easytensor-1.0.0.1: Pure, type-indexed haskell vector, matrix, and tensor library.
Numeric.DataFrame.Internal.Array.Family.FloatX3
data FloatX3 Source #
Constructors
Defined in Numeric.DataFrame.Internal.Array.Family.FloatX3
Methods
minBound :: FloatX3 #
maxBound :: FloatX3 #
(==) :: FloatX3 -> FloatX3 -> Bool #
(/=) :: FloatX3 -> FloatX3 -> Bool #
pi :: FloatX3 #
exp :: FloatX3 -> FloatX3 #
log :: FloatX3 -> FloatX3 #
sqrt :: FloatX3 -> FloatX3 #
(**) :: FloatX3 -> FloatX3 -> FloatX3 #
logBase :: FloatX3 -> FloatX3 -> FloatX3 #
sin :: FloatX3 -> FloatX3 #
cos :: FloatX3 -> FloatX3 #
tan :: FloatX3 -> FloatX3 #
asin :: FloatX3 -> FloatX3 #
acos :: FloatX3 -> FloatX3 #
atan :: FloatX3 -> FloatX3 #
sinh :: FloatX3 -> FloatX3 #
cosh :: FloatX3 -> FloatX3 #
tanh :: FloatX3 -> FloatX3 #
asinh :: FloatX3 -> FloatX3 #
acosh :: FloatX3 -> FloatX3 #
atanh :: FloatX3 -> FloatX3 #
log1p :: FloatX3 -> FloatX3 #
expm1 :: FloatX3 -> FloatX3 #
log1pexp :: FloatX3 -> FloatX3 #
log1mexp :: FloatX3 -> FloatX3 #
(/) :: FloatX3 -> FloatX3 -> FloatX3 #
recip :: FloatX3 -> FloatX3 #
fromRational :: Rational -> FloatX3 #
element-wise operations for vectors
(+) :: FloatX3 -> FloatX3 -> FloatX3 #
(-) :: FloatX3 -> FloatX3 -> FloatX3 #
(*) :: FloatX3 -> FloatX3 -> FloatX3 #
negate :: FloatX3 -> FloatX3 #
abs :: FloatX3 -> FloatX3 #
signum :: FloatX3 -> FloatX3 #
fromInteger :: Integer -> FloatX3 #
Implement partial ordering for >, <, >=, <= and lexicographical ordering for compare
>
<
>=
<=
compare
compare :: FloatX3 -> FloatX3 -> Ordering #
(<) :: FloatX3 -> FloatX3 -> Bool #
(<=) :: FloatX3 -> FloatX3 -> Bool #
(>) :: FloatX3 -> FloatX3 -> Bool #
(>=) :: FloatX3 -> FloatX3 -> Bool #
max :: FloatX3 -> FloatX3 -> FloatX3 #
min :: FloatX3 -> FloatX3 -> FloatX3 #
showsPrec :: Int -> FloatX3 -> ShowS #
show :: FloatX3 -> String #
showList :: [FloatX3] -> ShowS #
getBytes :: FloatX3 -> ByteArray# Source #
fromBytes :: Int# -> ByteArray# -> FloatX3 Source #
readBytes :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX3#) Source #
writeBytes :: MutableByteArray# s -> Int# -> FloatX3 -> State# s -> State# s Source #
readAddr :: Addr# -> State# s -> (#State# s, FloatX3#) Source #
writeAddr :: FloatX3 -> Addr# -> State# s -> State# s Source #
byteSize :: FloatX3 -> Int# Source #
byteAlign :: FloatX3 -> Int# Source #
byteOffset :: FloatX3 -> Int# Source #
indexArray :: ByteArray# -> Int# -> FloatX3 Source #
readArray :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX3#) Source #
writeArray :: MutableByteArray# s -> Int# -> FloatX3 -> State# s -> State# s Source #
broadcast :: Float -> FloatX3 Source #
ix# :: Int# -> FloatX3 -> Float Source #
gen# :: Int# -> (s -> (#s, Float#)) -> s -> (#s, FloatX3#) Source #
upd# :: Int# -> Int# -> Float -> FloatX3 -> FloatX3 Source #
elemOffset :: FloatX3 -> Int# Source #
elemSize0 :: FloatX3 -> Int# Source #
fromElems :: Int# -> Int# -> ByteArray# -> FloatX3 Source #