{-| Module : Graphics.UI.FreeGame Copyright : (C) 2013 Fumiaki Kinoshita License : BSD-style (see the file LICENSE) Maintainer : Fumiaki Kinoshita This module just re-exports other submodules. -} module Graphics.UI.FreeGame ( -- * Main Game, runGame, def, -- * Reexports module Graphics.UI.FreeGame.Base, module Graphics.UI.FreeGame.Data.Bitmap, module Graphics.UI.FreeGame.Data.Font, module Graphics.UI.FreeGame.GUI, module Graphics.UI.FreeGame.Util, module Graphics.UI.FreeGame.Text, module Graphics.UI.FreeGame.Types, module Control.Monad, module Control.Applicative, module Control.Bool, module Data.Color, module Data.Color.Names, module Linear ) where import Graphics.UI.FreeGame.Base import Graphics.UI.FreeGame.GUI (GUI, GUIParam(..)) import Graphics.UI.FreeGame.Util import Graphics.UI.FreeGame.Types import Graphics.UI.FreeGame.Text import Graphics.UI.FreeGame.Data.Bitmap import Graphics.UI.FreeGame.Data.Font import qualified Graphics.UI.FreeGame.GUI.GLFW as GLFW import Control.Monad.Free.Church import Data.Default import Control.Monad import Control.Applicative import Control.Bool import Data.Color import Data.Color.Names import Linear hiding (rotate) -- | 'Game' is a "free" monad which describes GUIs. -- This monad is an instance of 'Picture2D' so you can construct it using 'fromBitmap' and can be transformed with 'translate', 'scale', 'rotate', 'colored'. -- -- It is also an instance of 'Keyboard' and 'Mouse'. Note that 'mousePosition' returns a relative position. For example: -- -- > foo = foreverTick $ do -- > p <- mousePosition -- > translate p $ colored blue $ polygonOutline [V2 (-8) (-8), V2 8 (-8), V2 8 8, V2 (-8) 8] -- -- When we run @foo@ using 'runGame', a blue square follows the cursor. -- And 'translate' (V2 240 240) @foo@, 'rotate' 45 @foo@, 'scale' 1.5 @foo@ also does in the same way. -- -- You have to call 'tick' at the end of the frame. -- -- The only way to embody a 'Game' as a real stuff is to apply 'runGame'. -- -- for more examples, see . type Game = F GUI -- | Run a 'Game'. runGame :: GUIParam -> Game a -> IO (Maybe a) runGame = GLFW.runGame