module BigAsteroid where import Animation import Updating import Graphics.Gloss.Data.Picture import Graphics.Gloss.Data.Color import Moving ( Locatable , Colliding ( collisionRadius ) , Moving , newLocation' ) import qualified Moving as M ( Moving (..) , Locatable (..) ) import Data.WrapAround import ResourceTracker import GHC.Float import Combat import Data.Maybe import SpaceJunk import Common ( Velocity ) radius = 30.0 damage = 100.0 data BigAsteroid = BigAsteroid { center :: WP , velocity :: Velocity , wmap :: WM , rt :: RT } new :: ResourceTracker -> WM -> WP -> Velocity -> BigAsteroid new a b c d = BigAsteroid { center = c , velocity = d , wmap = b , rt = a } instance Animation BigAsteroid where image self _ = protectedGetImage (rt self) "asteroidbig.bmp" instance Locatable BigAsteroid where center = BigAsteroid.center instance Moving BigAsteroid where velocity = BigAsteroid.velocity instance Colliding BigAsteroid where collisionRadius _ = radius instance InternallyUpdating BigAsteroid where preUpdate s _ = s postUpdate s t = s { center = newLocation' s (wmap s) t } instance Damageable BigAsteroid where inflictDamage = const instance Damaging BigAsteroid where damageEnergy _ = damage