Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_vertex_shader :: Bool
- glBindAttribLocationARB :: MonadIO m => GLhandleARB -> GLuint -> Ptr GLcharARB -> m ()
- glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glGetActiveAttribARB :: MonadIO m => GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> m ()
- glGetAttribLocationARB :: MonadIO m => GLhandleARB -> Ptr GLcharARB -> m GLint
- glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: GLenum
- pattern GL_FLOAT :: GLenum
- pattern GL_FLOAT_MAT2_ARB :: GLenum
- pattern GL_FLOAT_MAT3_ARB :: GLenum
- pattern GL_FLOAT_MAT4_ARB :: GLenum
- pattern GL_FLOAT_VEC2_ARB :: GLenum
- pattern GL_FLOAT_VEC3_ARB :: GLenum
- pattern GL_FLOAT_VEC4_ARB :: GLenum
- pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum
- pattern GL_MAX_TEXTURE_COORDS_ARB :: GLenum
- pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
- pattern GL_MAX_VARYING_FLOATS_ARB :: GLenum
- pattern GL_MAX_VERTEX_ATTRIBS_ARB :: GLenum
- pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
- pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum
- pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum
- pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum
- pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum
- pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum
- pattern GL_VERTEX_SHADER_ARB :: GLenum
Extension Support
GL_ARB_vertex_shader
glBindAttribLocationARB :: MonadIO m => GLhandleARB -> GLuint -> Ptr GLcharARB -> m () Source
glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source
glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source
glGetActiveAttribARB :: MonadIO m => GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> m () Source
glGetAttribLocationARB :: MonadIO m => GLhandleARB -> Ptr GLcharARB -> m GLint Source
glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m () Source
glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m () Source
glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m () Source
glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source
glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source
glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source
pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: GLenum Source
pattern GL_FLOAT_MAT2_ARB :: GLenum Source
pattern GL_FLOAT_MAT3_ARB :: GLenum Source
pattern GL_FLOAT_MAT4_ARB :: GLenum Source
pattern GL_FLOAT_VEC2_ARB :: GLenum Source
pattern GL_FLOAT_VEC3_ARB :: GLenum Source
pattern GL_FLOAT_VEC4_ARB :: GLenum Source
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum Source
pattern GL_MAX_TEXTURE_COORDS_ARB :: GLenum Source
pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum Source
pattern GL_MAX_VARYING_FLOATS_ARB :: GLenum Source
pattern GL_MAX_VERTEX_ATTRIBS_ARB :: GLenum Source
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum Source
pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum Source
pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum Source
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum Source
pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum Source
pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum Source
pattern GL_VERTEX_SHADER_ARB :: GLenum Source