fast-math: Non IEEE-754 compliant compile-time floating-point optimisations

[ bsd3, library, math, numeric ] [ Propose Tags ]

The Numeric.FastMath module brings into scope many unsafe RULES for Floats and Doubles that can greatly improve run time performance. It is roughly equivalent to gcc's -ffast-math compiler flag. Optimisation (at least -O1) must be enabled for any RULES to take effect.

These rules are unsafe because they don't strictly adhere to the IEEE-754 regulations and may subtly change the results of your numeric computations. See the README on github for more details.

Versions [faq] 0.1, 1.0, 1.0.1, 1.0.2
Dependencies base (>=3 && <4.8.1) [details]
License BSD-3-Clause
Copyright © 2011, Liyang HU
Author Liyang HU and Mike Izbicki
Revised Revision 1 made by HerbertValerioRiedel at 2015-07-30T08:28:43Z
Category Math, Numeric
Source repo head: git clone
Uploaded by MikeIzbicki at 2014-06-02T07:23:33Z
Distributions LTSHaskell:1.0.2, NixOS:1.0.2, Stackage:1.0.2
Downloads 5475 total (86 in the last 30 days)
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Status Hackage Matrix CI
Docs available [build log]
Successful builds reported [all 1 reports]




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