forall CognitiveAgent (\AGENT -> forall Reasoning (\REASONING -> agent (var ? ? ? REASONING)(var ? ? ? AGENT))) forall Object (\X -> impl ( attribute(var ? ? ? X)(el ? ? ? Flammable))(forall Combustion (\COMBUSTION -> patient (var ? ? ? COMBUSTION)(var ? ? ? X)))) forall SentientAgent (\AGENT -> forall Perception (\PERCEPTION -> experiencer (var ? ? ? PERCEPTION)(var ? ? ? AGENT))) forall Cloud (\CLOUD -> forall Seeing (\SEEING -> patient (var ? ? ? SEEING)(var ? ? ? CLOUD))) forall MusicalInstrument (\INSTRUMENT -> forall Music (\MUSIC -> instrument (var ? ? ? MUSIC)(var ? ? ? INSTRUMENT))) forall TransportationDevice (\DEVICE -> forall Transportation (\TRANSPORTATION -> instrument (var ? ? ? TRANSPORTATION)(var ? ? ? DEVICE))) forall Weapon (\WEAPON -> forall Damaging (\DAMAGING -> instrument (var ? ? ? DAMAGING)(var ? ? ? WEAPON))) forall MilitaryForce (\ORG -> forall ViolentContest (\VIOLENTCONTEST -> agent (var ? ? ? VIOLENTCONTEST)(var ? ? ? ORG))) forall Spacecraft (\CRAFT -> forall SpaceTransportation (\SPACETRANSPORTATION -> instrument (var ? ? ? SPACETRANSPORTATION)(var ? ? ? CRAFT))) forall WaterVehicle (\CRAFT -> forall WaterTransportation (\WATERTRANSPORTATION -> instrument (var ? ? ? WATERTRANSPORTATION)(var ? ? ? CRAFT))) forall LandVehicle (\VEHICLE -> forall LandTransportation (\LANDTRANSPORTATION -> instrument (var ? ? ? LANDTRANSPORTATION)(var ? ? ? VEHICLE))) forall ExplosiveSubstance (\S -> forall Explosion (\EXPLOSION -> instrument (var ? ? ? EXPLOSION)(var ? ? ? S))) forall Aircraft (\CRAFT -> forall AirTransportation (\AIRTRANSPORTATION -> instrument (var ? ? ? AIRTRANSPORTATION)(var ? ? ? CRAFT))) forall Explosion (\EXPLOSION -> forall Damaging (\DAMAGING -> instrument (var ? ? ? DAMAGING) (var ? ? ? EXPLOSION))) forall Antenna (\ANTENNA -> forall RadioEmission (\RADIOEMISSION -> instrument (var ? ? ? RADIOEMISSION)(var ? ? ? ANTENNA))) forall TelevisionReceiver (\TELEVISION -> forall TelevisionBroadcasting (\TELEVISIONBROADCASTING -> patient (var ? ? ? TELEVISIONBROADCASTING)(var ? ? ? TELEVISION))) forall RadioReceiver (\RADIO -> forall RadioBroadcasting (\RADIOBROADCASTING -> patient (var ? ? ? RADIOBROADCASTING)(var ? ? ? RADIO))) forall Elevator (\E -> and (forall MotionUpward (\MOTIONUPWARD -> instrument (var ? ? ? MOTIONUPWARD)(var ? ? ? E))) ( forall MotionDownward (\MOTIONDOWNWARD -> instrument (var ? ? ? MOTIONDOWNWARD)(var ? ? ? E)))) forall Hinge (\HINGE -> hasPurpose(var ? ? ? HINGE)(exists SelfConnectedObject (\OBJ2 -> exists SelfConnectedObject (\OBJ1 -> and ( connects(var ? ? ? HINGE)(var ? ? ? OBJ1)(var ? ? ? OBJ2)) (forall Rotating (\ROTATING -> or ( patient (var ? ? ? ROTATING)(var ? ? ? OBJ1)) ( patient (var ? ? ? ROTATING)(var ? ? ? OBJ2)))))))) forall Ladder (\LADDER -> and (forall MotionUpward (\MOTIONUPWARD -> instrument (var ? ? ? MOTIONUPWARD)(var ? ? ? LADDER)))( forall MotionDownward (\MOTIONDOWNWARD -> instrument (var ? ? ? MOTIONDOWNWARD)(var ? ? ? LADDER)))) forall Steps (\STEPS -> and ( forall MotionUpward (\MOTIONUPWARD -> instrument (var ? ? ? MOTIONUPWARD)(var ? ? ? STEPS)))( forall MotionDownward (\MOTIONDOWNWARD -> instrument (var ? ? ? MOTIONDOWNWARD)(var ? ? ? STEPS)))) forall Stairway (\S -> and ( forall MotionUpward (\MOTIONUPWARD -> instrument (var ? ? ? MOTIONUPWARD)(var ? ? ? S)))( forall MotionDownward (\MOTIONDOWNWARD -> instrument (var ? ? ? MOTIONDOWNWARD)(var ? ? ? S)))) forall MusicRecording (\X -> exists Music (\EV -> and ( represents(var ? ? ? X)(var ? ? ? EV))( forall Music (\MUSIC -> patient (var ? ? ? MUSIC)(var ? ? ? X))))) forall VideoRecording (\X -> exists Process (\EV -> and ( represents(var ? ? ? X)(var ? ? ? EV))( forall RadiatingLight (\RADIATINGLIGHT -> patient (var ? ? ? RADIATINGLIGHT)(var ? ? ? X))))) forall MusicText (\X -> forall Music (\MUSIC -> patient (var ? ? ? MUSIC)(var ? ? ? X))) forall AudioRecording (\X -> exists RadiatingSound (\EV -> and ( represents(var ? ? ? X)(var ? ? ? EV))( forall RadiatingSound (\RADIATINGSOUND -> patient (var ? ? ? RADIATINGSOUND)(var ? ? ? X))))) forall LegislativeOrganization (\ORG -> forall PassingABill (\PASSINGABILL -> agent (var ? ? ? PASSINGABILL)(var ? ? ? ORG))) forall Camera (\CAMERA -> forall Photographing (\PHOTOGRAPHING -> instrument (var ? ? ? PHOTOGRAPHING)(var ? ? ? CAMERA))) forall QueenInsect (\INSECT -> exists Group (\GROUP -> and ( member(var ? ? ? INSECT)(var ? ? ? GROUP))(exists SelfConnectedObject (\MEMBER -> and ( member(var ? ? ? MEMBER)(var ? ? ? GROUP))(and ( forall Replication (\REPLICATION -> agent (var ? ? ? REPLICATION)(var ? ? ? MEMBER)))( equal(var ? ? ? MEMBER)(var ? ? ? INSECT))))))) forall QueenInsect (\INSECT -> and ( attribute(var ? ? ? INSECT)(el ? ? ? Female))( forall Replication (\REPLICATION -> agent (var ? ? ? REPLICATION)(var ? ? ? INSECT)))) forall Eyelid (\E -> forall Covering (\COVERING -> instrument (var ? ? ? COVERING)(var ? ? ? E))) forall Ear (\EAR -> forall Hearing (\HEARING -> instrument (var ? ? ? HEARING)(var ? ? ? EAR))) forall Eye (\EYE -> forall Seeing (\SEEING -> instrument (var ? ? ? SEEING)(var ? ? ? EYE))) forall Intestine (\I -> forall Digesting (\DIGESTING -> instrument (var ? ? ? DIGESTING)(var ? ? ? I))) forall Stomach (\S -> forall Digesting (\DIGESTING -> instrument (var ? ? ? DIGESTING)(var ? ? ? S))) forall RetailStore (\X -> and ( forall Selling (\SELLING -> located (var ? ? ? SELLING)(var ? ? ? X)))(exists Human (\P -> exists Selling (\EV -> destination(var ? ? ? EV)(var ? ? ? P))))) forall RestaurantBuilding (\PLACE -> forall Cooking (\COOKING -> located (var ? ? ? COOKING)(var ? ? ? PLACE))) forall Pocket (\POCKET -> forall Keeping (\KEEPING -> instrument (var ? ? ? KEEPING)(var ? ? ? POCKET))) forall Towel (\X -> forall Drying (\DRYING -> instrument (var ? ? ? DRYING)(var ? ? ? X))) forall BoardOrBlock (\BOARD -> forall Constructing (\CONSTRUCTING -> resourceS (var ? ? ? CONSTRUCTING)(var ? ? ? BOARD))) forall Holder (\DEVICE -> forall Keeping (\KEEPING -> instrument (var ? ? ? KEEPING)(var ? ? ? DEVICE))) forall Furniture (\F -> forall Translocation (\TRANSLOCATION -> moves (var ? ? ? TRANSLOCATION)(var ? ? ? F))) forall Mirror (\M -> forall ReflectingLight (\REFLECTINGLIGHT -> instrument (var ? ? ? REFLECTINGLIGHT)(var ? ? ? M))) forall Nose (\NOSE -> forall Smelling (\SMELLING -> instrument (var ? ? ? SMELLING)(var ? ? ? NOSE))) forall Fallout (\POWDER -> forall RadiatingNuclear (\RADIATINGLIGHT -> instrument (var ? ? ? RADIATINGLIGHT)(var ? ? ? POWDER))) forall SteeringWheel (\W -> forall DirectionChange (\DIRECTIONCHANGE -> instrument (var ? ? ? DIRECTIONCHANGE)(var ? ? ? W))) forall Paint (\PAINT -> forall Coloring (\COLORING -> instrument (var ? ? ? COLORING)(var ? ? ? PAINT))) forall LightFixture (\F -> forall RadiatingLight (\RADIATINGLIGHT -> instrument (var ? ? ? RADIATINGLIGHT)(var ? ? ? F))) forall Key (\KEY -> exists Lock (\LOCK -> and ( forall Opening (\OPENING -> instrument (var ? ? ? OPENING)(var ? ? ? LOCK)))( forall Closing (\CLOSING -> instrument (var ? ? ? CLOSING)(var ? ? ? LOCK))))) forall Sonar (\SONAR -> forall RadiatingSound (\RADIATINGSOUND -> agent (var ? ? ? RADIATINGSOUND)(var ? ? ? SONAR))) forall Radar (\RADAR -> forall RadiatingElectromagnetic (\RADIATINGELECTROMAGNETIC -> agent (var ? ? ? RADIATINGELECTROMAGNETIC)(var ? ? ? RADAR))) forall FileDevice (\DEVICE -> forall SurfaceChange (\SURFACECHANGE -> instrument (var ? ? ? SURFACECHANGE)(var ? ? ? DEVICE))) forall HoistingDevice (\H -> forall MotionUpward (\MOTIONUPWARD -> instrument (var ? ? ? MOTIONUPWARD)(var ? ? ? H))) forall HoistingDevice (\H -> forall MotionDownward (\MOTIONDOWNWARD -> instrument(var ? ? ? MOTIONDOWNWARD)(var ? ? ? H))) forall Ramp (\R -> forall MotionUpward (\MOTIONUPWARD -> path (var ? ? ? MOTIONUPWARD)(var ? ? ? R))) forall Ramp (\R -> forall MotionDownward (\MOTIONDOWNWARD -> path (var ? ? ? MOTIONDOWNWARD)(var ? ? ? R))) forall Rotor (\R -> forall Rotating (\ROTATING -> instrument (var ? ? ? ROTATING)(var ? ? ? R))) forall NuclearWeapon (\W -> forall RadiatingNuclear (\RADIATINGNUCLEAR -> instrument (var ? ? ? RADIATINGNUCLEAR)(var ? ? ? W))) forall GunPowder (\P -> forall Explosion (\EXPLOSION -> instrument (var ? ? ? EXPLOSION)(var ? ? ? P))) forall Gun (\GUN -> forall Shooting (\SHOOTING -> instrument (var ? ? ? SHOOTING)(var ? ? ? GUN))) forall ProjectileLauncher (\L -> forall Shooting(\SHOOTING -> instrument (var ? ? ? SHOOTING)(var ? ? ? L))) forall Projectile (\PROJECTILE -> forall Shooting (\SHOOTING -> patient (var ? ? ? SHOOTING)(var ? ? ? PROJECTILE))) forall TelevisionReceiver (\T -> forall TelevisionBroadcasting (\TELEVISIONBROADCASTING -> patient (var ? ? ? TELEVISIONBROADCASTING)(var ? ? ? T))) forall CommunicationDevice (\DEVICE -> forall Communication (\COMMUNICATION -> instrument (var ? ? ? COMMUNICATION)(var ? ? ? DEVICE))) forall Object (\AREA -> impl ( attribute(var ? ? ? AREA)(el ? ? ? FertileTerrain))( forall Agriculture (\AGRICULTURE -> located (var ? ? ? AGRICULTURE)(var ? ? ? AREA)))) forall CallableBond (\Bond -> forall CognitiveAgent (\AGENT -> impl ( issuedBy(var ? ? ? Bond)(var ? ? ? AGENT))( forall Call (\CALL -> agent (var ? ? ? CALL)(var ? ? ? AGENT))))) forall MilitaryVehicle (\MV -> forall MilitaryForce (\A -> and ( possesses(var ? ? ? A)(var ? ? ? MV))( forall MilitaryProcess (\MILITARYPROCESS -> patient (var ? ? ? MILITARYPROCESS)(var ? ? ? MV))))) forall PortFacility (\PORT -> impl ( forall ShipBerthing (\SHIPBERTHING -> patient (var ? ? ? SHIPBERTHING)(var ? ? ? PORT)))(exists Harbor (\HARBOR -> and ( connected(var ? ? ? HARBOR)(var ? ? ? PORT))( forall ShipBerthing (\SHIPBERTHING -> path (var ? ? ? SHIPBERTHING)(var ? ? ? HARBOR)))))) forall Harbor (\HARBOR -> forall Quantity (\NUM -> impl (and ( equipmentCount(var ? ? ? HARBOR)(desc ShipBerth ? ?)(var ? ? ? NUM))( greaterThan(var ? ? ? NUM)(el ? ? ? (toInt 0))))( forall ShipBerthing (\SHIPBERTHING -> path (var ? ? ? SHIPBERTHING)(var ? ? ? HARBOR))))) forall (both LengthMeasure Quantity) (\DRAFT -> forall (both WaterVehicle Vehicle) (\SHIP -> forall (both LengthMeasure Quantity) (\AMOUNT -> forall WaterArea (\WATERWAY -> impl (and ( navigableForDraft(var ? ? ? WATERWAY)(var ? ? ? AMOUNT))(and ( ladenDraft(var ? ? ? SHIP)(var ? ? ? DRAFT))( lessThanOrEqualTo(var ? ? ? AMOUNT)(var ? ? ? DRAFT))))( forall (descToClass ? ( TripFn(var ? ? ? SHIP))) (\O1 -> path (var ? ? ? O1)(var ? ? ? WATERWAY))))))) forall (both LengthMeasure Quantity) (\DRAFT -> forall (both WaterVehicle Vehicle) (\SHIP -> forall (both LengthMeasure Quantity) (\AMOUNT -> forall WaterArea (\WATERWAY -> impl (and ( navigableForDraft(var ? ? ? WATERWAY)(var ? ? ? AMOUNT))(and ( ladenDraft(var ? ? ? SHIP)(var ? ? ? DRAFT))( greaterThan(var ? ? ? AMOUNT)(var ? ? ? DRAFT))))( forall (descToClass ? (TripFn(var ? ? ? SHIP))) (\O1 -> path (var ? ? ? O1)(var ? ? ? WATERWAY))))))) forall WaterVehicle (\VESSEL -> forall (both RealNumber Quantity) (\DWT -> forall (both RealNumber Quantity) (\TONNAGE -> forall WaterArea (\WATERWAY -> impl (and ( navigableForShippingTonnage(var ? ? ? WATERWAY)( el ? ? ? ( MeasureFn(var ? ? ? TONNAGE)(el ? ? ? LongTon))))(and ( vesselDisplacement(var ? ? ? VESSEL)( el ? ? ? ( MeasureFn(var ? ? ? DWT)(el ? ? ? LongTon))))( lessThanOrEqualTo(var ? ? ? DWT)(var ? ? ? TONNAGE))))( forall (descToClass ? (TripFn(var ? ? ? VESSEL))) (\O1 -> path (var ? ? ? O1) (var ? ? ? WATERWAY))))))) forall PassengerVehicle (\VEHICLE -> forall Human (\HUMAN -> forall Transportation (\TRANSPORTATION -> patient (var ? ? ? TRANSPORTATION)(var ? ? ? HUMAN)))) forall LifeThreateningDisease (\DISEASE -> forall Object (\AGENT -> impl ( attribute(var ? ? ? AGENT)(var ? ? ? DISEASE))( forall Death (\DEATH -> experiencer (var ? ? ? DEATH)(var ? ? ? AGENT))))) forall LifeThreateningAgent (\AGENT -> forall Killing (\KILLING -> instrument (var ? ? ? KILLING)(var ? ? ? AGENT))) forall BiochemicalWeapon (\WEAPON -> forall Agent (\AGENT -> impl ( possesses(var ? ? ? AGENT)(var ? ? ? WEAPON))( forall BiochemicalAttack (\BIOCHEMICALATTACK -> agent (var ? ? ? BIOCHEMICALATTACK)(var ? ? ? AGENT)))))