{-| Module : Graphics.UI.FreeGame Copyright : (C) 2013 Fumiaki Kinoshita License : BSD-style (see the file LICENSE) Maintainer : Fumiaki Kinoshita This module just re-exports other submodules. -} module Graphics.UI.FreeGame ( -- * Examples -- $example -- * Main Game, runGame, def, -- * Reexports module Graphics.UI.FreeGame.Base, module Graphics.UI.FreeGame.Data.Bitmap, module Graphics.UI.FreeGame.Data.Font, module Graphics.UI.FreeGame.GUI, module Graphics.UI.FreeGame.Util, module Graphics.UI.FreeGame.Text, module Graphics.UI.FreeGame.Types, module Control.Monad, module Control.Applicative, module Control.Bool, module Data.Color, module Data.Color.Names, module Linear ) where import Graphics.UI.FreeGame.Base import Graphics.UI.FreeGame.GUI (GUI, GUIParam(..)) import Graphics.UI.FreeGame.Util import Graphics.UI.FreeGame.Types import Graphics.UI.FreeGame.Text import Graphics.UI.FreeGame.Data.Bitmap import Graphics.UI.FreeGame.Data.Font import qualified Graphics.UI.FreeGame.GUI.GLFW as GLFW import Control.Monad.Free.Church import Data.Default import Control.Monad import Control.Applicative import Control.Bool import Data.Color import Data.Color.Names import Linear hiding (rotate) -- | 'Game' is a "free" monad which describes GUIs. -- This monad is an instance of 'Picture2D' so you can create it using 'fromBitmap' and can be transformed with 'translate', 'scale', 'rotate', 'colored'. -- -- It is also an instance of 'Keyboard' and 'Mouse'. -- -- You have to call 'tick' at the end of the current frame. -- -- The only way to embody a 'Game' as a real thing is to apply 'runGame'. type Game = F GUI -- | Run a 'Game'. runGame :: GUIParam -> Game a -> IO (Maybe a) runGame = GLFW.runGame {- $example > import Control.Monad > import Graphics.UI.FreeGame > main = runGame def $ forever tick shows a window and does nothing. for more examples, see . -}