The frag package

[Tags: gpl, program]

A fast and basic reimplementation of the Quake III Arena engine in Haskell; supports many Quake III Arena maps.


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Versions1.1, 1.1.1, 1.1.2
Change logNone available
Dependenciesarray, base, GLUT, haskell98, OpenGL (>=2.0) [details]
LicenseGPL
AuthorMun Hon Cheong
Maintainerdons@galois.com
CategoryGame
Home pagehttp://haskell.org/haskellwiki/Frag
Executablesfrag
UploadedSun Feb 10 05:42:10 UTC 2008 by GwernBranwen
DistributionsNixOS:1.1.2
Downloads1235 total (36 in last 30 days)
Votes
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StatusDocs not available [build log]
All reported builds failed as of 2015-05-28 [all 2 reports]

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Readme for frag-1.1

Author: Mun Hon Cheong (mhch295@cse.unsw.edu.au)

Program: Frag - a FPS i put together using Haskell and with Yampa

Year: 2005, 2007-8

License: GPL

Usage: $ frag leveleg

'leveleg' can be an arbitrary Quake III Arena level; a default level is provided in this package, and is installed in 'share/frag-1.1', wherever that is. For example, if it's installed into ~/bin, and frag occupies ~/bin/frag, a successful invocation might be 'frag ../share/frag-1.1/leveleg'.

Requirements: A graphics card with support for multitexturing and vertex arrays

Building:
    ghc --make -O2 -fglasgow-exts main.hs
or
    runhaskell Setup configure --user --prefix=/home/foo
    runhaskell Setup build
    runhaskell Setup install

Controls: mouse moves around the view, 'w'\'a'\'s'\'d' to move and strafe, 'e to jump, 'z' and 'x' to lock and unlock the mouse, left click to fire.

cheers,
Mun