Resolving dependencies... Configuring ObjectName-1.1.0.0... Building ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... [1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o ) In-place registering ObjectName-1.1.0.0... Running Haddock for ObjectName-1.1.0.0... Running hscolour for ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... Haddock coverage: 100% ( 3 / 3) in 'Data.ObjectName' Documentation created: dist/doc/html/ObjectName/index.html, dist/doc/html/ObjectName/ObjectName.txt Creating package registration file: /tmp/pkgConf-ObjectName-1.1.04562.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/ObjectName-1.1.0.0 Registering ObjectName-1.1.0.0... Installed ObjectName-1.1.0.0 Downloading OpenGLRaw-1.2.0.0... Configuring OpenGLRaw-1.2.0.0... Building OpenGLRaw-1.2.0.0... Preprocessing library OpenGLRaw-1.2.0.0... [ 1 of 184] Compiling Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal ( src/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.o ) [ 2 of 184] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 3 of 184] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 4 of 184] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 5 of 184] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 6 of 184] Compiling 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src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [ 37 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [ 38 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [ 39 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [ 40 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [ 41 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( 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src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [ 47 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [ 48 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [ 49 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [ 50 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [ 51 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( 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src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [107 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o ) [108 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [109 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [110 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [111 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [112 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [113 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [114 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o ) [115 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [116 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [117 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [118 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [119 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [120 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [121 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [122 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [123 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [124 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [125 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o ) [126 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o ) [127 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o ) [128 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o ) [129 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [130 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o ) [131 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [132 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [133 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [134 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [135 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o ) [136 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [137 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o ) [138 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [139 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.o ) [140 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o ) [141 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o ) [142 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [143 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [144 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [145 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [146 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [147 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [148 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [149 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o ) [150 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [151 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [152 of 184] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [153 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [154 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [155 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [156 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [157 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [158 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [159 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [160 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [161 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [162 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [163 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [164 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [165 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o ) [166 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [167 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [168 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [169 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o ) [170 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o ) [171 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o ) [172 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o ) [173 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [174 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [175 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [176 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [177 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [178 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o ) [179 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [180 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [181 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [182 of 184] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [183 of 184] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [184 of 184] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-1.2.0.0... Running Haddock for OpenGLRaw-1.2.0.0... Running hscolour for OpenGLRaw-1.2.0.0... Preprocessing library OpenGLRaw-1.2.0.0... Preprocessing library OpenGLRaw-1.2.0.0... Haddock coverage: 2% ( 1 / 65) in 'Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal' 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 14% ( 4 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31' 0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions' 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' 0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 6% ( 2 / 35) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 6% ( 2 / 32) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 2% ( 2 / 81) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 8% ( 4 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 100% ( 43 / 43) in 'Graphics.Rendering.OpenGL.Raw.NV' 100% ( 60 / 60) in 'Graphics.Rendering.OpenGL.Raw.ARB' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-1.2.04562.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-1.2.0.0 Registering OpenGLRaw-1.2.0.0... Installed OpenGLRaw-1.2.0.0 Configuring Tensor-1.1.0.1... Building Tensor-1.1.0.1... Preprocessing library Tensor-1.1.0.1... [1 of 1] Compiling Data.Tensor ( src/Data/Tensor.hs, dist/build/Data/Tensor.o ) In-place registering Tensor-1.1.0.1... Running Haddock for Tensor-1.1.0.1... Running hscolour for Tensor-1.1.0.1... Preprocessing library Tensor-1.1.0.1... Preprocessing library Tensor-1.1.0.1... Haddock coverage: 100% ( 9 / 9) in 'Data.Tensor' Documentation created: dist/doc/html/Tensor/index.html, dist/doc/html/Tensor/Tensor.txt Creating package registration file: /tmp/pkgConf-Tensor-1.1.04562.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Tensor-1.1.0.1 Registering Tensor-1.1.0.1... Installed Tensor-1.1.0.1 Configuring Vec-1.0.5... Building Vec-1.0.5... Preprocessing library Vec-1.0.5... [1 of 5] Compiling Data.Vec.Nat ( Data/Vec/Nat.hs, dist/build/Data/Vec/Nat.o ) [2 of 5] Compiling Data.Vec.Base ( Data/Vec/Base.hs, dist/build/Data/Vec/Base.o ) [3 of 5] Compiling Data.Vec.LinAlg ( Data/Vec/LinAlg.hs, dist/build/Data/Vec/LinAlg.o ) [4 of 5] Compiling Data.Vec.Packed ( Data/Vec/Packed.hs, dist/build/Data/Vec/Packed.o ) [5 of 5] Compiling Data.Vec ( Data/Vec.hs, dist/build/Data/Vec.o ) In-place registering Vec-1.0.5... Running Haddock for Vec-1.0.5... Running hscolour for Vec-1.0.5... Preprocessing library Vec-1.0.5... Preprocessing library Vec-1.0.5... Haddock coverage: 4% ( 2 / 48) in 'Data.Vec.Nat' 25% ( 29 /115) in 'Data.Vec.Base' Warning: Not found in environment: Data.Vec.LinAlg.mapFst 39% ( 36 / 93) in 'Data.Vec.LinAlg' 4% ( 3 / 70) in 'Data.Vec.Packed' Warning: Vec-1.0.5:Data.Vec: Could not find documentation for exported module: X 100% ( 1 / 1) in 'Data.Vec' Warning: Data.Vec.LinAlg: could not find link destinations for: Data.Vec.LinAlg.mapFst Documentation created: dist/doc/html/Vec/index.html, dist/doc/html/Vec/Vec.txt Creating package registration file: /tmp/pkgConf-Vec-1.04562.5 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Vec-1.0.5 Registering Vec-1.0.5... Installed Vec-1.0.5 Configuring stm-2.4.4... Building stm-2.4.4... Preprocessing library stm-2.4.4... [ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o ) [ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o ) [ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o ) [ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o ) [ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o ) [ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o ) [ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o ) [ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o ) [ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o ) [10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o ) In-place registering stm-2.4.4... Running Haddock for stm-2.4.4... Running hscolour for stm-2.4.4... Preprocessing library stm-2.4.4... Preprocessing library stm-2.4.4... Haddock coverage: 0% ( 0 / 11) in 'Control.Sequential.STM' 100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue' 100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue' 100% ( 18 / 18) in 'Control.Concurrent.STM.TChan' 100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar' 100% ( 13 / 13) in 'Control.Concurrent.STM.TVar' 100% ( 2 / 2) in 'Control.Concurrent.STM.TArray' 90% ( 9 / 10) in 'Control.Monad.STM' 100% ( 8 / 8) in 'Control.Concurrent.STM' 40% ( 2 / 5) in 'Control.Concurrent.STM.TSem' Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt Creating package registration file: /tmp/pkgConf-stm-2.44562.4 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/stm-2.4.4 Registering stm-2.4.4... Installed stm-2.4.4 Downloading GLURaw-1.2.0.0... Configuring GLURaw-1.2.0.0... Building GLURaw-1.2.0.0... Preprocessing library GLURaw-1.2.0.0... [1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o ) [3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.2.0.0... Running Haddock for GLURaw-1.2.0.0... Running hscolour for GLURaw-1.2.0.0... Preprocessing library GLURaw-1.2.0.0... Preprocessing library GLURaw-1.2.0.0... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' 80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry' 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html, dist/doc/html/GLURaw/GLURaw.txt Creating package registration file: /tmp/pkgConf-GLURaw-1.2.04562.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/GLURaw-1.2.0.0 Registering GLURaw-1.2.0.0... Installed GLURaw-1.2.0.0 Downloading Vec-OpenGLRaw-0.2.0.1... Configuring Vec-OpenGLRaw-0.2.0.1... Building Vec-OpenGLRaw-0.2.0.1... Preprocessing library Vec-OpenGLRaw-0.2.0.1... [1 of 1] Compiling Data.Vec.OpenGLRaw ( Data/Vec/OpenGLRaw.hs, dist/build/Data/Vec/OpenGLRaw.o ) Data/Vec/OpenGLRaw.hs:10:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLbitfield’ Data/Vec/OpenGLRaw.hs:11:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLboolean’ Data/Vec/OpenGLRaw.hs:12:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLbyte’ Data/Vec/OpenGLRaw.hs:13:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLchar’ Data/Vec/OpenGLRaw.hs:14:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLenum’ Data/Vec/OpenGLRaw.hs:15:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLhalf’ Data/Vec/OpenGLRaw.hs:16:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLint’ Data/Vec/OpenGLRaw.hs:17:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLintptr’ Data/Vec/OpenGLRaw.hs:18:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLshort’ Data/Vec/OpenGLRaw.hs:19:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLsizei’ Data/Vec/OpenGLRaw.hs:20:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLsizeiptr’ Data/Vec/OpenGLRaw.hs:21:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLubyte’ Data/Vec/OpenGLRaw.hs:22:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLuint’ Data/Vec/OpenGLRaw.hs:23:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLushort’ In-place registering Vec-OpenGLRaw-0.2.0.1... Running Haddock for Vec-OpenGLRaw-0.2.0.1... Running hscolour for Vec-OpenGLRaw-0.2.0.1... Preprocessing library Vec-OpenGLRaw-0.2.0.1... Preprocessing library Vec-OpenGLRaw-0.2.0.1... Data/Vec/OpenGLRaw.hs:10:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLbitfield’ Data/Vec/OpenGLRaw.hs:11:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLboolean’ Data/Vec/OpenGLRaw.hs:12:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLbyte’ Data/Vec/OpenGLRaw.hs:13:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLchar’ Data/Vec/OpenGLRaw.hs:14:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLenum’ Data/Vec/OpenGLRaw.hs:15:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLhalf’ Data/Vec/OpenGLRaw.hs:16:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLint’ Data/Vec/OpenGLRaw.hs:17:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLintptr’ Data/Vec/OpenGLRaw.hs:18:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLshort’ Data/Vec/OpenGLRaw.hs:19:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLsizei’ Data/Vec/OpenGLRaw.hs:20:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLsizeiptr’ Data/Vec/OpenGLRaw.hs:21:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLubyte’ Data/Vec/OpenGLRaw.hs:22:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLuint’ Data/Vec/OpenGLRaw.hs:23:10: Warning: No explicit implementation for ‘nearZero’ In the instance declaration for ‘NearZero GL.GLushort’ Haddock coverage: 0% ( 0 / 1) in 'Data.Vec.OpenGLRaw' Documentation created: dist/doc/html/Vec-OpenGLRaw/index.html, dist/doc/html/Vec-OpenGLRaw/Vec-OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-Vec-OpenGLRaw-0.2.04562.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Vec-OpenGLRaw-0.2.0.1 Registering Vec-OpenGLRaw-0.2.0.1... Installed Vec-OpenGLRaw-0.2.0.1 Configuring StateVar-1.1.0.0... Building StateVar-1.1.0.0... Preprocessing library StateVar-1.1.0.0... [1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o ) In-place registering StateVar-1.1.0.0... Running Haddock for StateVar-1.1.0.0... Running hscolour for StateVar-1.1.0.0... Preprocessing library StateVar-1.1.0.0... Preprocessing library StateVar-1.1.0.0... Haddock coverage: 87% ( 13 / 15) in 'Data.StateVar' Documentation created: dist/doc/html/StateVar/index.html, dist/doc/html/StateVar/StateVar.txt Creating package registration file: /tmp/pkgConf-StateVar-1.1.04562.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/StateVar-1.1.0.0 Registering StateVar-1.1.0.0... Installed StateVar-1.1.0.0 Configuring OpenGL-2.4.0.2... Building OpenGL-2.4.0.2... Preprocessing library OpenGL-2.4.0.2... [ 1 of 82] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:60:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:60:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:63:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:63:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:97:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:97:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:100:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:100:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:134:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:134:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:137:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:137:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:171:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:171:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:174:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:174:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:207:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:207:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:210:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:210:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:244:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:244:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:247:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:247:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:281:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:281:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:284:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:284:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:318:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:318:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:321:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:321:13: Not in scope: ‘typeOfDefault’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:355:4: ‘typeOf1’ is not a (visible) method of class ‘Typeable1’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:355:28: Not in scope: ‘mkTyCon’ Perhaps you meant ‘mkTyCon3’ (imported from Data.Typeable) Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:358:4: ‘typeOf’ is not a (visible) method of class ‘Typeable’ Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:358:13: Not in scope: ‘typeOfDefault’ Failed to install OpenGL-2.4.0.2 cabal: Error: some packages failed to install: GLUT-2.2.2.1 depends on OpenGL-2.4.0.2 which failed to install. OpenGL-2.4.0.2 failed during the building phase. The exception was: ExitFailure 1 gearbox-1.0.0.1 depends on OpenGL-2.4.0.2 which failed to install.