{-# LANGUAGE FlexibleContexts, TemplateHaskell #-} ----------------------------------------------------------------------------- -- | -- Module : Graphics.UI.FreeGame.Util -- Copyright : (C) 2013 Fumiaki Kinoshita -- License : BSD-style (see the file LICENSE) -- -- Maintainer : Fumiaki Kinoshita -- Stability : experimental -- Portability : non-portable -- ---------------------------------------------------------------------------- module Graphics.UI.FreeGame.Util ( -- * Controlling foreverTick, untick, untickInfinite, -- * Random randomness, -- * Helper degrees, radians, unitV2, angleV2, -- * Loading loadPictureFromFile, loadBitmaps, loadBitmapsWith ) where import Control.Applicative import Control.Monad import Control.Monad.Free import Data.Char import Data.Void import Graphics.UI.FreeGame.Base import Graphics.UI.FreeGame.Data.Bitmap import Language.Haskell.TH import Linear import System.Directory import System.FilePath import System.IO.Unsafe import System.Random -- | An infinite loop that run 'tick' every frame after the given action. foreverTick :: MonadFree (UI n) m => m a -> m any foreverTick m = m >> (tick >> foreverTick m) -- | An unit vector with given angle. unitV2 :: Floating a => a -> V2 a unitV2 t = V2 (cos t) (sin t) -- | An angle of given vector. angleV2 :: RealFloat a => V2 a -> a angleV2 (V2 a b) = atan2 b a -- | Extract the next frame of the action. untick :: (Functor n, MonadFree (UI n) m) => Free (UI n) a -> m (Either (Free (UI n) a) a) untick (Pure a) = return (Right a) untick (Free (Tick cont)) = return (Left cont) untick (Free f) = wrap $ fmap untick f -- | An infinite version of 'untick'. untickInfinite :: (Functor n, MonadFree (UI n) m) => Free (UI n) Void -> m (Free (UI n) Void) untickInfinite = liftM (either id absurd) . untick -- | Get a given range of value. randomness :: (Random r, MonadFree (UI n) m) => (r, r) -> m r randomness = embedIO . randomRIO -- | Convert radians to degrees. degrees :: Float -> Float {-# INLINE degrees #-} degrees x = x / pi * 180 -- | Convert degrees to radians. radians :: Float -> Float {-# INLINE radians #-} radians x = x / 180 * pi -- | Create a 'Picture' from the given file. loadPictureFromFile :: (Picture2D p, MonadFree (UI n) m) => FilePath -> m (p ()) loadPictureFromFile = embedIO . fmap fromBitmap . loadBitmapFromFile -- | The type of the given 'Name' must be @String -> IO String@ loadBitmapsWith :: Name -> FilePath -> Q [Dec] loadBitmapsWith getFullPath path = do loc <- (path) <$> takeDirectory <$> loc_filename <$> location paths <- runIO $ getFileList loc sequence $ do p <- paths let name = pathToName p [ return $ SigD (mkName name) (ConT ''Bitmap) , funD (mkName name) [clause [] (normalB $ load name $ loc p) []] ] where load name fp = do runIO $ putStrLn $ "Defined: " ++ fp ++ " as `" ++ name ++ "'" appE (varE 'unsafePerformIO) $ uInfixE (appE (varE getFullPath) (litE $ StringL fp)) (varE '(>>=)) (varE 'loadBitmapFromFile) -- | Load and define all pictures in the specified directory. loadBitmaps :: FilePath -> Q [Dec] loadBitmaps = loadBitmapsWith 'canonicalizePath getFileList :: FilePath -> IO [FilePath] getFileList path = do allContents <- filter notHidden `fmap` getDirectoryContents path files <- filterM (doesFileExist . (path)) allContents dirs <- filterM (doesDirectoryExist . (path)) allContents fmap ((files++).concat) $ forM dirs $ \i -> map (i) `fmap` getFileList (pathi) where notHidden ('.':_) = False notHidden _ = True pathToName :: FilePath -> String pathToName = ('_':) . map p where p c | isAlphaNum c = c | otherwise = '_'