Name: frag Version: 1.1 License: GPL License-file: LICENSE Synopsis: 3-D First Person Shooter (FPS) Description: A fast and basic reimplementation of the Quake III Arena engine in Haskell; supports many Quake III Arena maps. Category: Game Author: Mun Hon Cheong Maintainer: dons@galois.com Homepage: http://haskell.org/haskellwiki/Frag Build-Depends: base, haskell98, GLUT, OpenGL>=2.0, array Build-Type: Simple Cabal-Version: >= 1.2 Tested-with: GHC==6.8.2 data-files: README, README-leveleg -- Graphics files leveleg.bsp, leveleg.cfg, leveleg.med tga/models/players/klesk/lower_default.skin, tga/models/players/klesk/lower.md3 tga/models/players/klesk/head_default.skin, tga/models/players/klesk/l_red.tga tga/models/players/klesk/h_red.tga, tga/models/players/klesk/animation.cfg tga/models/players/klesk/head.md3, tga/models/players/klesk/u_red.tga tga/models/players/klesk/upper_default.skin, tga/models/players/klesk/upper.md3 tga/models/weapons/railgun.shader, tga/models/weapons/railgun.md3 tga/font.tga, tga/7.tga, tga/3.tga, tga/4.tga, tga/5.tga, tga/2.tga tga/crosshaira.tga, tga/0.tga, tga/hyphen.tga, tga/9.tga, tga/1.tga, tga/6.tga tga/tga/models/weapons/railgun4.tga, tga/tga/models/weapons/railgun2.tga tga/tga/models/weapons/railgun.tga, tga/tga/models/weapons/railgun3.tga tga/8.tga, tga/textures/gothic_floor/q1metal7_99.tga tga/textures/gothic_floor/largerblock3b3.tga, tga/textures/gothic_floor/largerblock3b3dim.tga tga/textures/e7/e7brickfloor01.tga, tga/textures/e7/e7bmtrim.tga tga/textures/e7/e7bricks01.tga, tga/textures/e7/e7sbrickfloor.tga tga/textures/e7/e7panelwood.tga, tga/textures/e7/e7swindow.tga tga/textures/e7/e7panelwood2.tga, tga/textures/organics/dirt2.tga tga/textures/common/trigger.tga, tga/textures/common/clip.tga tga/textures/skies/nitesky.tga, tga/textures/gothic_trim/border7.tga tga/textures/gothic_trim/pitted_rust3.tga, tga/textures/gothic_trim/km_arena1tower4.tga tga/textures/gothic_trim/wood2.tga, tga/textures/gothic_trim/metalsupport4i_bit.tga tga/textures/gothic_light/ironcrosslt2_10000.tga, tga/textures/stone/pjrock6.tga tga/textures/base_support/flat1_1.tga, tga/textures/skin/pjwal2k.tga tga/textures/gothic_wall/slateroofc.tga, tga/textures/gothic_wall/proto_brik.tga tga/textures/gothic_wall/oct20c.tga, tga/textures/evil8_floor/e8cretefloor01b.tga tga/textures/gothic_block/killblock.tga, tga/textures/gothic_block/killblock_j2.tga tga/textures/gothic_block/blocks15_blue.tga, tga/textures/gothic_block/blocks11b.tga tga/textures/gothic_block/blocks18d.tga, tga/textures/gothic_block/blocks18b.tga Library Hs-source-dirs: src Build-Depends: base, haskell98, GLUT, OpenGL>=2.0, array exposed-modules: AFRPAffineSpace, AFRPDiagnostics, AFRPEvent, AFRPForceable, AFRPGeometry, AFRP, AFRPInternals, AFRPMiscellany, AFRPPoint2, AFRPPoint3, AFRPTask, AFRPUtilities, AFRPVector2, AFRPVector3, AFRPVectorSpace, BitSet, BSP, Camera, Collision, Command, Curves, Diagnostics, Frustum, Game, HGL, IdentityList, MapCfg, Matrix, MD3, ObjectBehavior, Object, Parser, PhysicalDimensions, Quaternion, Raybox, ReadImage, Render, RenderObject, TextureFonts, Textures, TGA, Visibility Executable frag Main-is: Main.hs Hs-source-dirs: src Ghc-options: -O2 -funbox-strict-fields -optl-Wl,-s -fno-glasgow-exts Extensions: BangPatterns, FunctionalDependencies, FlexibleInstances, MultiParamTypeClasses, TypeOperators, Rank2Types