ++ " }" instance Eq FloatX3 where FloatX3# a1 a2 a3 == FloatX3# b1 b2 b3 = isTrue# ( (a1 `eqFloat#` b1) `andI#` (a2 `eqFloat#` b2) `andI#` (a3 `eqFloat#` b3) ) {-# INLINE (==) #-} FloatX3# a1 a2 a3 /= FloatX3# b1 b2 b3 = isTrue# ( (a1 `neFloat#` b1) `orI#` (a2 `neFloat#` b2) `orI#` (a3 `neFloat#` b3) ) {-# INLINE (/=) #-} -- | Implement partial ordering for `>`, `<`, `>=`, `<=` -- and lexicographical ordering for `compare` instance Ord FloatX3 where FloatX3# a1 a2 a3 > FloatX3# b1 b2 b3 = isTrue# ( (a1 `gtFloat#` b1) `andI#` (a2 `gtFloat#` b2) `andI#` (a3 `gtFloat#` b3) ) {-# INLINE (>) #-} FloatX3# a1 a2 a3 < FloatX3# b1 b2 b3 = isTrue# ( (a1 `ltFloat#` b1) `andI#` (a2 `ltFloat#` b2) `andI#` (a3 `ltFloat#` b3) ) {-# INLINE (<) #-} FloatX3# a1 a2 a3 >= FloatX3# b1 b2 b3 = isTrue# ( (a1 `geFloat#` b1) `andI#` (a2 `geFloat#` b2) `andI#` (a3 `geFloat#` b3) ) {-# INLINE (>=) #-} FloatX3# a1 a2 a3 <= FloatX3# b1 b2 b3 = isTrue# ( (a1 `leFloat#` b1) `andI#` (a2 `leFloat#` b2) `andI#` (a3 `leFloat#` b3) ) {-# INLINE (<=) #-} -- | Compare lexicographically compare (FloatX3# a1 a2 a3) (FloatX3# b1 b2 b3) | isTrue# (a1 `gtFloat#` b1) = GT | isTrue# (a1 `ltFloat#` b1) = LT | isTrue# (a2 `gtFloat#` b2) = GT | isTrue# (a2 `ltFloat#` b2) = LT | isTrue# (a3 `gtFloat#` b3) = GT | isTrue# (a3 `ltFloat#` b3) = LT | otherwise = EQ {-# INLINE compare #-} -- | Element-wise minimum min (FloatX3# a1 a2 a3) (FloatX3# b1 b2 b3) = FloatX3# (if isTrue# (a1 `gtFloat#` b1) then b1 else a1) (if isTrue# (a2 `gtFloat#` b2) then b2 else a2) (if isTrue# (a3 `gtFloat#` b3) then b3 else a3) {-# INLINE min #-} -- | Element-wise maximum max (FloatX3# a1 a2 a3) (FloatX3# b1 b2 b3) = FloatX3# (if isTrue# (a1 `gtFloat#` b1) then a1 else b1) (if isTrue# (a2 `gtFloat#` b2) then a2 else b2) (if isTrue# (a3 `gtFloat#` b3) then a3 else b3) {-# INLINE max #-} -- | element-wise operations for vectors instance Num FloatX3 where FloatX3# a1 a2 a3 + FloatX3# b1 b2 b3 = FloatX3# (plusFloat# a1 b1) (plusFloat# a2 b2) (plusFloat# a3 b3) {-# INLINE (+) #-} FloatX3# a1 a2 a3 - FloatX3# b1 b2 b3 = FloatX3# (minusFloat# a1 b1) (minusFloat# a2 b2) (minusFloat# a3 b3) {-# INLINE (-) #-} FloatX3# a1 a2 a3 * FloatX3# b1 b2 b3 = FloatX3# (timesFloat# a1 b1) (timesFloat# a2 b2) (timesFloat# a3 b3) {-# INLINE (*) #-} negate (FloatX3# a1 a2 a3) = FloatX3# (negateFloat# a1) (negateFloat# a2) (negateFloat# a3) {-# INLINE negate #-} abs (FloatX3# a1 a2 a3) = FloatX3# (if isTrue# (a1 `geFloat#` 0.0#) then a1 else negateFloat# a1) (if isTrue# (a2 `geFloat#` 0.0#) then a2 else negateFloat# a2) (if isTrue# (a3 `geFloat#` 0.0#) then a3 else negateFloat# a3) {-# INLINE abs #-} signum (FloatX3# a1 a2 a3) = FloatX3# (if isTrue# (a1 `gtFloat#` 0.0#) then 1.0# else if isTrue# (a1 `ltFloat#` 0.0#) then -1.0# else 0.0# ) (if isTrue# (a2 `gtFloat#` 0.0#) then 1.0# else if isTrue# (a2 `ltFloat#` 0.0#) then -1.0# else 0.0# ) (if isTrue# (a3 `gtFloat#` 0.0#) then 1.0# else if isTrue# (a3 `ltFloat#` 0.0#) then -1.0# else 0.0# ) {-# INLINE signum #-} fromInteger n = case fromInteger n of F# x -> FloatX3# x x x {-# INLINE fromInteger #-} instance Fractional FloatX3 where FloatX3# a1 a2 a3 / FloatX3# b1 b2 b3 = FloatX3# (divideFloat# a1 b1) (divideFloat# a2 b2) (divideFloat# a3 b3) {-# INLINE (/) #-} recip (FloatX3# a1 a2 a3) = FloatX3# (divideFloat# 1.0# a1) (divideFloat# 1.0# a2) (divideFloat# 1.0# a3) {-# INLINE recip #-} fromRational r = case fromRational r of F# x -> FloatX3# x x x {-# INLINE fromRational #-} instance Floating FloatX3 where pi = FloatX3# 3.141592653589793238# 3.141592653589793238# 3.141592653589793238# {-# INLINE pi #-} exp (FloatX3# a1 a2 a3) = FloatX3# (expFloat# a1) (expFloat# a2) (expFloat# a3) {-# INLINE exp #-} log (FloatX3# a1 a2 a3) = FloatX3# (logFloat# a1) (logFloat# a2) (logFloat# a3) {-# INLINE log #-} sqrt (FloatX3# a1 a2 a3) = FloatX3# (sqrtFloat# a1) (sqrtFloat# a2) (sqrtFloat# a3) {-# INLINE sqrt #-} sin (FloatX3# a1 a2 a3) = FloatX3# (sinFloat# a1) (sinFloat# a2) (sinFloat# a3) {-# INLINE sin #-} cos (FloatX3# a1 a2 a3) = FloatX3# (cosFloat# a1) (cosFloat# a2) (cosFloat# a3) {-# INLINE cos #-} tan (FloatX3# a1 a2 a3) = FloatX3# (tanFloat# a1) (tanFloat# a2) (tanFloat# a3) {-# INLINE tan #-} asin (FloatX3# a1 a2 a3) = FloatX3# (asinFloat# a1) (asinFloat# a2) (asinFloat# a3) {-# INLINE asin #-} acos (FloatX3# a1 a2 a3) = FloatX3# (acosFloat# a1) (acosFloat# a2) (acosFloat# a3) {-# INLINE acos #-} atan (FloatX3# a1 a2 a3) = FloatX3# (atanFloat# a1) (atanFloat# a2) (atanFloat# a3) {-# INLINE atan #-} sinh (FloatX3# a1 a2 a3) = FloatX3# (sinFloat# a1) (sinFloat# a2) (sinFloat# a3) {-# INLINE sinh #-} cosh (FloatX3# a1 a2 a3) = FloatX3# (coshFloat# a1) (coshFloat# a2) (coshFloat# a3) {-# INLINE cosh #-} tanh (FloatX3# a1 a2 a3) = FloatX3# (tanhFloat# a1) (tanhFloat# a2) (tanhFloat# a3) {-# INLINE tanh #-} FloatX3# a1 a2 a3 ** FloatX3# b1 b2 b3 = FloatX3# (powerFloat# a1 b1) (powerFloat# a2 b2) (powerFloat# a3 b3) {-# INLINE (**) #-} logBase x y = log y / log x {-# INLINE logBase #-} asinh x = log (x + sqrt (1.0+x*x)) {-# INLINE asinh #-} acosh x = log (x + (x+1.0) * sqrt ((x-1.0)/(x+1.0))) {-# INLINE acosh #-} atanh x = 0.5 * log ((1.0+x) / (1.0-x)) {-# INLINE atanh #-} type instance ElemRep FloatX3 = 'FloatRep type instance ElemPrim FloatX3 = Float# instance PrimBytes FloatX3 where toBytes (FloatX3# a1 a2 a3) = case runRW# ( \s0 -> case newByteArray# (SIZEOF_HSFLOAT# *# 3#) s0 of (# s1, marr #) -> case writeFloatArray# marr 0# a1 s1 of s2 -> case writeFloatArray# marr 1# a2 s2 of s3 -> case writeFloatArray# marr 2# a3 s3 of s4 -> unsafeFreezeByteArray# marr s4 ) of (# _, a #) -> (# 0#, 3#, a #) {-# INLINE toBytes #-} fromBytes (# off, _, arr #) = FloatX3# (indexFloatArray# arr off) (indexFloatArray# arr (off +# 1#)) (indexFloatArray# arr (off +# 2#)) {-# INLINE fromBytes #-} byteSize _ = SIZEOF_HSFLOAT# *# 3# {-# INLINE byteSize #-} byteAlign _ = ALIGNMENT_HSFLOAT# {-# INLINE byteAlign #-} elementByteSize _ = SIZEOF_HSFLOAT# {-# INLINE elementByteSize #-} ix 0# (FloatX3# a1 _ _) = a1 ix 1# (FloatX3# _ a2 _) = a2 ix 2# (FloatX3# _ _ a3) = a3 ix _ _ = undefined {-# INLINE ix #-} instance ElementWise (Idx '[3]) Float FloatX3 where indexOffset# (FloatX3# a1 _ _) 0# = F# a1 indexOffset# (FloatX3# _ a2 _) 1# = F# a2 indexOffset# (FloatX3# _ _ a3) 2# = F# a3 indexOffset# _ _ = undefined {-# INLINE indexOffset# #-} (!) (FloatX3# a1 _ _) ( 1 :! Z) = F# a1 (!) (FloatX3# _ a2 _) ( 2 :! Z) = F# a2 (!) (FloatX3# _ _ a3) ( 3 :! Z) = F# a3 (!) _ ( _ :! Z) = undefined {-# INLINE (!) #-} broadcast (F# x) = FloatX3# x x x {-# INLINE broadcast #-} ewmap f (FloatX3# x y z) = case (f (1:!Z) (F# x), f (2:!Z) (F# y), f (3:!Z) (F# z)) of (F# r1, F# r2, F# r3) -> FloatX3# r1 r2 r3 {-# INLINE ewmap #-} ewgen f = case (f (1:!Z), f (2:!Z), f (3:!Z)) of (F# r1, F# r2, F# r3) -> FloatX3# r1 r2 r3 {-# INLINE ewgen #-} ewgenA f = (\(F# r1) (F# r2) (F# r3) -> FloatX3# r1 r2 r3) <$> f (1:!Z) <*> f (2:!Z) <*> f (3:!Z) {-# INLINE ewgenA #-} ewfoldl f x0 (FloatX3# x y z) = f (3:!Z) (f (2:!Z) (f (1:!Z) x0 (F# x)) (F# y)) (F# z) {-# INLINE ewfoldl #-} ewfoldr f x0 (FloatX3# x y z) = f (1:!Z) (F# x) (f (2:!Z) (F# y) (f (3:!Z) (F# z) x0)) {-# INLINE ewfoldr #-} elementWise f (FloatX3# x y z) = (\(F# a) (F# b) (F# c) -> FloatX3# a b c) <$> f (F# x) <*> f (F# y) <*> f (F# z) {-# INLINE elementWise #-} indexWise f (FloatX3# x y z) = (\(F# a) (F# b) (F# c) -> FloatX3# a b c) <$> f (1:!Z) (F# x) <*> f (2:!Z) (F# y) <*> f (3:!Z) (F# z) {-# INLINE indexWise #-} update (1 :! Z) (F# q) (FloatX3# _ y z) = FloatX3# q y z update (2 :! Z) (F# q) (FloatX3# x _ z) = FloatX3# x q z update (3 :! Z) (F# q) (FloatX3# x y _) = FloatX3# x y q update (_ :! Z) _ x = x {-# INLINE update #-}