-- | -- Module : Foundation.Primitive.Monad -- License : BSD-style -- Maintainer : Vincent Hanquez -- Stability : experimental -- Portability : portable -- -- Allow to run operation in ST and IO, without having to -- distinguinsh between the two. Most operations exposes -- the bare nuts and bolts of how IO and ST actually -- works, and relatively easy to shoot yourself in the foot -- -- this is highly similar to the Control.Monad.Primitive -- in the primitive package -- {-# LANGUAGE MagicHash #-} {-# LANGUAGE UnboxedTuples #-} {-# LANGUAGE ExistentialQuantification #-} module Foundation.Primitive.Monad ( PrimMonad(..) , unPrimMonad_ , unsafePrimCast , unsafePrimToST , unsafePrimToIO , unsafePrimFromIO , primTouch ) where import qualified Prelude import GHC.ST import GHC.STRef import GHC.IORef import GHC.IO import GHC.Prim import Foundation.Internal.Base (Exception, (.), ($), Applicative) -- | Primitive monad that can handle mutation. -- -- For example: IO and ST. class (Prelude.Functor m, Applicative m, Prelude.Monad m) => PrimMonad m where -- | type of state token associated with the PrimMonad m type PrimState m -- | type of variable associated with the PrimMonad m type PrimVar m :: * -> * -- | Unwrap the State# token to pass to a function a primitive function that returns an unboxed state and a value. primitive :: (State# (PrimState m) -> (# State# (PrimState m), a #)) -> m a -- | Throw Exception in the primitive monad primThrow :: Exception e => e -> m a -- | Run a Prim monad from a dedicated state# unPrimMonad :: m a -> State# (PrimState m) -> (# State# (PrimState m), a #) -- | Build a new variable in the Prim Monad primVarNew :: a -> m (PrimVar m a) -- | Read the variable in the Prim Monad primVarRead :: PrimVar m a -> m a -- | Write the variable in the Prim Monad primVarWrite :: PrimVar m a -> a -> m () -- | just like `unwrapPrimMonad` but throw away the result and return just the new State# unPrimMonad_ :: PrimMonad m => m () -> State# (PrimState m) -> State# (PrimState m) unPrimMonad_ p st = case unPrimMonad p st of (# st', () #) -> st' {-# INLINE unPrimMonad_ #-} instance PrimMonad IO where type PrimState IO = RealWorld type PrimVar IO = IORef primitive = IO {-# INLINE primitive #-} primThrow = throwIO unPrimMonad (IO p) = p {-# INLINE unPrimMonad #-} primVarNew = newIORef primVarRead = readIORef primVarWrite = writeIORef instance PrimMonad (ST s) where type PrimState (ST s) = s type PrimVar (ST s) = STRef s primitive = ST {-# INLINE primitive #-} primThrow = unsafeIOToST . throwIO unPrimMonad (ST p) = p {-# INLINE unPrimMonad #-} primVarNew = newSTRef primVarRead = readSTRef primVarWrite = writeSTRef -- | Convert a prim monad to another prim monad. -- -- The net effect is that it coerce the state repr to another, -- so the runtime representation should be the same, otherwise -- hilary ensues. unsafePrimCast :: (PrimMonad m1, PrimMonad m2) => m1 a -> m2 a unsafePrimCast m = primitive (unsafeCoerce# (unPrimMonad m)) {-# INLINE unsafePrimCast #-} -- | Convert any prim monad to an ST monad unsafePrimToST :: PrimMonad prim => prim a -> ST s a unsafePrimToST = unsafePrimCast {-# INLINE unsafePrimToST #-} -- | Convert any prim monad to an IO monad unsafePrimToIO :: PrimMonad prim => prim a -> IO a unsafePrimToIO = unsafePrimCast {-# INLINE unsafePrimToIO #-} -- | Convert any IO monad to a prim monad unsafePrimFromIO :: PrimMonad prim => IO a -> prim a unsafePrimFromIO = unsafePrimCast {-# INLINE unsafePrimFromIO #-} -- | Touch primitive lifted to any prim monad primTouch :: PrimMonad m => a -> m () primTouch x = unsafePrimFromIO $ primitive $ \s -> case touch# x s of { s2 -> (# s2, () #) } {-# INLINE primTouch #-}