{-# LANGUAGE GADTs, TypeOperators, KindSignatures, DataKinds, MultiParamTypeClasses, FlexibleInstances, OverlappingInstances #-} module FWGL.Geometry ( AttrList(..), Geometry(..), Geometry2D, Geometry3D, GPUBufferGeometry(..), GPUVAOGeometry(..), extend, remove, withGPUBufferGeometry, mkGeometry, mkGeometry2D, mkGeometry3D, castGeometry, facesToArrays, arraysToElements, triangulate ) where import Control.Applicative import Control.Monad.ST import qualified Data.Hashable as H import qualified Data.HashMap.Strict as H import Data.Foldable (Foldable, forM_) import Data.STRef import qualified Data.Vector.Storable as V import Data.Vect.Float hiding (Normal3) import Data.Vect.Float.Instances () import Data.Word (Word16, Word) import Unsafe.Coerce import FWGL.Backend (BackendIO) import FWGL.Internal.GL import FWGL.Internal.Resource import FWGL.Internal.TList import FWGL.Shader.CPU import FWGL.Shader.Default2D (Position2) import FWGL.Shader.Default3D (Position3, Normal3) import qualified FWGL.Shader.Default2D as D2 import qualified FWGL.Shader.Default3D as D3 import FWGL.Shader.Language.Types (ShaderType(size)) import FWGL.Transformation -- | A heterogeneous list of attributes. data AttrList (is :: [*]) where AttrListNil :: AttrList '[] AttrListCons :: (H.Hashable c, AttributeCPU c i, ShaderType i) => (a -> i) -> [c] -> AttrList is -> AttrList (i ': is) -- | A set of attributes and indices. data Geometry (is :: [*]) = Geometry (AttrList is) [Word16] Int data GPUBufferGeometry = GPUBufferGeometry { attributeBuffers :: [(Buffer, GLUInt, GLUInt -> GL ())], elementBuffer :: Buffer, elementCount :: Int, geometryHash :: Int } data GPUVAOGeometry = GPUVAOGeometry { vaoBoundBuffers :: [Buffer], vaoElementCount :: Int, vao :: VertexArrayObject } -- | A 3D geometry. type Geometry3D = '[Position3, D3.UV, Normal3] -- | A 2D geometry. type Geometry2D = '[Position2, D2.UV] instance H.Hashable (AttrList is) where hashWithSalt salt AttrListNil = salt hashWithSalt salt (AttrListCons _ i is) = H.hashWithSalt salt (i, is) instance H.Hashable (Geometry is) where hashWithSalt salt (Geometry _ _ h) = H.hashWithSalt salt h instance Eq (Geometry is) where (Geometry _ _ h) == (Geometry _ _ h') = h == h' instance H.Hashable GPUBufferGeometry where hashWithSalt salt = H.hashWithSalt salt . geometryHash instance Eq GPUBufferGeometry where g == g' = geometryHash g == geometryHash g' -- | Create a 3D 'Geometry'. The first three lists should have the same length. mkGeometry3D :: GLES => [Vec3] -- ^ List of vertices. -> [Vec2] -- ^ List of UV coordinates. -> [Vec3] -- ^ List of normals. -> [Word16] -- ^ Triangles expressed as triples of indices to the -- three lists above. -> Geometry Geometry3D mkGeometry3D v u n = mkGeometry (AttrListCons D3.Position3 v $ AttrListCons D3.UV u $ AttrListCons D3.Normal3 n AttrListNil) -- | Create a 2D 'Geometry'. The first two lists should have the same length. mkGeometry2D :: GLES => [Vec2] -- ^ List of vertices. -> [Vec2] -- ^ List of UV coordinates. -> [Word16] -- ^ Triangles expressed as triples of indices to the -- two lists above. -> Geometry Geometry2D mkGeometry2D v u = mkGeometry (AttrListCons D2.Position2 v $ AttrListCons D2.UV u AttrListNil) -- | Add an attribute to a geometry. extend :: (AttributeCPU c i, H.Hashable c, ShaderType i, GLES) => (a -> i) -- ^ Attribute constructor (or any other -- function with that type). -> [c] -- ^ List of values -> Geometry is -> Geometry (i ': is) extend g c (Geometry al es _) = mkGeometry (AttrListCons g c al) es -- | Remove an attribute from a geometry. remove :: (RemoveAttr i is is', GLES) => (a -> i) -- ^ Attribute constructor (or any other function with -- that type). -> Geometry is -> Geometry is' remove g (Geometry al es _) = mkGeometry (removeAttr g al) es class RemoveAttr i is is' where removeAttr :: (a -> i) -> AttrList is -> AttrList is' instance RemoveAttr i (i ': is) is where removeAttr _ (AttrListCons _ _ al) = al instance RemoveAttr i is is' => RemoveAttr i (i1 ': is) (i1 ': is') where removeAttr g (AttrListCons g' c al) = AttrListCons g' c $ removeAttr g al -- | Create a custom 'Geometry'. mkGeometry :: GLES => AttrList is -> [Word16] -> Geometry is mkGeometry al e = Geometry al e $ H.hash (al, e) castGeometry :: Geometry is -> Geometry is' castGeometry = unsafeCoerce instance (GLES, BackendIO) => Resource (Geometry i) GPUBufferGeometry GL where -- TODO: err check loadResource i f = loadGeometry i $ f . Right unloadResource _ = deleteGPUBufferGeometry instance (GLES, BackendIO) => Resource GPUBufferGeometry GPUVAOGeometry GL where -- TODO: err check loadResource i f = loadGPUVAOGeometry i $ f . Right unloadResource _ = deleteGPUVAOGeometry loadGPUVAOGeometry :: (GLES, BackendIO) => GPUBufferGeometry -> (GPUVAOGeometry -> GL ()) -> GL () loadGPUVAOGeometry g = asyncGL $ do vao <- createVertexArray bindVertexArray vao (ec, bufs) <- withGPUBufferGeometry g $ \ec bufs -> bindVertexArray noVAO >> return (ec, bufs) return $ GPUVAOGeometry bufs ec vao loadGeometry :: (GLES, BackendIO) => Geometry i -> (GPUBufferGeometry -> GL ()) -> GL () loadGeometry (Geometry al es h) = asyncGL $ GPUBufferGeometry <$> loadAttrList al <*> (liftIO (encodeUShorts es) >>= loadBuffer gl_ELEMENT_ARRAY_BUFFER) <*> pure (length es) <*> pure h loadAttrList :: GLES => AttrList is -> GL [(Buffer, GLUInt, GLUInt -> GL ())] loadAttrList = loadFrom 0 where loadFrom :: GLUInt -> AttrList is -> GL [(Buffer, GLUInt, GLUInt -> GL ())] loadFrom _ AttrListNil = return [] loadFrom i (AttrListCons g c al) = (:) <$> loadAttribute i (g undefined) c <*> loadFrom (i + fromIntegral (size $ g undefined)) al loadAttribute i g c = do arr <- encodeAttribute g c buf <- loadBuffer gl_ARRAY_BUFFER arr return (buf, i, setAttribute g) withGPUBufferGeometry :: GLES => GPUBufferGeometry -> (Int -> [Buffer] -> GL a) -> GL a withGPUBufferGeometry (GPUBufferGeometry abs eb ec _) f = do bindBuffer gl_ARRAY_BUFFER noBuffer (locs, bufs) <- unzip <$> mapM (\(buf, loc, setAttr) -> do bindBuffer gl_ARRAY_BUFFER buf enableVertexAttribArray loc setAttr loc return (loc, buf) ) abs bindBuffer gl_ELEMENT_ARRAY_BUFFER eb r <- f ec $ eb : bufs bindBuffer gl_ELEMENT_ARRAY_BUFFER noBuffer bindBuffer gl_ARRAY_BUFFER noBuffer -- mapM_ (disableVertexAttribArray . fromIntegral) locs return r deleteGPUVAOGeometry :: GLES => GPUVAOGeometry -> GL () deleteGPUVAOGeometry (GPUVAOGeometry bufs _ vao) = do mapM_ deleteBuffer bufs deleteVertexArray vao deleteGPUBufferGeometry :: GLES => GPUBufferGeometry -> GL () deleteGPUBufferGeometry (GPUBufferGeometry abs eb _ _) = mapM_ (\(buf, _, _) -> deleteBuffer buf) abs >> deleteBuffer eb -- TODO: move loadBuffer :: GLES => GLEnum -> Array -> GL Buffer loadBuffer ty bufData = do buffer <- createBuffer bindBuffer ty buffer bufferData ty bufData gl_STATIC_DRAW bindBuffer ty noBuffer return buffer arraysToElements :: Foldable f => f (Vec3, Vec2, Vec3) -> ([Vec3], [Vec2], [Vec3], [Word16]) arraysToElements arrays = runST $ do vs <- newSTRef [] us <- newSTRef [] ns <- newSTRef [] es <- newSTRef [] triples <- newSTRef H.empty len <- newSTRef 0 forM_ arrays $ \ t@(v, u, n) -> readSTRef triples >>= \ ts -> case H.lookup t ts of Just idx -> modifySTRef es (idx :) Nothing -> do idx <- readSTRef len writeSTRef len $ idx + 1 writeSTRef triples $ H.insert t idx ts modifySTRef vs (v :) modifySTRef us (u :) modifySTRef ns (n :) modifySTRef es (idx :) (,,,) <$> (reverse <$> readSTRef vs) <*> (reverse <$> readSTRef us) <*> (reverse <$> readSTRef ns) <*> (reverse <$> readSTRef es) facesToArrays :: V.Vector Vec3 -> V.Vector Vec2 -> V.Vector Vec3 -> [[(Int, Int, Int)]] -> [(Vec3, Vec2, Vec3)] facesToArrays ovs ous ons = (>>= toIndex . triangulate) where toIndex = (>>= \(v1, v2, v3) -> [ getVertex v1 , getVertex v2 , getVertex v3 ]) getVertex (v, u, n) = (ovs V.! v, ous V.! u, ons V.! n) triangulate :: [a] -> [(a, a, a)] triangulate [] = error "triangulate: empty face" triangulate (_ : []) = error "triangulate: can't triangulate a point" triangulate (_ : _ : []) = error "triangulate: can't triangulate an edge" triangulate (x : y : z : []) = [(x, y, z)] triangulate (x : y : z : w : []) = [(x, y, z), (x, z, w)] triangulate _ = error "triangulate: can't triangulate >4 faces" instance H.Hashable Vec2 where hashWithSalt s (Vec2 x y) = H.hashWithSalt s (x, y) instance H.Hashable Vec3 where hashWithSalt s (Vec3 x y z) = H.hashWithSalt s (x, y, z) instance H.Hashable Vec4 where hashWithSalt s (Vec4 x y z w) = H.hashWithSalt s (x, y, z, w)