{-# LANGUAGE TypeFamilies, TypeOperators, FlexibleContexts #-} {-# OPTIONS_GHC -Wall #-} ---------------------------------------------------------------------- -- | -- Module : FunctorCombo.LocT -- Copyright : (c) Conal Elliott 2010 -- License : BSD3 -- -- Maintainer : conal@conal.net -- Stability : experimental -- -- ---------------------------------------------------------------------- module FunctorCombo.LocT ( Context,LocT, up, down ) where import Control.Arrow (first) -- import FunctorCombo.Derivative -- import FunctorCombo.Holey import FunctorCombo.DHoley import FunctorCombo.Regular -- TODO: Bring in pattern functors (as in PolyP), so I don't have to -- work on fixpoints directly. Something like -- -- type Context t = [Der (PF t) t] -- -- type LocT t = (Context t, t) -- -- Then use with some standard recursive data types like lists & trees. -- TODO: Consider the implications of my style of zipper, using f (Der -- ...), contrasted with the traditional one. Try an application of mine -- to make sure it's useful. And that I avoid staring into the void. -- TODO: rename wrap/unwrap, e.g., to reg/unreg type Context t = [Der (PF t) t] type LocT t = (Context t, t) up :: (Regular t, Holey (PF t)) => LocT t -> Maybe (LocT t) up ([],_) = Nothing up (d:ds', t) = Just (ds', wrap (fill (d,t))) down :: (Regular t, Holey (PF t)) => LocT t -> PF t (LocT t) down (ds', t) = fmap (first (:ds')) (extract (unwrap t)) {- type P = Id :*: Id -- pairs type Q = P :*: P -- quadruples (or P :. P) type Two a = (a,a) type Four a = Two (Two a) data QuadTree a = QuadTree a (Four (QuadTree a)) instance Regular (QuadTree a) where type PF (QuadTree a) = Const a :*: Q unwrap (QuadTree a ((p,q),(r,s))) = Const a :*: ((Id p :*: Id q) :*: (Id r :*: Id s)) wrap (Const a :*: ((Id p :*: Id q) :*: (Id r :*: Id s))) = QuadTree a ((p,q),(r,s)) -}