gl-0.1: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Core32

Contents

Synopsis

Graphics.GL.Raw.Profile.Core32

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source

glDisable :: MonadIO m => GLenum -> m () Source

glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () Source

glEnable :: MonadIO m => GLenum -> m () Source

glEnablei :: MonadIO m => GLenum -> GLuint -> m () Source

glFinish :: MonadIO m => m () Source

glFlush :: MonadIO m => m () Source

glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glHint :: MonadIO m => GLenum -> GLenum -> m () Source

glLogicOp :: MonadIO m => GLenum -> m () Source

glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source

glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

pattern GL_AND :: GLenum Source

pattern GL_BACK :: GLenum Source

pattern GL_BGR :: GLenum Source

pattern GL_BGRA :: GLenum Source

pattern GL_BLUE :: GLenum Source

pattern GL_BOOL :: GLenum Source

pattern GL_BYTE :: GLenum Source

pattern GL_CCW :: GLenum Source

pattern GL_COPY :: GLenum Source

pattern GL_CW :: GLenum Source

pattern GL_DECR :: GLenum Source

pattern GL_FILL :: GLenum Source

pattern GL_INCR :: GLenum Source

pattern GL_INT :: GLenum Source

pattern GL_KEEP :: GLenum Source

pattern GL_LEFT :: GLenum Source

pattern GL_LESS :: GLenum Source

pattern GL_LINE :: GLenum Source

pattern GL_MAX :: GLenum Source

pattern GL_MIN :: GLenum Source

pattern GL_NAND :: GLenum Source

pattern GL_NONE :: GLenum Source

pattern GL_NOOP :: GLenum Source

pattern GL_NOR :: GLenum Source

pattern GL_ONE :: GLenum Source

pattern GL_OR :: GLenum Source

pattern GL_R16 :: GLenum Source

pattern GL_R16F :: GLenum Source

pattern GL_R16I :: GLenum Source

pattern GL_R32F :: GLenum Source

pattern GL_R32I :: GLenum Source

pattern GL_R8 :: GLenum Source

pattern GL_R8I :: GLenum Source

pattern GL_R8UI :: GLenum Source

pattern GL_RED :: GLenum Source

pattern GL_RG :: GLenum Source

pattern GL_RG16 :: GLenum Source

pattern GL_RG8 :: GLenum Source

pattern GL_RG8I :: GLenum Source

pattern GL_RGB :: GLenum Source

pattern GL_RGB4 :: GLenum Source

pattern GL_RGB5 :: GLenum Source

pattern GL_RGB8 :: GLenum Source

pattern GL_RGBA :: GLenum Source

pattern GL_SET :: GLenum Source

pattern GL_SRGB :: GLenum Source

pattern GL_TRUE :: GLenum Source

pattern GL_XOR :: GLenum Source

pattern GL_ZERO :: GLenum Source