Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Core40
- glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()
- glBindProgramPipeline :: MonadIO m => GLuint -> m ()
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr GLchar -> m GLuint
- glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
- glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean
- glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()
- glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()
- glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
- glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()
- glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()
- glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()
- glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()
- glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
- glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()
- glValidateProgramPipeline :: MonadIO m => GLuint -> m ()
- glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- pattern GL_ACTIVE_PROGRAM :: GLenum
- pattern GL_ALL_SHADER_BITS :: GLenum
- pattern GL_FIXED :: GLenum
- pattern GL_FRAGMENT_SHADER_BIT :: GLenum
- pattern GL_GEOMETRY_SHADER_BIT :: GLenum
- pattern GL_HIGH_FLOAT :: GLenum
- pattern GL_HIGH_INT :: GLenum
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
- pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
- pattern GL_LOW_FLOAT :: GLenum
- pattern GL_LOW_INT :: GLenum
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
- pattern GL_MAX_VARYING_VECTORS :: GLenum
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
- pattern GL_MAX_VIEWPORTS :: GLenum
- pattern GL_MEDIUM_FLOAT :: GLenum
- pattern GL_MEDIUM_INT :: GLenum
- pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
- pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
- pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
- pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
- pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
- pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
- pattern GL_PROGRAM_SEPARABLE :: GLenum
- pattern GL_RGB565 :: GLenum
- pattern GL_SHADER_BINARY_FORMATS :: GLenum
- pattern GL_SHADER_COMPILER :: GLenum
- pattern GL_TESS_CONTROL_SHADER_BIT :: GLenum
- pattern GL_TESS_EVALUATION_SHADER_BIT :: GLenum
- pattern GL_UNDEFINED_VERTEX :: GLenum
- pattern GL_VERTEX_SHADER_BIT :: GLenum
- pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
- pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
- pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
Graphics.GL.Raw.Profile.Core41
glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m () Source
glBindProgramPipeline :: MonadIO m => GLuint -> m () Source
glClearDepthf :: MonadIO m => GLfloat -> m () Source
glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m () Source
glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m () Source
glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source
glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean Source
glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source
glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source
glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source
glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
glReleaseShaderCompiler :: MonadIO m => m () Source
glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m () Source
glValidateProgramPipeline :: MonadIO m => GLuint -> m () Source
glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () Source
glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source
glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
pattern GL_ACTIVE_PROGRAM :: GLenum Source
pattern GL_ALL_SHADER_BITS :: GLenum Source
pattern GL_FRAGMENT_SHADER_BIT :: GLenum Source
pattern GL_GEOMETRY_SHADER_BIT :: GLenum Source
pattern GL_HIGH_FLOAT :: GLenum Source
pattern GL_HIGH_INT :: GLenum Source
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum Source
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum Source
pattern GL_LAYER_PROVOKING_VERTEX :: GLenum Source
pattern GL_LOW_FLOAT :: GLenum Source
pattern GL_LOW_INT :: GLenum Source
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum Source
pattern GL_MAX_VARYING_VECTORS :: GLenum Source
pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum Source
pattern GL_MAX_VIEWPORTS :: GLenum Source
pattern GL_MEDIUM_FLOAT :: GLenum Source
pattern GL_MEDIUM_INT :: GLenum Source
pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum Source
pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum Source
pattern GL_PROGRAM_BINARY_FORMATS :: GLenum Source
pattern GL_PROGRAM_BINARY_LENGTH :: GLenum Source
pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum Source
pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum Source
pattern GL_PROGRAM_SEPARABLE :: GLenum Source
pattern GL_SHADER_BINARY_FORMATS :: GLenum Source
pattern GL_SHADER_COMPILER :: GLenum Source
pattern GL_TESS_CONTROL_SHADER_BIT :: GLenum Source
pattern GL_TESS_EVALUATION_SHADER_BIT :: GLenum Source
pattern GL_UNDEFINED_VERTEX :: GLenum Source
pattern GL_VERTEX_SHADER_BIT :: GLenum Source
pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum Source
pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum Source
pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum Source